Wolfkrug
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How can I get this work please? I been searching for this about 2 days
Wolfkrug replied to Wolfkrug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dude why you have you be amazing af!!? Thank you very much!!! ;^D Grumpy Old Man thank you for teaching me that! -
Wolfkrug started following Grumpy Old Man
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How can I get this work please? I been searching for this about 2 days
Wolfkrug replied to Wolfkrug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
//first description.ext: class CfgSounds { class intro_music { name = "intro_music"; // Name for mission editor sound[] = {\sound\intro_music.ogg, .5, 1.0}; titles[] = {0, ""}; }; class magnetic_pulse { name = "magnetic_pulse"; sound[] = {"\sound\magnetic_pulse.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_1 { name = "sparks_1"; sound[] = {"\sound\sparks_1.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_2 { name = "sparks_2"; sound[] = {"\sound\sparks_2.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_3 { name = "sparks_3"; sound[] = {"\sound\sparks_3.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_4 { name = "sparks_4"; sound[] = {"\sound\sparks_4.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_5 { name = "sparks_5"; sound[] = {"\sound\sparks_5.ogg", db+10, 1}; titles[] = {1, ""}; }; class after_01 { name = "after_01"; sound[] = {"\sound\after_01.ogg", 0.5, 1}; titles[] = {1, ""}; }; class after_02 { name = "after_02"; sound[] = {"\sound\after_02.ogg", 0.7, 1}; titles[] = {1, ""}; }; class 01_atak { name = "01_atak"; sound[] = {"\sound\01_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 02_atak { name = "02_atak"; sound[] = {"\sound\02_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 03_atak { name = "03_atak"; sound[] = {"\sound\03_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 04_atak { name = "04_atak"; sound[] = {"\sound\04_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 05_atak { name = "05_atak"; sound[] = {"\sound\05_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 06_atak { name = "06_atak"; sound[] = {"\sound\06_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; }; //second description.ext: class CfgSounds { class bones_drop { name = "bones_drop"; sound[] = {"\sounds\bones_drop.ogg", db+30, 1}; titles[] = {}; }; class blood_splash { name = "blood_splash"; sound[] = {"\sounds\blood_splash.ogg", db+35, 1}; titles[] = {}; }; class zoomin { name = "zoomin"; sound[] = {"\sounds\zoomin.ogg", db+25, 1}; titles[] = {}; }; class 01_blast { name = "01_blast"; sound[] = {"\sounds\01_blast.ogg", db+30, 1}; titles[] = {}; }; class 02_blast { name = "02_blast"; sound[] = {"\sounds\02_blast.ogg", db+30, 1}; titles[] = {}; }; class 03_blast { name = "03_blast"; sound[] = {"\sounds\03_blast.ogg", db+30, 1}; titles[] = {}; }; // mediu class 01_blast_mediu { name = "01_blast_mediu"; sound[] = {"\sounds\01_blast.ogg", db+40, 1}; titles[] = {}; }; class 02_blast_mediu { name = "02_blast_mediu"; sound[] = {"\sounds\02_blast.ogg", db+40, 1}; titles[] = {}; }; class 03_blast_mediu { name = "03_blast_mediu"; sound[] = {"\sounds\03_blast.ogg", db+40, 1}; titles[] = {}; }; class 01_far_blast { name = "01_far_blast"; sound[] = {"\sounds\01_far_blast.ogg", db+15, 1}; titles[] = {}; }; class 02_far_blast { name = "02_far_blast"; sound[] = {"\sounds\02_far_blast.ogg", db+20, 1}; titles[] = {}; }; class 03_far_blast { name = "03_far_blast"; sound[] = {"\sounds\03_far_blast.ogg", db+10, 1}; titles[] = {}; }; class vortex { name = "vortex"; sound[] = {"\sounds\vortex.ogg", db+40, 1}; titles[] = {}; }; class strigat_1 { name = "strigat_1"; sound[] = {"\sounds\strigat_1.ogg", db+20, 1}; titles[] = {}; }; class strigat_2 { name = "strigat_2"; sound[] = {"\sounds\strigat_2.ogg", db+20, 1}; titles[] = {}; }; class strigat_3 { name = "strigat_3"; sound[] = {"\sounds\strigat_3.ogg", db+20, 1}; titles[] = {}; }; class strigat_4 { name = "strigat_4"; sound[] = {"\sounds\strigat_4.ogg", db+20, 1}; titles[] = {}; }; class strigat_5 { name = "strigat_5"; sound[] = {"\sounds\strigat_5.ogg", db+20, 1}; titles[] = {}; }; class strigat_6 { name = "strigat_6"; sound[] = {"\sounds\strigat_6.ogg", db+20, 1}; titles[] = {}; }; class strigat_7 { name = "strigat_7"; sound[] = {"\sounds\strigat_7.ogg", db+20, 1}; titles[] = {}; }; class strigat_8 { name = "strigat_8"; sound[] = {"\sounds\strigat_8.ogg", db+20, 1}; titles[] = {}; }; class strigat_9 { name = "strigat_9"; sound[] = {"\sounds\strigat_9.ogg",db+20, 1}; titles[] = {}; }; class strigat_91 { name = "strigat_91"; sound[] = {"\sounds\strigat_91.ogg", db+20, 1}; titles[] = {}; }; class strigat_92 { name = "strigat_92"; sound[] = {"\sounds\strigat_92.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_metal_3 { name = "bodyfall_metal_3"; sound[] = {"\sounds\bodyfall_metal_3.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_1 { name = "bodyfall_wood_1"; sound[] = {"\sounds\bodyfall_wood_1.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_2 { name = "bodyfall_wood_2"; sound[] = {"\sounds\bodyfall_wood_2.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_3 { name = "bodyfall_wood_3"; sound[] = {"\sounds\bodyfall_wood_3.ogg", db+20, 1}; titles[] = {}; }; }; //merged into this: class CfgSounds { class intro_music { name = "intro_music"; // Name for mission editor sound[] = {\sound\intro_music.ogg, .5, 1.0}; titles[] = {0, ""}; }; class bones_drop { name = "bones_drop"; sound[] = {"\sounds\bones_drop.ogg", db+30, 1}; titles[] = {}; }; class blood_splash { name = "blood_splash"; sound[] = {"\sounds\blood_splash.ogg", db+35, 1}; titles[] = {}; }; class zoomin { name = "zoomin"; sound[] = {"\sounds\zoomin.ogg", db+25, 1}; titles[] = {}; }; class 01_blast { name = "01_blast"; sound[] = {"\sounds\01_blast.ogg", db+30, 1}; titles[] = {}; }; class 02_blast { name = "02_blast"; sound[] = {"\sounds\02_blast.ogg", db+30, 1}; titles[] = {}; }; class 03_blast { name = "03_blast"; sound[] = {"\sounds\03_blast.ogg", db+30, 1}; titles[] = {}; }; // mediu class 01_blast_mediu { name = "01_blast_mediu"; sound[] = {"\sounds\01_blast.ogg", db+40, 1}; titles[] = {}; }; class 02_blast_mediu { name = "02_blast_mediu"; sound[] = {"\sounds\02_blast.ogg", db+40, 1}; titles[] = {}; }; class 03_blast_mediu { name = "03_blast_mediu"; sound[] = {"\sounds\03_blast.ogg", db+40, 1}; titles[] = {}; }; class 01_far_blast { name = "01_far_blast"; sound[] = {"\sounds\01_far_blast.ogg", db+15, 1}; titles[] = {}; }; class 02_far_blast { name = "02_far_blast"; sound[] = {"\sounds\02_far_blast.ogg", db+20, 1}; titles[] = {}; }; class 03_far_blast { name = "03_far_blast"; sound[] = {"\sounds\03_far_blast.ogg", db+10, 1}; titles[] = {}; }; class vortex { name = "vortex"; sound[] = {"\sounds\vortex.ogg", db+40, 1}; titles[] = {}; }; class strigat_1 { name = "strigat_1"; sound[] = {"\sounds\strigat_1.ogg", db+20, 1}; titles[] = {}; }; class strigat_2 { name = "strigat_2"; sound[] = {"\sounds\strigat_2.ogg", db+20, 1}; titles[] = {}; }; class strigat_3 { name = "strigat_3"; sound[] = {"\sounds\strigat_3.ogg", db+20, 1}; titles[] = {}; }; class strigat_4 { name = "strigat_4"; sound[] = {"\sounds\strigat_4.ogg", db+20, 1}; titles[] = {}; }; class strigat_5 { name = "strigat_5"; sound[] = {"\sounds\strigat_5.ogg", db+20, 1}; titles[] = {}; }; class strigat_6 { name = "strigat_6"; sound[] = {"\sounds\strigat_6.ogg", db+20, 1}; titles[] = {}; }; class strigat_7 { name = "strigat_7"; sound[] = {"\sounds\strigat_7.ogg", db+20, 1}; titles[] = {}; }; class strigat_8 { name = "strigat_8"; sound[] = {"\sounds\strigat_8.ogg", db+20, 1}; titles[] = {}; }; class strigat_9 { name = "strigat_9"; sound[] = {"\sounds\strigat_9.ogg",db+20, 1}; titles[] = {}; }; class strigat_91 { name = "strigat_91"; sound[] = {"\sounds\strigat_91.ogg", db+20, 1}; titles[] = {}; }; class strigat_92 { name = "strigat_92"; sound[] = {"\sounds\strigat_92.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_metal_3 { name = "bodyfall_metal_3"; sound[] = {"\sounds\bodyfall_metal_3.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_1 { name = "bodyfall_wood_1"; sound[] = {"\sounds\bodyfall_wood_1.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_2 { name = "bodyfall_wood_2"; sound[] = {"\sounds\bodyfall_wood_2.ogg", db+20, 1}; titles[] = {}; }; class bodyfall_wood_3 { name = "bodyfall_wood_3"; sound[] = {"\sounds\bodyfall_wood_3.ogg", db+20, 1}; titles[] = {}; }; class magnetic_pulse { name = "magnetic_pulse"; sound[] = {"\sound\magnetic_pulse.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_1 { name = "sparks_1"; sound[] = {"\sound\sparks_1.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_2 { name = "sparks_2"; sound[] = {"\sound\sparks_2.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_3 { name = "sparks_3"; sound[] = {"\sound\sparks_3.ogg", db+10, 1}; titles[] = {1, ""}; }; class sparks_4 { name = "sparks_4"; sound[] = {"\sound\sparks_4.ogg", 1, 1}; titles[] = {1, ""}; }; class sparks_5 { name = "sparks_5"; sound[] = {"\sound\sparks_5.ogg", db+10, 1}; titles[] = {1, ""}; }; class after_01 { name = "after_01"; sound[] = {"\sound\after_01.ogg", 0.5, 1}; titles[] = {1, ""}; }; class after_02 { name = "after_02"; sound[] = {"\sound\after_02.ogg", 0.7, 1}; titles[] = {1, ""}; }; class 01_atak { name = "01_atak"; sound[] = {"\sound\01_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 02_atak { name = "02_atak"; sound[] = {"\sound\02_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 03_atak { name = "03_atak"; sound[] = {"\sound\03_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 04_atak { name = "04_atak"; sound[] = {"\sound\04_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 05_atak { name = "05_atak"; sound[] = {"\sound\05_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; class 06_atak { name = "06_atak"; sound[] = {"\sound\06_atak.ogg", db+10, 1}; titles[] = {1, ""}; }; }; I did it like this but It does not work, Anything else is done, I see the script in game but this sound files are killing me.. The script is good looking in game no issue but sounds of the script is not working!! -
How can I get this work please? I been searching for this about 2 days
Wolfkrug posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not good at using forums sorry for that, Here is the problem; I downloaded two different scripts but they both have the same named files..... I think they called "demo mission/script" can someone please explain to me that how can I get this work? Thank you! :^)