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canadian1337

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Everything posted by canadian1337

  1. I will give it a shot later, thanks!
  2. Hi, did you replace ace_movement_fnc_getWeight? If so - could you explain how it works now? (or give me a link to documentation) Cheers! Edit: found it
  3. Gonna give it a try. Don't need to modify it since the paradrop will consist of players, not AI. Thanks!
  4. As in the title. You've probably seen this kind of thread multiple times. I'm trying to create an infantry paradrop on IFA3. The only problem I'm dealing with at this point are AI pilots changing height very rapidly due to the landform. Things I tried: https://community.bistudio.com/wiki/flyInHeightASL https://community.bistudio.com/wiki/flyInHeight
  5. So I tried few different set ups and sadly the problem is still there :/. The plane does 2 strange "bounces" (nose up, 5 sec break, nose down) like if it was adjusting to the terrain below.
  6. Ah, ok. Gonna check it and post the result. Thanks.
  7. Forgot to mention that they succesfully fly at defined hight but as soon as the plane reaches a hill it will start gaining altitude.
  8. Forgot to mention the most important thing - it only happens on a dedicated server. This doesnt occur in the editor.
  9. I am having a bit of a struggle with making IFA3 vehicles like half-tracks (and some others) react to triggers such as skip waypoint trigger. Even though the trigger was activated, my vehicle stands still as if there was no waypoint ahead of him. Any idea why?
  10. Hi, just wanted to ask this - is it just me getting around 20 fps on Sark Island with pretty low view distance settings? The outskirts of the map seem normal to me (60-70 fps) but when I get to the center they drastically fall.
  11. I've been messing around with an Iron Front mission for a couple days and there's one thing I can't get past: I don't want the names of villages to display on the map. Tried to put a marker on top of the name but you know - it doesn't look too nice. Is there a way to delete / change those (highly doubt that there's a way for #2 option) ?
  12. canadian1337

    Deleting map markers

    Done some more research and found out that you can change these only via config :s. Thanks man! Was looking for it. I'm going to have some fun with covering the old names with markers and placing new ones.
  13. canadian1337

    [Release] GOM - Ambient AA V1.2.1

    Hey man, great script! I was wondering if it is possible to make AAA shoot in longer bursts (about 50 rounds and more). Wanted to make the new Praetorian (Phalanx CIWS) create a carrier defense ambience.
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