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Everything posted by Park.M
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AWESome : Aerial Warfare Enhanced Somehow Makes ARMA 3's flight environments more realistic (GWPS, wind effect, etc.). Recommended to use with ACE since it will enable ACE Interaction instead of vanilla actions and give more specific weather data on ATIS. This addon is SP/MP capable and basically works as a client-side mod, and gives some additional features when used on both client/server. Although this addon is licensed under CC BY-NC-ND 4.0, feel free to contact me if you need any code from this addon for applications. ---------------- Features 1. Voice Informer, GPWS(Ground Proximity Warning) GPWS(incl. Voice Informer) has three modes: B747, F-16 and Rita. B747's GPWS has more familiar sounds from commercial airliners including altitude informers during landing. Suitable for large transport or support planes. F-16's ♥♥♥♥♥ing Betty GPWS includes missile warning and other sound-warnings (voice informers). Gives basic warnings such as: Counter; Warning; Caution; etc., and is suitable for fighter planes. Rita is a Russian voice informer which works similar to ♥♥♥♥♥ing Betty, but speaks Russian and has fewer features(it's mainly because I don't speak Russian, and therefore I can't find enough sound files). You can set default setting for GPWS in addon settings which will override plane's default GPWS mode setting and set GPWS mode to what you want when getting in a plane. However, if someone with this addon is in or has been in the plane, the GPWS mode will not change and stay as it was. 2. Realistic Aerodynamics (drag, lift, etc.) Basic drag model is replaced with an enhanced model so that it better reflects the drag in real life. This will generate drag that's much more complicated than a simple polynomial function and create many effects such as the so-called 'Sound barrier'. Vehicle's fuel status and weapon loadout will now affect mass and aerodynamic characteristics of the vehicle, resulting in high aerodynamic drag and lowered stability when armed heavily. This also brings air density and wind into consideration. Air density is calculated based on altitude, temperature and humidity which gets more accurate if ACE3 weather is used together. Can enable/disable at addon settings (enabled as default), and effects of wind can be adjusted with "Wind Multiplier" setting. 3. ATC (Air Traffic Controller) Radar Screen Shows friendly & civilian planes on map with name, speed, altitude, and heading. Useful when commanding multiple planes. Information lines are consisted of the following three lines : Pilot's Name or Callsign Speed Altitude Heading(deg) Pilot name/callsign setting and units for speed & altitude can be changed at addon settings tab. Supports kph/knot for speed and meter/feet for altitude. Note that unit callsign uses the unit's group ID and therefore cannot distinguish between planes in a same group. To enable this feature, you need to add the following code to the target object's init field: [this] call orbis_atc_fnc_addRadarScreen; 4. ATIS (Automatic Terminal Information Service) Plays ATIS radio broadcast using real in-game atmospheric data. Provides wind, visibility, etc. Temperature, dew point, QNH will be provided when ACE Weather is enabled. With basic settings, ATIS provides real-time data, but with addon setting changed, ATIS data should be updated on ground To let the controller manually update the data, disable 'Real-time ATIS data update' option in addon setting, and add the following code to the target object's init field: [this] call orbis_atc_fnc_addATCConsole; 5. Ground System Provides towing vehicle & system for all planes. Works in MP and does not require other players to use this addon for towing their planes. Offroad vehicles are used as towing cars, and can tow planes by deploying towbar via Interaction / Action outside the vehicle. Once the towbar is deployed, place target plane's front gear at the end of the towbar, then use Action to connect target plane to the towbar. After towing around, stop the vehicle and disconnect target plane using Action. NOTICE : moving too fast may occur collisions, so drive with caution when towing. 6. Cockpit Utility Adds camera shake feature reflecting the vehicle's speed and status including the touchdown speed, and checklists feature for fixed-wing pilots which provides decision speed, rotate speed, landing speed and many more automatically filled in. This helps pilots to check if they have anything forgotten and gives reference speeds for takeoff and landing. ---------------- Issue Tracking To report issues, please use Github's issue tracker https://github.com/mgkid3310/AWESome/issues ---------------- Steam Workshop You can subscribe this addon on Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1301399507 ---------------- BI Forum thread For more specific update notes, please visit BI forum thread https://forums.bohemia.net/forums/topic/217012-awesome-aerial-warfare-enhanced-somehow/ ---------------- Authors (Contributors) Orbis2358 (mgkid3310@naver.com) : Project Manager & Programmer
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the opinion, but the trim issue has a problem. In order to simulate trims I need to work on how torque works with Arma 3 physics engine. I've found how linear forces work through some tests, but how the torque works is still vague. This is one of the reasons why your nose turn away from the wind, unlike how it handles in real life. I haven't done any torque related implementation, and therefore cannot work on trim settings. Considering I still have almost no idea how they work after years of testing, I'm not sure if I can find them out. But if I get to find out how torque works, trim will definitely be a feature to be added. But still thanks for your suggestion, I'll make sure to add such update on patch note once I manage to add that. Thanks!- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The perFrame eventhandlers are added on server also but most of the complex functions like aerodynamics are skipped. I kept that way because the server has its own job to do, like ATIS sync, tow handling and more (not all of them are implemented now, but is WIP). Because of this I cannot fully remove the handlers on server. If you are really worried about that 100us~ of frametime, you can remove handlers on your own pbo but I don't think I'll remove them on main branch.- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting, didn't see that before. I've checked out ACE3 source code once more but I couldn't find flight model related code in ace_aircraft. That maybe talking about eject feature? IDK :(- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for this late reply, I haven't been to forum for a while :( I'm not sure which feature of ACE you're talking about, but this addon borrows ACE's weather features when able (uses default when unable) and replaces default actions to ACE Interaction. Firewill's plane works well with AWESome (since they were the reference samples) as well as RHS and USAF.- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Most of the features work locally, so you should have this addon on each person's client for the features to work. I'm not sure what features will be available if ran only as serverMod.- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Umm, I didn't upload this addon on armaholic, only on steamworkshop.- 29 replies
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[RELEASE] WINGS, Windowed Instrument Navigation Guidance System (formerly Advanced Avionics Addon, A³)
Park.M replied to VolumeInfinite's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow cool... BTW, the ITC Air system is working on A/P and has waypoints features, so making a compat capability with that and A3's VOR/DME maybe a great match.- 62 replies
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- aviation
- flight gauges
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v 0.9.1 update log GPWS update (Rita + code optimization)- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v 0.9.0 updage log Cockpit Utility (Checklist) feature update stop ATIS during play feature update Code optimization- 29 replies
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[RELEASE] WINGS, Windowed Instrument Navigation Guidance System (formerly Advanced Avionics Addon, A³)
Park.M replied to VolumeInfinite's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can I display the indicators in-game overlay like advanced mode for helicopters? Planning to buy the indicators, but I don't have them for now, so would be great if I could see those in-game screen!- 62 replies
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- aviation
- flight gauges
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(and 4 more)
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v 0.8.10 updage log towing of wheeled helicopters enabled towing system update speed limiter while towing added- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ground System (towing car) has been updated! Quote from README.md: "Provides towing vehicle & system for all planes. Works in MP and does not require other players to use this addon for towing their planes. Offroad vehicles are used as towing cars, and can tow planes by deploying towbar via Interaction / Action outside the vehicle. Once the towbar is deployed, place target plane's front gear at the end of the towbar, then use Action to connect target plane to the towbar. After towing around, stop the vehicle and disconnect target plane using Action. NOTICE : moving too fast may occur collisions, so drive with caution when towing."- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aerodynamics in this addon works only with aircraft itself's drag and lift for now. Since ammo's drag work bit differently from airplanes, bringing those drag data of ammo's aerodynamics directly into aircraft flight model causes WAY TOO severe drag/gravity. I'm working on finding appropriate modifier to bring ammos and fuel into calculation. On the same line, I don't recommend ITC's drag system itself after having the experience of FIR A-10 being unable to fly with only medium-weighed loadout. But still, if you liked that system (because it's all up to one's preferences), It will work similar with/without the aerodynamics provided in AWESome.- 29 replies
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AWESome : Aerial Warfare Enhanced Somehow
Park.M replied to Park.M's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Showcase videos on Youtube AWESome Showcase #1 : GPWS / ATIS AWESome Showcase #2 : ATC radar / ATIS data update AWESome Showcase #3 : Sideslip Landing AWESome Showcase #4 : B747 GPWS- 29 replies
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Hi ARMA3 forum, I've pretty new to modding and have a problem now. I'm in charge of modding in my group and is making mods that configs other mods to our favor. It has been fairly easy changing database(.hpp files, CfgWeapons.hpp for example) but as i tried to edit scripts, things started to become a mess. What i tried to do is: changing functions for PAK in ACE3. Solution 1 was overwriting that particular script file itself and solution 2 was making that item call a new script from my addon pbo file by changing value in 'callbacksuccess ='. Well, both methods didn't work and there has been no progress since then. Can somebody help me doing this job? I wish to learn how to replace other mod's .sqf files if possible.