canadian1337
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Everything posted by canadian1337
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AI tank drivers unable to drive through trees
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will give it a shot later, thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
canadian1337 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, did you replace ace_movement_fnc_getWeight? If so - could you explain how it works now? (or give me a link to documentation) Cheers! Edit: found it -
Making AI pilots ignore terrain and fly straight
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gonna give it a try. Don't need to modify it since the paradrop will consist of players, not AI. Thanks! -
Making AI pilots ignore terrain and fly straight
canadian1337 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As in the title. You've probably seen this kind of thread multiple times. I'm trying to create an infantry paradrop on IFA3. The only problem I'm dealing with at this point are AI pilots changing height very rapidly due to the landform. Things I tried: https://community.bistudio.com/wiki/flyInHeightASL https://community.bistudio.com/wiki/flyInHeight -
Making AI pilots ignore terrain and fly straight
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I tried few different set ups and sadly the problem is still there :/. The plane does 2 strange "bounces" (nose up, 5 sec break, nose down) like if it was adjusting to the terrain below. -
Making AI pilots ignore terrain and fly straight
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, ok. Gonna check it and post the result. Thanks. -
Making AI pilots ignore terrain and fly straight
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Forgot to mention that they succesfully fly at defined hight but as soon as the plane reaches a hill it will start gaining altitude. -
Iron Front in Arm3 LITE - preview versions
canadian1337 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Forgot to mention the most important thing - it only happens on a dedicated server. This doesnt occur in the editor. -
Iron Front in Arm3 LITE - preview versions
canadian1337 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am having a bit of a struggle with making IFA3 vehicles like half-tracks (and some others) react to triggers such as skip waypoint trigger. Even though the trigger was activated, my vehicle stands still as if there was no waypoint ahead of him. Any idea why? -
Iron Front in Arm3 LITE - preview versions
canadian1337 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, just wanted to ask this - is it just me getting around 20 fps on Sark Island with pretty low view distance settings? The outskirts of the map seem normal to me (60-70 fps) but when I get to the center they drastically fall. -
I've been messing around with an Iron Front mission for a couple days and there's one thing I can't get past: I don't want the names of villages to display on the map. Tried to put a marker on top of the name but you know - it doesn't look too nice. Is there a way to delete / change those (highly doubt that there's a way for #2 option) ?
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Deleting map markers
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Done some more research and found out that you can change these only via config :s. Thanks man! Was looking for it. I'm going to have some fun with covering the old names with markers and placing new ones. -
Iron Front in Arm3 LITE - preview versions
canadian1337 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here. -
[Release] GOM - Ambient AA V1.2.1
canadian1337 replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey man, great script! I was wondering if it is possible to make AAA shoot in longer bursts (about 50 rounds and more). Wanted to make the new Praetorian (Phalanx CIWS) create a carrier defense ambience.