Theassassinzz
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Everything posted by Theassassinzz
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Hi all, so I am writing a script to randomly spawn 50 Quad-bikes across the map. So far I have gotten them to spawn randomly but I can't get it to stop after 50 have spawned, It will keep running infinitely, Vehiclespawn.sqf while {true} do { _vehNear = getMarkerPos "center" nearObjects ["B_Quadbike_01_F", 20000]; _vehCount = count _vehNear; // searches whole map _sheds = getMarkerPos "center" nearObjects ["Land_Metal_Shed_F",20000]; _shed = _sheds select 0; _position = _shed buildingPos 1; if (_vehCount < 50) then { { _shed = _X; for "_n" do { _position = _shed buildingPos _n; if (str _position != "[0,0,0]") then { if (50 > random 442) then { _positionSafe = _position findEmptyPosition [0,5,"B_Quadbike_01_F"]; _quad = "B_Quadbike_01_F" createVehicle _positionSafe; }; }; }; sleep 0.5; }forEach _sheds; } }; I call for that through the init wit []execVM "Vehiclespawn.sqf"; Thanks ahead for the help!
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So I am having an issue where my Arma 3 servers are no longer showing on the browser but they can be connected to using direct connect. I have no idea when this started happening as my server members thought I did it on purpose so no one told me. here is my server.cfg // // server.cfg // // GLOBAL SETTINGS hostname = "Gryphons Antistasi"; password = ""; passwordAdmin = "redacted"; serverCommandPassword = "redacted"; admins[] = {"there are a few in here"}; motd[] = { "" }; motdInterval = 5; maxPlayers = 50; kickDuplicate = 1; verifySignatures = 0; equalModRequired = 0; allowedFilePatching = 0; // VOTING voteMissionPlayers = 1; voteThreshold = 500; // INGAME SETTINGS disableVoN = 0; vonCodec = 1; vonCodecQuality = 30; persistent = 1; timeStampFormat = "short"; BattlEye = 1; allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // TIMEOUTS disconnectTimeout = 30; maxDesync = 150; maxPing= 500; maxPacketLoss= 50; kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; roleTimeOut[] = {90, 120}; briefingTimeOut[] = {60, 90}; debriefingTimeOut[] = {45, 60}; lobbyIdleTimeout = 300; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; class Missions { class TestMission01 { template = A3_Antistasi_Altis_Public.Altis; difficulty = "Easy"; class Params {}; }; }; And here is my Config line -port=2302 "-config=D:\A3_Tester\configs\server1.cfg" "-profiles=D:\A3_Tester\serverprofile" "-bepath=D:\A3_Tester\battleye" "-servermod=@arametrics;" -loadMissionToMemory "-mod=" I use Arma Remote Admin to start and stop my servers and have been since before my servers disappeared from the list. My server tower has porting for ports 2300-2322 on UDP and TCP
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large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello! I am loving PO4 but I am having lots of issues with the revive system in it. Is there any way to disable that system from being used? -
So I'm trying to decide if making a points system from scratch is better than using the default system. I'm trying to track PvP kills, PvE kills, and an entity kill, all having different points values. I'm just looking for some input as to which way you all think would be better.
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Points system
Theassassinzz replied to Theassassinzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you @gokitty1199 I'll test this out!! This should work just fine for what I need to do! -
Points system
Theassassinzz replied to Theassassinzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was looking at it and the EH "HandleScore" Could make it very easy to make a score system using the default. Seeing as how it returns the object that triggered the score change. Just need to mess around with it, something that could be useful in the future. -
So I have a script that spawns a Cargo drop out of a plane. It has commands in it that only get used once or twice through out my system. My question is: Is it worth it to make these into functions that are just called, or should I just keep these commands inside the script?
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@R3vo I have a function that can log all items in a certain area and turn them into and SQF to use in a spawning script. I was wondering if you would want to see it and include it or something like it in another update of 3den Enhanced!!
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@Auntystatic @kerozen It is produced if you select the units through the map and delete. If you delete them through the entities list there shouldn't be that many crashes
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So this isn't the usual "Cry for help" I am actually looking for some people to help edit a biweekly article that I will be writing called "[Into The {Code}] A look into the the coding of Arma" As I am not the most skilled scripter/coder I will need to professional help on editing it to make sure the info that I am putting out there is correct. If there is anyone interested in helping out just reply, like the post, or PM me!! Thank You all for your time, TRC_Theassassinzz
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Can't get default PAA's to load ingame
Theassassinzz replied to Theassassinzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I got it working Now I just need to get it to load onto a server through server side mods . . . . . -
Can't get default PAA's to load ingame
Theassassinzz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I am trying to make an addon that allows me to use some default A3 icons in editor and zeus but I am getting this error Warning Message: Picture \a3\addons\ui_f_data\map\vehicleicons\pictureheal_ca.paa not found and when loaded through mod form Warning Message: Cannot load texture a3\addons\ui_f_data\map\vehicleicons\pictureheal_ca.paa. This is the mod version of this Any help would be great here!! Thank you -
So I am trying spawn a trigger through a script that then runs other scripts. I can get the trigger to spawn WITHOUT my scripts in the Act/DeAct fields, so I am just stumped on how to get this to work. Here is the script And here is the line I am using to run it Thank you for any help!!
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Trigger Creation Troubles
Theassassinzz replied to Theassassinzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Larrow Would it be simpler to spawn the Data Terminal in the script also? That way it has the variable in there? And then say have an array of positions and spawn one at each? -
Trigger Creation Troubles
Theassassinzz replied to Theassassinzz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically what happens is, a player walks near the data terminal. It gets animated and opens up and a 3D text/picture pops up above it. Then they get a set of actions added to them that allows them to teleport to one of the FOB's placed on the map. I am trying to make it so that instead of addAction's it will open up their map and if they click near a proper FOB then they will teleport there. So, using your method nothing happens BUT I also don't get any errors about it. I am trying to have it all work from scripts so that I can also implement this easily on our Exile server later on with other things. Do you suggest any better way to do this? There will also be multiple of these on the map too. Thank You for your time!! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
I upgraded my PC to all 2016 products . . . . except the 7 year old HDD that I used for my OS xD -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
It has begun!!!! Woot Woot The wait is unbearable!!! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello, I am trying to write some missions up and I am wondering, what method do you use for the compositions and how do you call them into a mission? -
Zombies & Demons 5.0
Theassassinzz replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a list of zombies model names that I can download from anywhere? Never mind, I have one stirring in my computer from a while back haha -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
The wait!! It's killing me!!! I'm still standing by to lend a hand with those compositions Also, will PO4 have something like the "CH Mobile Headquarters" script system in it? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
Realism factor, say you are using a carrier and want to get it to the proper launch area. . . Or if you have it stored in a shed or something too and have a mod with jet back blast damage on. . . . . Those are the only things that I could see it useful for though . . . . -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
Will PO4 be TFAR compatible? My group wants to start using that on the new one! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
No, THANK YOU!!! I can not wait for PO4 to come out man, I've got about 70 people waiting for this mission to go live on a server haha. And I'd be more than glad to help you out here!! Keep up the good work man!! It will all be worth it in the end!! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
Well, if you ever need some compositions made up I can always lend a hand!! I can show you some custom ones I've made too haha -
large [SP/MP][COOP] Patrol Operations - Official Thread
Theassassinzz replied to roy86's topic in ARMA 3 - USER MISSIONS
I can not wait for this revival of PO. There are a few servers running strong still! All these hints and info, so excited!!!