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Schreber

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About Schreber

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  1. Schreber

    Ravage

    puuh, been looking for this guys stuff for a month or so. Almost impossible to find. http://steamcommunity.com/sharedfiles/filedetails/?id=857235696 It adds one custom mountain town to the Tanoa map.
  2. Schreber

    Ravage

    @haleks I hope you do not mind if I suggest something regarding the modules. Lately I have been testing Ravage with a wider array of vehicles instead of banditcar (offroad). Would it not be great to have the choice to add other cars or even helis via the module that randomly attack you?
  3. Schreber

    Ravage

    I think any static object get their loot type from the nearest building. When I place a military barrack with lots of trash heaps in front of it, than I get military grade loot.
  4. Schreber

    Ravage

    Aw hope I am not too late for suggestions, but there are super safe ways to avoid zombie attacks: - climb on a rock ... small one works too =) - stand between two vehicles or a wall and a vehicle - move slightly into the sea - they dont attack you in helis, when they are on the ground - mostly climbing rooftops regularly works too When I start I usually go for the rocks, wait till stamina is good again and run ...
  5. Schreber

    Ravage

    jets in Ravage never made sense to me until I find this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=784218341 A164 gatling replaced with Mighty GAU Avenger ... oh my gawd!
  6. Schreber

    GF Crashsites Script

    Hi I have suggestions you may be like to consider in any of your following updates. May be you could add a spawn chance option, so a user could choose how rare a piece of loot is. Also an addon version would be nice ... it took me forever how to find out how to use a script (surely many users dont know).
  7. Schreber

    GF Crashsites Script

    You are welcome. (I have this weird twin account ... haha)
  8. Schreber

    Ravage

    Thanks man this was so simple. I just had to remove the tomatoes in front of my eyes. =)
  9. Schreber

    Ravage

    had a similar feeling in the beginning, but than i realized that the updated loot system is much more immersive ... it breaks with the rather unsatisfying routine of checking each building. it now simply looks and feels more post apocalyptic. A work around I did find to fix my old scenarios is to place extra lootpiles e.g. Trash piles next to the buildings that do not or rarly spawn loot "containers" anymore. The script knows which building is next for each pile and spawns loot which would have spawned inside the given building. This is just a small fix working for specific missions ik ...
  10. Schreber

    Ravage

    I play on Tanoa and made the scenario mostly msyelf. The player guy placed looks blue on the map and its classname is also Blufor (B_Survivor_F). I have checked the AI module and the relation between Blufor and Raiders (Indep) is set as hostile (the secondary hostile faction.) Idk where else to set or check a box. Am I missing something with that: " [...] you check the box under Attributes [...] "?
  11. Schreber

    Ravage

    hi all anyone experiencing that Raiders (Indep) are always friendly to player, but not to your recruits? I am having that pretty much always after Ravage v 0146. It is just a cosmetic thing, but I was just wondering if the module is working right or my own files are somewhat corrupted. I always play with cba and acuracy fix only.
  12. Schreber

    Ravage

    A scripter called ALIAScartoons has a postapocalypse script that adds protection from radiation. You can even edit which item should be protective as far as I can remember. also do not know how compatible it is with ravage ... probably not or with compromises.
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