Jump to content

James Adams

Member
  • Content Count

    33
  • Joined

  • Last visited

  • Medals

Community Reputation

3 Neutral

About James Adams

  • Rank
    Private First Class

Recent Profile Visitors

718 profile views
  1. James Adams

    Door Knockdown Script

    @gc8Sorry to bother you again, but would it be easier to add the script call in the init of every house I choose? And how would I go about doing that for one house and every door of that house?
  2. James Adams

    Door Knockdown Script

    Alright, thank you for the help, have a good day.
  3. James Adams

    Door Knockdown Script

    @gc8Ok I got it to work so it calls the hint that the door is unlocked, I will set lock the doors in my radius now and see if it is actually working and I will update here.
  4. James Adams

    Door Knockdown Script

    @gc8 I have made this thus far and I am getting the error of missing ; https://pastebin.com/L6hPTzmk any clue ?
  5. James Adams

    Door Knockdown Script

    One more question, :D, what does door_%1_rot mean
  6. James Adams

    Door Knockdown Script

    oh right ok, yeah im trying to make it universal for any door, so when addAction triggered open the cursorObject (door in this case), nevertheless thank you very much for the help, I learned a few things! James
  7. James Adams

    Door Knockdown Script

    or is it just the variable that represents the door ?
  8. James Adams

    Door Knockdown Script

    I thank you for the help, what does doorIndex in your script do btw?
  9. James Adams

    Door Knockdown Script

    Its not open to the public, so I can't learn from how they wrote their script
  10. James Adams

    Door Knockdown Script

    Yes but I would like to have it universal for any door without triggers nothing for the player addAction, here is a video: Idk this id modded but its just as an example the script itself can be used for vanilla here just not the animation
  11. James Adams

    Door Knockdown Script

    yeah I would like to have a MP ready one and have that add action on the player, I saw that getCursorObjectParams could work here, because I would like to have it universal for this script to work for any door
  12. James Adams

    Door Knockdown Script

    thank you, yeah the kick animation thing I forgot is not actually a thing it has to "switchmove" lol
  13. James Adams

    Door Knockdown Script

    thank you !
  14. James Adams

    Door Knockdown Script

    Ok thank you
  15. James Adams

    Door Knockdown Script

    I removed the ; before else and what do you mean by the _door variable should be index from 1- max doors
×