James Adams
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Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@gc8Sorry to bother you again, but would it be easier to add the script call in the init of every house I choose? And how would I go about doing that for one house and every door of that house? -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright, thank you for the help, have a good day. -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@gc8Ok I got it to work so it calls the hint that the door is unlocked, I will set lock the doors in my radius now and see if it is actually working and I will update here. -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@gc8 I have made this thus far and I am getting the error of missing ; https://pastebin.com/L6hPTzmk any clue ? -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
One more question, :D, what does door_%1_rot mean -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
oh right ok, yeah im trying to make it universal for any door, so when addAction triggered open the cursorObject (door in this case), nevertheless thank you very much for the help, I learned a few things! James -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
or is it just the variable that represents the door ? -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I thank you for the help, what does doorIndex in your script do btw? -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Its not open to the public, so I can't learn from how they wrote their script -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes but I would like to have it universal for any door without triggers nothing for the player addAction, here is a video: Idk this id modded but its just as an example the script itself can be used for vanilla here just not the animation -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah I would like to have a MP ready one and have that add action on the player, I saw that getCursorObjectParams could work here, because I would like to have it universal for this script to work for any door -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you, yeah the kick animation thing I forgot is not actually a thing it has to "switchmove" lol -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you ! -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thank you -
Door Knockdown Script
James Adams replied to James Adams's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I removed the ; before else and what do you mean by the _door variable should be index from 1- max doors