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Wolfkrug

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About Wolfkrug

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  1. Dude why you have you be amazing af!!? Thank you very much!!! ;^D Grumpy Old Man thank you for teaching me that!
  2. //first description.ext: class CfgSounds { class intro_music { name = "intro_music"; // Name for mission editor sound[] = {\sound\intro_music.ogg, .5, 1.0}; titles[] = {0, ""}; }; class magnetic_pulse { name = "magnetic_pulse"; sound[] = {"\sound\magnetic_pulse.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_1 { name = "sparks_1"; sound[] = {"\sound\sparks_1.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_2 { name = "sparks_2"; sound[] = {"\sound\sparks_2.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_3 { name = "sparks_3"; sound[] = {"\sound\sparks_3.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_4 { name = "sparks_4"; sound[] = {"\sound\sparks_4.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_5 { name = "sparks_5"; sound[] = {"\sound\sparks_5.ogg", db+10, 1}; titles[] = {1, ""}; }; class after_01 { name = "after_01"; sound[] = {"\sound\after_01.ogg", 0.5, 1}; titles[] = {1, ""}; }; class after_02 { name = "after_02"; sound[] = {"\sound\after_02.ogg", 0.7, 1}; titles[] = {1, ""}; }; class 01_atak { name = "01_atak"; sound[] = {"\sound\01_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 02_atak { name = "02_atak"; sound[] = {"\sound\02_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 03_atak { name = "03_atak"; sound[] = {"\sound\03_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 04_atak { name = "04_atak"; sound[] = {"\sound\04_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 05_atak { name = "05_atak"; sound[] = {"\sound\05_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 06_atak { name = "06_atak"; sound[] = {"\sound\06_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; }; //second description.ext: class CfgSounds { class bones_drop { name = "bones_drop"; sound[] = {"\sounds\bones_drop.ogg", db+30, 1}; titles[] = {}; }; class blood_splash { name = "blood_splash"; sound[] = {"\sounds\blood_splash.ogg", db+35, 1}; titles[] = {}; }; class zoomin { name = "zoomin"; sound[] = {"\sounds\zoomin.ogg", db+25, 1}; titles[] = {}; }; class 01_blast { name = "01_blast"; sound[] = {"\sounds\01_blast.ogg", db+30, 1}; titles[] = {}; }; class 02_blast { name = "02_blast"; sound[] = {"\sounds\02_blast.ogg", db+30, 1}; titles[] = {}; }; class 03_blast { name = "03_blast"; sound[] = {"\sounds\03_blast.ogg", db+30, 1}; titles[] = {}; }; // mediu class 01_blast_mediu { name = "01_blast_mediu"; sound[] = {"\sounds\01_blast.ogg", db+40, 1}; titles[] = {}; }; class 02_blast_mediu { name = "02_blast_mediu"; sound[] = {"\sounds\02_blast.ogg", db+40, 1}; titles[] = {}; }; class 03_blast_mediu { name = "03_blast_mediu"; sound[] = {"\sounds\03_blast.ogg", db+40, 1}; titles[] = {}; }; class 01_far_blast { name = "01_far_blast"; sound[] = {"\sounds\01_far_blast.ogg", db+15, 1}; titles[] = {}; }; class 02_far_blast { name = "02_far_blast"; sound[] = {"\sounds\02_far_blast.ogg", db+20, 1}; titles[] = {}; }; class 03_far_blast { name = "03_far_blast"; sound[] = {"\sounds\03_far_blast.ogg", db+10, 1}; titles[] = {}; }; class vortex { name = "vortex"; sound[] = {"\sounds\vortex.ogg", db+40, 1}; titles[] = {}; }; class strigat_1 { name = "strigat_1"; sound[] = {"\sounds\strigat_1.ogg", db+20, 1}; titles[] = {}; }; class strigat_2 { name = "strigat_2"; sound[] = {"\sounds\strigat_2.ogg", db+20, 1}; titles[] = {}; }; class strigat_3 { name = "strigat_3"; sound[] = {"\sounds\strigat_3.ogg", db+20, 1}; titles[] = {}; }; class strigat_4 { name = "strigat_4"; sound[] = {"\sounds\strigat_4.ogg", db+20, 1}; titles[] = {}; }; class strigat_5 { name = "strigat_5"; sound[] = {"\sounds\strigat_5.ogg", db+20, 1}; titles[] = {}; }; class strigat_6 { name = "strigat_6"; sound[] = {"\sounds\strigat_6.ogg", db+20, 1}; titles[] = {}; }; class strigat_7 { name = "strigat_7"; sound[] = {"\sounds\strigat_7.ogg", db+20, 1}; titles[] = {}; }; class strigat_8 { name = "strigat_8"; sound[] = {"\sounds\strigat_8.ogg", db+20, 1}; titles[] = {}; }; class strigat_9 { name = "strigat_9"; sound[] = {"\sounds\strigat_9.ogg",db+20, 1}; titles[] = {}; }; class strigat_91 { name = "strigat_91"; sound[] = {"\sounds\strigat_91.ogg", db+20, 1}; titles[] = {}; }; class strigat_92 { name = "strigat_92"; sound[] = {"\sounds\strigat_92.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_metal_3 { name = "bodyfall_metal_3"; sound[] = {"\sounds\bodyfall_metal_3.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_1 { name = "bodyfall_wood_1"; sound[] = {"\sounds\bodyfall_wood_1.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_2 { name = "bodyfall_wood_2"; sound[] = {"\sounds\bodyfall_wood_2.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_3 { name = "bodyfall_wood_3"; sound[] = {"\sounds\bodyfall_wood_3.ogg", db+20, 1}; titles[] = {}; }; }; //merged into this: class CfgSounds { class intro_music { name = "intro_music"; // Name for mission editor sound[] = {\sound\intro_music.ogg, .5, 1.0}; titles[] = {0, ""}; }; class bones_drop { name = "bones_drop"; sound[] = {"\sounds\bones_drop.ogg", db+30, 1}; titles[] = {}; }; class blood_splash { name = "blood_splash"; sound[] = {"\sounds\blood_splash.ogg", db+35, 1}; titles[] = {}; }; class zoomin { name = "zoomin"; sound[] = {"\sounds\zoomin.ogg", db+25, 1}; titles[] = {}; }; class 01_blast { name = "01_blast"; sound[] = {"\sounds\01_blast.ogg", db+30, 1}; titles[] = {}; }; class 02_blast { name = "02_blast"; sound[] = {"\sounds\02_blast.ogg", db+30, 1}; titles[] = {}; }; class 03_blast { name = "03_blast"; sound[] = {"\sounds\03_blast.ogg", db+30, 1}; titles[] = {}; }; // mediu class 01_blast_mediu { name = "01_blast_mediu"; sound[] = {"\sounds\01_blast.ogg", db+40, 1}; titles[] = {}; }; class 02_blast_mediu { name = "02_blast_mediu"; sound[] = {"\sounds\02_blast.ogg", db+40, 1}; titles[] = {}; }; class 03_blast_mediu { name = "03_blast_mediu"; sound[] = {"\sounds\03_blast.ogg", db+40, 1}; titles[] = {}; }; class 01_far_blast { name = "01_far_blast"; sound[] = {"\sounds\01_far_blast.ogg", db+15, 1}; titles[] = {}; }; class 02_far_blast { name = "02_far_blast"; sound[] = {"\sounds\02_far_blast.ogg", db+20, 1}; titles[] = {}; }; class 03_far_blast { name = "03_far_blast"; sound[] = {"\sounds\03_far_blast.ogg", db+10, 1}; titles[] = {}; }; class vortex { name = "vortex"; sound[] = {"\sounds\vortex.ogg", db+40, 1}; titles[] = {}; }; class strigat_1 { name = "strigat_1"; sound[] = {"\sounds\strigat_1.ogg", db+20, 1}; titles[] = {}; }; class strigat_2 { name = "strigat_2"; sound[] = {"\sounds\strigat_2.ogg", db+20, 1}; titles[] = {}; }; class strigat_3 { name = "strigat_3"; sound[] = {"\sounds\strigat_3.ogg", db+20, 1}; titles[] = {}; }; class strigat_4 { name = "strigat_4"; sound[] = {"\sounds\strigat_4.ogg", db+20, 1}; titles[] = {}; }; class strigat_5 { name = "strigat_5"; sound[] = {"\sounds\strigat_5.ogg", db+20, 1}; titles[] = {}; }; class strigat_6 { name = "strigat_6"; sound[] = {"\sounds\strigat_6.ogg", db+20, 1}; titles[] = {}; }; class strigat_7 { name = "strigat_7"; sound[] = {"\sounds\strigat_7.ogg", db+20, 1}; titles[] = {}; }; class strigat_8 { name = "strigat_8"; sound[] = {"\sounds\strigat_8.ogg", db+20, 1}; titles[] = {}; }; class strigat_9 { name = "strigat_9"; sound[] = {"\sounds\strigat_9.ogg",db+20, 1}; titles[] = {}; }; class strigat_91 { name = "strigat_91"; sound[] = {"\sounds\strigat_91.ogg", db+20, 1}; titles[] = {}; }; class strigat_92 { name = "strigat_92"; sound[] = {"\sounds\strigat_92.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_metal_3 { name = "bodyfall_metal_3"; sound[] = {"\sounds\bodyfall_metal_3.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_1 { name = "bodyfall_wood_1"; sound[] = {"\sounds\bodyfall_wood_1.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_2 { name = "bodyfall_wood_2"; sound[] = {"\sounds\bodyfall_wood_2.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_3 { name = "bodyfall_wood_3"; sound[] = {"\sounds\bodyfall_wood_3.ogg", db+20, 1}; titles[] = {}; }; class magnetic_pulse { name = "magnetic_pulse"; sound[] = {"\sound\magnetic_pulse.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_1 { name = "sparks_1"; sound[] = {"\sound\sparks_1.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_2 { name = "sparks_2"; sound[] = {"\sound\sparks_2.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_3 { name = "sparks_3"; sound[] = {"\sound\sparks_3.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_4 { name = "sparks_4"; sound[] = {"\sound\sparks_4.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_5 { name = "sparks_5"; sound[] = {"\sound\sparks_5.ogg", db+10, 1}; titles[] = {1, ""}; }; class after_01 { name = "after_01"; sound[] = {"\sound\after_01.ogg", 0.5, 1}; titles[] = {1, ""}; }; class after_02 { name = "after_02"; sound[] = {"\sound\after_02.ogg", 0.7, 1}; titles[] = {1, ""}; }; class 01_atak { name = "01_atak"; sound[] = {"\sound\01_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 02_atak { name = "02_atak"; sound[] = {"\sound\02_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 03_atak { name = "03_atak"; sound[] = {"\sound\03_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 04_atak { name = "04_atak"; sound[] = {"\sound\04_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 05_atak { name = "05_atak"; sound[] = {"\sound\05_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 06_atak { name = "06_atak"; sound[] = {"\sound\06_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; }; I did it like this but It does not work, Anything else is done, I see the script in game but this sound files are killing me.. The script is good looking in game no issue but sounds of the script is not working!!
  3. I'm not good at using forums sorry for that, Here is the problem; I downloaded two different scripts but they both have the same named files..... I think they called "demo mission/script" can someone please explain to me that how can I get this work? Thank you! :^)
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