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O360_A1AD

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Everything posted by O360_A1AD

  1. I play PvE version of Conflict on my server. I confirmed profile pass and existence of savedata json in the .save directry. but every time when I restart the server I lose progression of scenario. so I checked the log and found this. SCRIPT : RequestSave: $profile:.backend\campaign.json BACKEND (W): JsonApiStruct :: Object name="m_EditorStruct", not initialized!!! if somebody know what should I do please tell me how to solve this issue.
  2. O360_A1AD

    [Release] Liberation RX

    ok here is the files https://drive.google.com/drive/folders/12yyaZj1znpa1cTN9IXfq6ZA6KGZXsTJA?usp=sharing I added japanese translation strings below strings which already exist. please check section below nnt360 (which is my steam name😉) in the stringtable.xml, that's my addition i already mentioned. and comment out section is the section that I couldn't figure out how to reflect to the mission😂 feel free to use it and of cause you can change STR ID as you like. FYI: I changed a number of cost so plz change it before publish.
  3. O360_A1AD

    [Release] Liberation RX

    hey @pSiKO I finished Japanese localization for your mission. I can upload files if you want. and I found a bug that some of boats is not declared in "boats_names" in "classnames.sqf" also "boats = [];" is not declared in "A3_BLU\classnames_west.sqf"
  4. O360_A1AD

    [Release] Liberation RX

    I forgot to translate side mission.😂
  5. O360_A1AD

    [Release] Liberation RX

    hey @pSiKO I made full Japanese translation for your mission and I added a couple of strings to your xml and files due to translation I can upload modified xml hpp and sqf if you want
  6. O360_A1AD

    [Release] Liberation RX

    hi @pSiKO I changed parameter of "GRLIB_nights_start" and "GRLIB_nights_stop" on gameplay_constants.sqf but seems not affected. is there any other necessary files to edit to make daytime longer ?
  7. O360_A1AD

    [Release] Liberation RX

    hi @pSiKO Seems loadout list on deployment menu is still loading from BIS arsenal even if I using ace. Could you fix it?
  8. O360_A1AD

    [Release] Liberation RX

    Your advice was really helpful I appreciate your advice!!
  9. O360_A1AD

    [Release] Liberation RX

    hi @pSiKO "Scripting command 'setvehiclelock' is not allowed to be remotely executed" this message displayed on my server console then Player cannot Lock vehicle Recycling is also unable what do you think which file is corrupted ?
  10. O360_A1AD

    [Release] Liberation RX

    Hi @pSiKO How can i disable view distance setting described in the extended menu? There is a lot of mod which allow to change view distance dynamically so i want to use it
  11. O360_A1AD

    [Release] Liberation RX

    Hey @pSiKO This is my request Could you make this mission compatible with this mod ? https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
  12. O360_A1AD

    [Release] Liberation RX

    you did it ! great ! I appreciate your prompt response
  13. O360_A1AD

    [Release] Liberation RX

    hey @pSiKO seems PsiKO AI Revive is still working after I disabled it from parameters. is there any way to turn off?
  14. O360_A1AD

    [Release] Liberation RX

    plz foget it. I sovled the problem by myself.
  15. O360_A1AD

    [Release] Liberation RX

    I'm trying to add script to save_manager.sqf like below but not working correctly. do_build.sqf is already completed. please let me know what is wrong with it if you could. if ( _nextclass isKindOf "Tank" ) then { _nextbuilding call { if (isServer) then { _this lockTurret [[0], true]; _this lockTurret [[0,0], true]; _this lockCargo true; _this addMPEventHandler ["MPKilled", { if (isServer) then { _d = driver (_this select 0); _g = gunner (_this select 0); if (!isNull _d) then {deleteVehicle _d}; if (!isNull _g) then {_g setDamage 1}; }; }]; }; if (!isDedicated) then { _this addEventHandler ["GetIn", { enableSentences false; _tank = _this select 0; _unit = _this select 2; _unit allowDamage false; _unit action ["EngineOn", _tank]; _unit action ["MoveToGunner", _tank]; _tank lock true; _tank switchCamera "EXTERNAL"; _tank addAction [localize "str_action_getout", { _this select 0 removeAction (_this select 2); _this select 1 action ["GetOut", _this select 0]; }, "", 3, false, true, "GetOver"]; _tank spawn { waitUntil {!isNull gunner _this}; _ai = createAgent [ typeOf gunner _this, [0,0,0], [], 0, "NONE" ]; _ai allowDamage false; _ai moveInDriver _this; }; }]; _this addEventHandler ["GetOut", { _tank = _this select 0; _unit = _this select 2; deleteVehicle driver _tank; _unit allowDamage true; _unit action ["EngineOff", _tank]; _tank lock false; enableSentences true; }]; }; }; };
  16. O360_A1AD

    [Release] Liberation RX

    got it thanks. incidentally, could you tell me which file is connected to "Difficulty" params ? I want change configuration of difficulty "Tourist" but i don't know which file is connected. i tried search it with string search software but nothing founded.
  17. O360_A1AD

    [Release] Liberation RX

    I found that "Unitcap" and "Difficulty" params which are in mission_params.hpp is not working correctry. when I turn both params to lowest setting(which are 50% and Tourist), they are still normal value in the game and not affected.
  18. O360_A1AD

    [Release] Liberation RX

    hi how can i change penalty point for player's death?
  19. O360_A1AD

    [Release] Liberation RX

    it could be due to my environment. but I inform you that "sell cargo" function is always shows 0 ammo. let me know if something wrong on your script. otherwise it must be my fault.
  20. O360_A1AD

    [Release] Liberation RX

    thanks for the information! and I let you know that "ForcedLoadout" is working! 😀
  21. O360_A1AD

    [Release] Liberation RX

    appendix: i changed all soldier's loadout to only pistol via editor but it was not affected to the scenario.
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