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Everything posted by 4K.Scar
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Mission fail when everyone is dead + respawn tickets?
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have these 2 settings enabled, but when respawn tickets reach 0 the mission ends. Even though there are players alive. How do I make it so the mission only fails when everyone is dead + 0 tickets left? -
Mission fail when everyone is dead + respawn tickets?
4K.Scar posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I made a mission, it has those 2 options enabled. But mission ends when respawn tickets reach 0, even though players are still alive. How do I make it so it only ends after tickets reach 0 AND everyone is dead? Edit: I realize this is the wrong place to ask this so I'll make another thread -
How to reset capture progress to zero?
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a Sector and I want it to go down to 0 if noone is present. I also want it to reset the owners and set it to 0 after it's captured and the notification pops up, Im making a capture the flag that constantly resets. Is that simple? -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
4K.Scar replied to Placebo's topic in ARMA 3 - GENERAL
On this random SSD I found, not stutters yet. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
4K.Scar replied to Placebo's topic in ARMA 3 - GENERAL
Alright my "fix" was finding a spare SSD in my house and using that instead. Works fine -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
4K.Scar replied to Placebo's topic in ARMA 3 - GENERAL
It seems like im already using AHCI -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
4K.Scar replied to Placebo's topic in ARMA 3 - GENERAL
My game consistently drops to 1 fps / stutters when arma is installed on the SSD. On the HDD that doesn't happen. My HDD is 1/4 the speed of my SSD. I've been told to get faster RAM but I want that to be last resort. SSD Health is perfect. OS: WINDOWS 10 64x SSD: KINGSTON SUV400S37240G ATA Device HDD: Hitachi HDS723020BLA64 2 ATA Device Monitor: AOC G2590PX 24-inch 144Hz Cooler: BE QUIET! DARK ROCK PRO 4 PSU: COOLER MASTER - MWE Gold 650W, 80 Plus Gold, 120mm LBD Fan MB: ASUS PRIME H270-PLUS RAM: 2x 8GB 2400Mhz GPU: RTX 2060 6GB CPU: i5-7600 3.5GHz (even with the bios "overclock" that puts it at 3.9Ghz) -
I'll post there thanks. I'm trying to let upgrading ram be the last resort
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My game consistently drops to 1 fps / stutters with this setup: OS: WINDOWS 10 64x SSD: KINGSTON SUV400S37240G ATA Device PSU: COOLER MASTER - MWE Gold 650W, 80 Plus Gold, 120mm LBD Fan MB: ASUS PRIME H270-PLUS RAM: 2x 8GB 2400Mhz GPU: RTX 2060 6GB CPU: i5-7600 3.5GHz (even with the bios "overclock" that puts it at 3.9Ghz) It doesn't matter how many enemies there are or the settings, it always happens
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I have both the SSD and HDD being used at the same time Why would the CPU and GPU get more power just because Im running the game from the HDD?
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Nope, 64 gbs left out of 222
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I just now tested Arma while installed on my HDD that is 1/4 the speed of my SSD, and the consistent stutters disappeared... Any explanation?
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ZEUS copy paste custom arsenal units.
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow can't believe there are no better ways... I guess I'll start looking at some tutorials on how to do step 1 -
ZEUS copy paste custom arsenal units.
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I made a ZEUS mission where I need to spawn multiple AIs with custom arsenal builds. Problem is afer I spawn 1 AI and give him the custom arsenal, when I copy paste him it doesn't copy the custom build. So I have to give the custom build to each and one AI that I spawn... What do I do? -
How to set max distance a unit can be from another one?
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically I have a car moving slowly and I want a fire squad to follow it and shoot at enemies at the same time, but I dont want them falling behind or running to cover, I want them to stay behind it max 10 meters, is that possible? PS. The car never stops even with enemies around. -
Suicide Car slowing down near waypoint
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I have a vehicle with an IED attached to it and a move waypoint set on top of another vehicle, which isn't moving in this case. The waypoint's activation is "bomb1 setDamage 1;" My problem is when the suicide vehicle is almost at the waypoint, it slows down almost to a stop before exploding, and doesn't even get to the center of the waypoint, instead it explodes like 2 meters away from the target. I want it to ram full force, is that possible? I even tried "this ForceSpeed 100;" but it still slows down. Suicide Driver has these lines: this setBehaviour "CARELESS"; this disableAI "FSM"; this disableAI "SUPPRESSION"; this disableAI "AUTOCOMBAT"; this disableAI "CHECKVISIBLE"; And is also set to CARELESS -
How to set max distance a unit can be from another one?
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you give an example with all the necessary parameters? Im noob sorry -
How to set max distance a unit can be from another one?
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First and last bump. -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I meant set waypoint activation, sorry. -
[SOLVED] Squad hold until helicopter land
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Im extremely new to the trigger side of the editor, hope I can still post here.. I want a squad to hold until a helicopter arrives, at which point they load into it, after thats done the helicopter proceeds to a waypoint. How do I do that? Please keep it as simple as possible... no scripts.... PS. any simple tutorials you recommend? -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright so nothing worked, Im sure Im doing something wrong, but regardless, I made myself a workaround/solution. The helicopter: Has 2 waypoints, a land, and a move after that. The squad: Has a move, that's synced with a trigger that activates once the helicopter is inside the trigger area, after it triggers the squad is told to get in the heli, before it lands, which gives them time to tell the heli to stop and wait for them to get in. Basically the squad gave orders to the helicopter which makes this all work. I dont know if it would work if I was the leader. (The heli and the squad are 2 different groups so I dont even know how they can give orders) PS. It seems the group doesnt give the stop order to the heli if they are "Careless" or with enemies in sight Scratch all that, it's inconsistent as hell, I found another solution, sync the land waypoint to the get in waypoint. Thanks for your effort guys -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Removed the get in waypoint, and named my group "_group" and the chopper "_chopper" didnt work, or do I have to name them something like group1 and then replace every "_group" in your code with group1? -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I would notice that :P I now also saw that the chopper doesnt go to the next waypoint, it instead starts flying towards it, but the "Get In" symbol that was on top of it changed to "Stop", at which point it comes back, lands, waits for us to get in, and proceeds to the next waypoint. Note that Im in a group of 3 soldiers, and I'm not the leader, and no enemies nearby. Also the driver of the chopper has the following lines. this setBehaviour "CARELESS"; this disableAI "AUTOCOMBAT"; this disableAI "CHECKVISIBLE"; -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, thanks for the reply, here is the situation I did EVERYTHING exactly like 7erra said, but instead used your code on step 3. (I didnt change anything in your code) When the helicopter lands, in chat it says "Chopper or Group dead, aborting function", and just proceeds to the next waypoint. -
[SOLVED] Squad hold until helicopter land
4K.Scar replied to 4K.Scar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
7erra's solution works, except the helicopter doesn't wait for the squad to get in. Do I have to edit the condition he gave me? I am willing to see your way of doing things, @Grumpy Old Man, using scripts, the reason I wanted to use triggers and waypoints is because it's easier to remember if I try to do it again or in a slightly different way. PS. Please give me a simple tutorial/guide or where to start learning these kind of things, I would like to make my missions a little more fun