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Tdc.DarKness

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Everything posted by Tdc.DarKness

  1. Sur base d'une ile fictive, rien à voir avec l'ile saint george. "Based on a fictional island, nothing to do with the island saint george." Carte réalisée par mes soins pour le 126e regiment. "map made by me for the 126th regiment." forum : www. le126regiment.fr TeamSpeak : 62.210.152.213 Remerciement à BIS pour son jeux et à la team " Les vétérans " pour son aide sans lesquels ce projet n'aurait jamais vu le jour. Thanks to BIS for his games and the team "Les vétérans" for his help without which this project would never have seen the light of day. Photos :
  2. New terrain in addition to St George Island, the Uzbin Valley. It is located in Afghanistan, this valley has given its name to the infamous ambush of Uzbin, it is a military engagement which pitted a patrol of the International Security Assistance Force (ISAF) composed of French soldiers, Afghans and Americans, to the Taliban and insurgents. It took place on August 18 and 19, 2008, about fifty kilometers north-east of Kabul, during the ambush and subsequent counter-offensive operations, ten French soldiers were killed and 21 French soldiers wounded. . terrain size : 12km x 12km Uzbin Valley : https://steamcommunity.com/sharedfiles/filedetails/?id=1882424760 need JBAD : https://steamcommunity.com/sharedfiles/filedetails/?id=520618345&searchtext=jbad
  3. Tdc.DarKness

    [Terrain] Uzbin Valley

    we are preparing a big update of our map, it goes from 12,288 to 18,432! before / after
  4. Tdc.DarKness

    bLandscapeTools - Introduction

    hi, gdal is installed, I created the openCV folder but i have an error when I try to launch blt , any idea ?
  5. Tdc.DarKness

    [Terrain] Uzbin Valley

    Thx EO ! 😉
  6. Tdc.DarKness

    [Terrain] Uzbin Valley

    Change JBAD to Cup core !
  7. Tdc.DarKness

    [Terrain] Uzbin Valley

    I think the map is playable, so I have the pleasure to share it with you on the workshop the map remains in constant development Uzbin Valley : https://steamcommunity.com/sharedfiles/filedetails/?id=1882424760 need JBAD : https://steamcommunity.com/sharedfiles/filedetails/?id=520618345&searchtext=jbad
  8. Tdc.DarKness

    [Terrain] Uzbin Valley

    New assets livonia 👌 sunset over the uzbin valley
  9. hi, i have a problem, any idea ?
  10. Tdc.DarKness

    [Terrain] Uzbin Valley

    you are right, there is no airport in the Uzbin Valley ! I put this airport not to be limited with planes, but I still try to get as close to the real area as possible New city destroyed :
  11. Tdc.DarKness

    [Terrain] Uzbin Valley

    Uzbin military base
  12. Tdc.DarKness

    [Terrain] Uzbin Valley

    more screen :
  13. Tdc.DarKness

    [ MAP ] St. George Island

    new update 😛
  14. Tdc.DarKness

    [ MAP ] St. George Island

    New Afgan terrain for mission maker : dl ==> https://steamcommunity.com/sharedfiles/filedetails/?id=1678034185
  15. Tdc.DarKness

    [ MAP ] St. George Island

    Work in progress : amusement park
  16. Tdc.DarKness

    [ MAP ] St. George Island

    add new lightning :
  17. it is a technique to draw the mask and satmap precisely according to the elevation of the map, I use it mainly to put a stone texture on the slope for example You need GIMP / Photoshop and L3DT on L3DT pro ( go to the trial version if you do not have it ) Import your Heightfield Save project as ... ( very Important ! ) Generate light map Deselect water effects Export the Light map layer Re-size to the size of your map and choose file name. Go to Gimp of PS !......................... Importe the satmap and the lightmap And change the opacity of the satmap to 90 or 95 % You're welcome ! :)
  18. Tdc.DarKness

    Terrain Processor Crash Closing

    wait .. BIS also has the right to taking a vacation. ^^
  19. Tdc.DarKness

    3D satmap on Gimp or PS

    So, I'm not trying to do anything beautiful in this tutorial, I use this technique to know where to place my texture with my mask without having to use the surface painting tool, which saves time. but thanks anyway for the information ^^
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