Tdc.DarKness
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Everything posted by Tdc.DarKness
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New terrain in addition to St George Island, the Uzbin Valley. It is located in Afghanistan, this valley has given its name to the infamous ambush of Uzbin, it is a military engagement which pitted a patrol of the International Security Assistance Force (ISAF) composed of French soldiers, Afghans and Americans, to the Taliban and insurgents. It took place on August 18 and 19, 2008, about fifty kilometers north-east of Kabul, during the ambush and subsequent counter-offensive operations, ten French soldiers were killed and 21 French soldiers wounded. . terrain size : 12km x 12km Uzbin Valley : https://steamcommunity.com/sharedfiles/filedetails/?id=1882424760 need JBAD : https://steamcommunity.com/sharedfiles/filedetails/?id=520618345&searchtext=jbad
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not dead, 3 mapper join me for finish the V2 of uzbin valley ! Coming soon- 33 replies
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Sur base d'une ile fictive, rien à voir avec l'ile saint george. "Based on a fictional island, nothing to do with the island saint george." Carte réalisée par mes soins pour le 126e regiment. "map made by me for the 126th regiment." forum : www. le126regiment.fr TeamSpeak : 62.210.152.213 Remerciement à BIS pour son jeux et à la team " Les vétérans " pour son aide sans lesquels ce projet n'aurait jamais vu le jour. Thanks to BIS for his games and the team "Les vétérans" for his help without which this project would never have seen the light of day. Photos :
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we are preparing a big update of our map, it goes from 12,288 to 18,432! before / after- 33 replies
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bLandscapeTools - Introduction
Tdc.DarKness replied to mir_o's topic in ARMA 3 - COMMUNITY MADE UTILITIES
hi, gdal is installed, I created the openCV folder but i have an error when I try to launch blt , any idea ?- 44 replies
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thx EO ! 😉 -
[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Change JBAD to Cup core !- 33 replies
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think the map is playable, so I have the pleasure to share it with you on the workshop the map remains in constant development Uzbin Valley : https://steamcommunity.com/sharedfiles/filedetails/?id=1882424760 need JBAD : https://steamcommunity.com/sharedfiles/filedetails/?id=520618345&searchtext=jbad -
[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New assets livonia 👌 sunset over the uzbin valley- 33 replies
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Terrain Builder - Fast Roads/Shapes export script
Tdc.DarKness replied to Atom_Monky's topic in ARMA 3 - TERRAIN - (BUILDER)
hi, i have a problem, any idea ? -
[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you are right, there is no airport in the Uzbin Valley ! I put this airport not to be limited with planes, but I still try to get as close to the real area as possible New city destroyed :- 33 replies
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Uzbin military base- 33 replies
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[Terrain] Uzbin Valley
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
more screen :- 33 replies
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[ MAP ] St. George Island
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
new update 😛 -
[ MAP ] St. George Island
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New Afgan terrain for mission maker : dl ==> https://steamcommunity.com/sharedfiles/filedetails/?id=1678034185 -
[ MAP ] St. George Island
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Work in progress : amusement park -
[ MAP ] St. George Island
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
add new lightning : -
[ MAP ] St. George Island
Tdc.DarKness replied to Tdc.DarKness's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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it is a technique to draw the mask and satmap precisely according to the elevation of the map, I use it mainly to put a stone texture on the slope for example You need GIMP / Photoshop and L3DT on L3DT pro ( go to the trial version if you do not have it ) Import your Heightfield Save project as ... ( very Important ! ) Generate light map Deselect water effects Export the Light map layer Re-size to the size of your map and choose file name. Go to Gimp of PS !......................... Importe the satmap and the lightmap And change the opacity of the satmap to 90 or 95 % You're welcome ! :)
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Terrain Processor Crash Closing
Tdc.DarKness replied to Poruchik's topic in ARMA 3 - TERRAIN - (BUILDER)
wait .. BIS also has the right to taking a vacation. ^^