WolfFullSail
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WolfFullSail started following [Release] GOM - Aircraft Loadout V1.35
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[Release] GOM - Aircraft Loadout V1.35
WolfFullSail replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am using this spawn GOM_fnc_addAircraftLoadoutToObject on a billboard as an addAction. Selecting my action does not bring up the loadout menu, I lower my weapon, try again and nothing appears, I get in the aircraft, try again and still nothing. I have this spawn GOM_fnc_addAircraftLoadout; in my initplayerlocal.sqf file. What am I missing, I can't seem to get the loadout menu to load for anyone. EDIT: I see it adds it's own Action, my addAction command was messing it up. Nevermind :) -
[Release] GOM - Aircraft Loadout V1.35
WolfFullSail replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Getting same error with the latest version: https://steamuserimages-a.akamaihd.net/ugc/782910450595663309/C291A0CA8E9C731061172E384C3434DB28FB97B0/ -
[Release] GOM - Aircraft Loadout V1.35
WolfFullSail replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using a Vehicle Respawn Module that is a part of 3DEN? If so, the Expression field will copy over into the respawned vehicle's init section. -
[Release] GOM - Aircraft Loadout V1.35
WolfFullSail replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put this in your vehicle's init section: this addAction["<t color='#f9ff03'>Edit Payload</t>", {[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout}, nil, 1.5, true, true, "", "true", 1, false, ""]; -
Please someone help. Mods on server, Not showing up in ARMA Launcher Server Browser
WolfFullSail replied to lordprimate's topic in ARMA 3 - SERVERS & ADMINISTRATION
I had this issue with my server just now. I had forgotten to place the " " around the mod names in the command line, also, I switched the command line from running -servermods first, so now it loads -mods first, and then -servermods. After those two changes the launcher now shows the mods required for my server. Hopefully this helps you. -
large [SP/MP][COOP] Patrol Operations - Official Thread
WolfFullSail replied to roy86's topic in ARMA 3 - USER MISSIONS
For the missions such as deploy communications tower, or deliver urgent supplies; where are we supposed to pick up the supplies, and how do you deploy a communications tower? -
large [SP/MP][COOP] Patrol Operations - Official Thread
WolfFullSail replied to roy86's topic in ARMA 3 - USER MISSIONS
I am a complete noob to hosting a Patrol Ops 3 server, or any Arma 3 server for that matter. I have no idea where to edit the various settings of Patrol Ops 3. I want to edit vehicle and player respawn timers. I would like to lock the HQ Commander slot to be Admin only, and is there a way to permanently change which classes can be Drivers/Pilots without having to use the SquadMod PDA every time the server loads? Any assistance would be greatly appreciated. :)