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EricR

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Posts posted by EricR


  1. Hello guys,

    Since a few months or so, it seems that people that don't already have Argo in their Library are now unbale to add it using the Steam's Support trick.

    I unfortunately believe that Argo have been completely removed from Steam, making it "impossible" to add it to your Steam's library anymore.
    Even the FREE games come with a unique CD Key when they are added to our library, binding our Steam Account to Argo... so without that CD Key, it mostly impossible to start the game,
    even if you have all the files required to run the game.

    That was probably a demand from Bohemia directly to remove the "archive". I don't see why some older games would still be available through the Support of Steam, but not Argo anymore.

    Sorry for the bad news and I wish best for the last Argo's Survivors.


  2. Hello @cleiton2040,

    I'm just replying cause you seems to have tried a little... but next time READ.

    On the Main Argo Forums page... above the post, it says that the game isn't supported at all anymore and they removed the login server.
    More than 7 months ago btw.
    I also made a post... titled Play Argo in 2022 that is within the 1st posts of the Troubleshooting section.


  3. Hello,

    Good news! There is a simple way to skip the Main Menu of the game,
    and by the same time the login verification that was giving the error message "Unable to Connect to Bohemia Interactive Servers 0x2001".

    After a discussion with members of the community about using the Direct Connect launch option,
    to join directly hosted servers by using the connect and port parameters to launch the game,
    I decided to try the setupHost parameters instead and it worked really easily while giving more freedom to the player
    by giving back access to the 3den Editor, the Server Browser and Self-Hosting. (Mostly skipping the Main Menu).

    > Here is a simple tutorial and demo <


    ↓↓↓  DO NOT WORK ANYMORE ↓↓↓ Last update October 14th 2023

    New to Argo or it is not in your library,
    here is How to Install Unlisted games on Steam (deleted, removed).
    ↑↑↑  DO NOT WORK ANYMORE ↑↑↑
    Argo have been completely removed from Steam, making it "impossible" to add it to your Steam's library.


    Possible downsides

    Spoiler

    - Navigation through the menus can be confusing for some (Editor, Server Browser, Hosting).
    - No Single Player (Can be played in MP but solo in LAN).
    - Your in-game name will be (not 100% sure) the first name you've entered for your BI Account (No more GUESTS).
    - No access to the Armory (No more custom loadout).



    Navigation

    Spoiler

    - When the game start, whatever you want to play solo or host you must click the OK button when you're done with the hosting settings,
      otherwise you'll get redirected to the Main Menu (login).

    - After you clicked OK (from Mission Selection menu),
      - For playing / hosting -> just select your mission.
      - For the Editor -> Select "New - 3D Editor" at the top of the mission list.
      - For the Server Browser, click on Back.

     

    Game progression and Armory aren't working anymore, so the default game modes will only let you choose from basic default loadouts.
    I've made the PvE (Combat Patrol) game mode as a pack, which let you add your script to it (e.g. Arsenal box to pick and creates loadouts on the fly in-game).
    You can find the "Custom Combat Patrol" game mode here: Customizable Combat Patrol game mode
    And a tutorial on how to add a Virtual Arsenal box following there: Add Virtual Arsenal (loadouts)


    Have fun and happy new year guys 😄

    • Like 2
    • Thanks 1

  4. Hi,

    Unfortunately I think the game will not get a "Revive" this time...
    The official website "projectargo.net" is now redirecting to Bohemia's website since October and the "argo-validator.bistudio.com" seems to be down also.

    I'm pretty sad, but not surprised at all of how Bohemia handle the removal of (Project) Argo without any care about their users.

    R.I.P. Project Argo | From September 2016 - June 2017
    R.I.P. Argo | From June 2017 - December 2021

    • Sad 1

  5. Hello @Walid Kharseh,


    I highly recommend you to ask about that to an admin of the server you play on,
    since they have probably implemented this behavior and know better what's really going on.

     

    Otherwise,
    From a Virtual Arsenal, you should be able to add at least 1 rocket. 
    If not, you might simply be out of space in your inventory to carry one. Try removing all your equipment to see if it resolves the problem.

    From the ground or a dead body.
    If the rocket launcher has no rocket loaded, it might have already been.
    When looting from dead bodies, always take the weapon(s) first then loot for the ammo on the body.
    * Keep in mind that your inventory is somewhat small, and might not have the space to loot the rockets.

    Hope this can help.


  6. Sorry, but I don't.

    Depending on how is managed the bans on dedicated servers.
    When self-hosting, the ban is a simple text file that gets client id numbers stored for those that get banned,
    so it makes it pretty hard (without custom logging) to know who is who and therefore unban people, unless the list is really small or the bans aren't happening that often.


    You're lucky and not,
    I've been in contact with an admin that could remember you and in a good way also 😉
    So you're not banned and it's probably caused by the network (admin said that the server is set to max ping 300).

    What country are you from ?
     


  7. Hi @osseyal,
    Usually it's caused by poor network.
    Since some servers are hosted on private machine, both (client and server) can be responsible.

    I would suggest you to try to restarting your modem and/or router,
    connect to it using cable instead of wireless (WiFi) and even if there's not much servers online, a server on which you get lowest ping possible.

    If nothing helped... maybe you could try to host a mission and see if people are able to connect and play.
    It could help you determine if the issue is coming from your side or the server.

    I would appreciate a nice "Massage" too 😉


  8. @tydvs,
    You're not enough determined to search I think.
    Unless there's a misunderstood 😉
     

    On 6/25/2017 at 3:54 AM, Dwarden said:

    Argo 1.0 dedicated server.cfg changes:

     

    A.

    new difficulty names used by forcedDifficulty=<string>; // "Normal" and "Easy"


    B.

    removed selectRandom=<boolean>; //due issues within class Mission
    randomMissionOrder=<boolean>; //replaced with this new option outside class Mission


    C.

    new settings
    ArgoMissionVote=<boolean>; //enable / disable voting
    ArgoMissionVoteType=<string>; //"LINK" "RAID" "CLASH" //"" means all //not possible combined //no CP support


    D.

    new `experimental` settings
    missionsToShutdown=<number>; //number of missions to finish before exiting the server process
    missionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights


    E.

    new mission names see below Example of new settings

     

    
    //forcedDifficulty = "Easy";    //forcedDifficulty = "Normal";    
    
    //ARGOMissionVoteType = "Clash"; //ARGOMissionVoteType = "Raid"; //ARGOMissionVoteType = "Link";
    //ARGOMissionVote = true;
    
    missionsToServerRestart=4; //missionsToShutdown = 4;    
    
    randomMissionOrder = True;
    class Missions
    {
    //Link
    class TestMission01L {    template = "MP_ARGO_Link_Airfield.Abel";};
    class TestMission02L {    template = "MP_ARGO_Link_Arudy.Abel";};
    class TestMission03L {    template = "MP_ARGO_Link_Cancon.Abel";};
    class TestMission04L {    template = "MP_ARGO_Link_Dourdan.Abel";};
    class TestMission05L {    template = "MP_ARGO_Link_La_Riviere.Abel";};
    class TestMission06L {    template = "MP_ARGO_Link_Le_Port.Abel";};
    class TestMission07L {    template = "MP_ARGO_Link_Sainte_Marie.Abel";};
    //Clash
    class TestMission01C {    template = "MP_ARGO_Conf_Cancon.Abel";};
    class TestMission02C {    template = "MP_ARGO_Conf_Houdan.Abel";};
    class TestMission03C {    template = "MP_ARGO_Conf_La_Riviere.Abel";};
    class TestMission04C {    template = "MP_ARGO_Conf_La_Trinite.Abel";};
    class TestMission05C {    template = "MP_ARGO_Conf_Larche.Abel";};
    class TestMission06C {    template = "MP_ARGO_Conf_Le_Port.Abel";};
    class TestMission07C {    template = "MP_ARGO_Conf_Le_Port_02.Abel";};
    class TestMission08C {    template = "MP_ARGO_Conf_Saint_Louis.Abel";};
    class TestMission09C {    template = "MP_ARGO_Conf_Sainte_Marie.Abel";};
    //Raid
    class TestMission01R {    template = "MP_ARGO_Raid_AA_Site.Abel";};
    class TestMission02R {    template = "MP_ARGO_Raid_Airfield.Abel";};
    class TestMission03R {    template = "MP_ARGO_Raid_Airfield_Hangars.Abel";};
    class TestMission04R {    template = "MP_ARGO_Raid_Houdan_Farm.Abel";};
    class TestMission05R {    template = "MP_ARGO_Raid_La_Trinite.Abel";};
    class TestMission06R {    template = "MP_ARGO_Raid_Le_Port.Abel";};
    class TestMission07R {    template = "MP_ARGO_Raid_MOUT.Abel";};
    class TestMission08R {    template = "MP_ARGO_Raid_Radio_Station.Abel";};
    //Combat Patrol
    class TestMission01CP {    template = "MP_ARGO_CombatPatrol_01.Abel";};
    };
    
    

     

    And here some more configs.


  9. Hi @linkinpunk,

    21 hours ago, linkinpunk said:

    Ok. If i spawn car and try to move player to driver with a script. Is not a criminal? 

    It is actually bad looking to try to do things that have been remove or locked in the game,
    or anything that tries to bring Argo closer to what Arma is.
    But nothing prevent you to use the editor and scripts.
    It's not more criminal than what they've done with the supporter's DLC 😉

    Btw, big Weekend (up to September 14th) sales of Bohemia's games on Steam (Arma 3 at 75% OFF).

     


  10. Hi @Legalize89,

    Here is some code I found there that could help you...
     

    // Function that creates a parachute over the dropzone marker and moves the player into it.
    fnc_letsFly = {
    	_height = _this select 0;
    	_para = createVehicle ["Steerable_Parachute_F", getPosATL player, [], 0, "FLY"];
    	_para setPosATL [getPosATL _para select 0, getPosATL _para select 1, _height];
    	player moveInDriver _para;
    };
    
    // This starts the player in the air at gamestart
    [400] call fnc_letsFly;

    I modified it so it's working in Argo and maybe easier to use.
    Just copy the code in the Init
    Have a nice flight


  11. Hi @NYKnicks33,
     

    On 4/26/2020 at 3:30 AM, NYKnicks33 said:

    (1) When playing 'Patrol Mode' on a locally hosted server set up via the browser function, is it possible to change weapon load outs (eg to get a scope or smoke grenades)?  

     

    I log in as a 'guest' when playing the game (as I read somewhere it is not possible to link to a Bohemia account), and as a result the 'equipment tab' is locked out so I can't change anything or select new weapons.  Given the game is no longer officially supported, is there some sort of file I can download so all weapon loadouts are unlocked when I run a the game on locally hosted server? (If so, any instruction on where to find it, and where to install it would be great)


    Quick answer is YES, almost everything can be programmed / scripted in Argo.
    But there's no easy way to do it I think.

    Good start would be to download my files to create a Custom Combat Patrol (search Google),
    then from there you'll need what is called the virtual "ARSENAL", which is a box that players can interact with and modify their loadout.
    If you are planning doing it, the ARMA 3's scripting commands will be really useful.
     

    On 4/26/2020 at 3:30 AM, NYKnicks33 said:

    (2) When playing Patrol Mode, how can you tell how many AI bots/enemies are left to kill/take out at any particular time - and/or even increase or decrease this number when locally hosting a game?

     

    Since killing all enemies isn't in the possible objectives, there is no need to know how many bots there is.
    There is no way to know how many enemies are left. The max number of enemies in CP is around 40-50.
    The number is determined by the number of players in lobby when the game start. So less players means less enemies.

     

    On 4/26/2020 at 3:30 AM, NYKnicks33 said:

    (3) Is it possible to increase the number of spawn tickets?


    No it is not.
    Again, my Custom Combat Patrol mission's file let you change many parameters, including the number of spawn tickets.


    Hope this could help you in your futur patrols.


  12. Sorry, but seems they removed the DLCs from the Steam's store.
    They are also planning to remove accounts from Argo.

    At that point I would recommend to learn scripting, play on custom servers find missions to download...
    I think that ArgoSurvivors's mission is public and if you ask the owner for the files, he could send them to you.

    Good luck


  13. Hi @Vic12301,

    I guess you already found a solution by now,
    but in case you didn't or someone else get similar bug, here is a simple fix.
    The only times it might did happen to me, was Steam's fault, so restarting Steam did the job.
    * even happened with CS:GO lol


  14. Hi @Medical Attention,

    Respawn On Marker, tutorial from Killzone_Kid that someone recommended me. Seems to not work with vehicles in Argo.
    Using the "Respawn vehicle" module in 3den Editor. No "Respawn vehicle" module in Argo Editor 😞
    The only way to make vehicles REspawn is probably through scripting...

    If you don't mind that vehicles don't REspawn after being destroyed, you can simply add some from the Editor.
    To test that in MultiPlayer with your friend, I would recommend you to get and follow my Combat Patrol Basic Starter Kit and
    add manually helicopters where you want.
    Sorry to not being more helpful.

    PS. Keep in mind that player(s) need the "DLC - Supporter's Pack" to get into the pilot/driver seat of vehicles. 😉


  15. Hi @Ali_Sniper,

    There's more than one way, but here is one. Using a LAN dedicated server.
    1. Launch the game with Steam as normal... stay in Main Menu.
    2. Open the game folder/directory and execute argoserver_x64.exe and wait until the there is 3 lines (10:30 Dedicated server created) in the little window.
    3. In the game, click on the BROWSER and the LAN tab and join your dedicated server.
    4. ALT+TAB to get back to the server window and it should have the line : "YOURNAME: ID 765..........."
    5. Done, you can close the server by clicking on the "X" top right corner 😉


  16. Hi guys,
     

    Here is a link to my → Basic Starter Kit   to start personalizing your own Combat Patrol missions.
    Everything is include and parameters are defaulted as if it's regular Combat Patrol.

    Notice: There is not a single "difficulty" setting, it's a combination of different variables that sets the real difficulty, such as:
    The location/environment, assets (vehicles, etc), Size of the AO, Number of buildings in the AO, Number of units per enemy patrol, Number of tickets, The objective, Number of players playing, Number of available slots to join, etc.

     


    Getting Started

    Spoiler

    Video tutorial: https://youtu.be/5GSx4mzBVe4

     

    1. Click on the "Basic Starter Kit" link above. (Google Drive's link)
    2. Click on the download button on the top right, to download the CPStarterKit.zip file.
    3. Open the .zip file.
    4. Extract / Copy the folder inside to the "My Documents\Argo\mpmissions" folder.
      * If there is no "mpmissions" in the Argo folder, just create it.
    5. Rename the extracted folder (NameItLikeYouWant.Abel) as you want, but it must end with the  ".Abel" extension.

    * Keep the .zip file as a backup and when you want o create another version

     

    Tg9LvDq.jpg

     

    Customizing

    Spoiler

    Video tutorial: https://youtu.be/6RqTvb-QVSw

     

    Open the description.ext file with any text editor of your choice. (VS Code used in the image)

    LINE 25: Delay before being able to spawn/respawn.

    LINE 86: Determines the types of  patrol group used: Patrols of 2 men without grenadier, of 4 men which 1 of them is a grenadier or patrols of 7 units including 2 grenadiers.
    LINE 93: Number of tickets available for players to respawn [1,10,20,30]

    LINE 100: Selection of the objective [Random, The 2 pickup trucks to destroy, the Argo Module, the 3 data terminals]

    gAgzj80.jpg

    BIS_CP_garrison parameter along with the number of players present at mission's initialization, will determine the enemy groups configuration.
    * See details below

    Possible values:
    0 = EASY(default), 1 = MEDIUM, 2 = HARD


    When there is 1 to 3 Players
       0: 8 groups of 2, 4 groups of 2. (0 grenadier out of 24)
       1: 8 groups of 2, 4 groups of 4 with 1 grenadier. (4 grenadiers out of 32)
       2: 8 groups of 2, 4 groups of 4 with 1 grenadier, 1 Group of 7 with 2 grenadiers. (6 grenadiers out of 39)

    4 to 7 Players
        0: 12 groups of 2, 4 groups of 2. (0 grenadier out of 32)
        1: 12 groups of 2, 4 groups of 4 with 1 grenadier. (4 grenadiers out of 40)
        2: 12 groups of 2, 4 groups of 4 with 1 grenadier, 2 Groups of 7 with 2 grenadiers. (8 grenadiers out of 54)
    8 and more Players
       0: 12 groups of 2, 6 groups of 2. (0 grenadier out of 36)
       1: 12 groups of 2, 6 groups of 4 with 1 grenadier. (6 grenadiers out of 48)
       2: 12 groups of 2, 6 groups of 4 with 1 grenadier, 3 Groups of 7 with 2 grenadiers. (12 grenadiers out of 69)

     

    In the 3DEN Editor

    Here you can add, remove and creates different groups of players.
    Also use different Combat Patrol's modules to add, remove and modify locations available to play.
        * locations available to vote on the map at the beginning of a Combat Patrol match.

    Add slots available for players:
    Select an existing unit, copy it (Ctrl+C) and then paste it (Ctrl+V), usually on the most South Eastern island.

    All units must be in the same group (blue lines connected), to do so right click on the unit to connect and select connect, then click on any unit already connect.

    Locations:

    Use the different modules (F5):

    • Combat Patrol Location Add (Works best where there is road and buildings)
    • Combat Patrol Location Remove (1 already used for Moray (North West Island) that triggers errors)
    • Combat Patrol Location Reposition (Relocate the nearest location to where it is placed)
    • Combat Patrol Azimuth Blacklist (Prenvent area to be set as Insertion or Exfiltration point)

    bUES9r1.jpeg

     

    Exporting for Multiplayer (MP)

    Spoiler
    1. Open the mission in the 3DEN Editor 
    2. On the top menu, click "Scenario" (most left tab), go to "Export" and click on "Export to Multiplayer
      * You should get a confirmation message in green at the top.

    eevCx95.jpg

     

    Your mission is now ready to be hosted.
    Exported missions should be located in "[SteamInstalledDrive]\Program Files (x86)\Steam\steamapps\common\[Argo]\MPMissions"
    as a .PBO file.

    * MPMissions/ folder is created when you successfully exported your first mission.

     

    Play, Try and Host

    Spoiler
    1. Open Argo
    2. Log in or not
    3. Click "Server Browser"
    4. Click on the tab "HOST SERVER" on the top (3rd from the left)
      * For Single Player, skip to step 7
    5.  Change the "HOST" to "INTERNET"
    6. Check "UPNP"
    7. "HOST SERVER" at the bottom.
    8. Select your mission (text in white)
      * The mission name in green is referring to the editable mission, and in white the exported (*.pbo) missions that are ready for Multiplayer
    9. Click "PLAY" and Enjoy!

    7qgdkJB.jpeg

    Bugs can occurs, it's Argo... just disconnect/reconnect.

     

     

    Hope you'll enjoy !!!

    • Thanks 1
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