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Dan Tronic

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Everything posted by Dan Tronic

  1. All the props/models will be available in both the map and the editor
  2. Dan Tronic

    Terrain - D41_Ruegen

    This looks amazing! Good job.
  3. New headgear and tunnel models!
  4. Crouching is fine, however, going prone is a bit on the buggy side. A sewer system with running water is already in place and yes I plan on having other flooded tunnels as well as some fully submerged rooms for diving
  5. I don't even know tbh. they are from the UE4 marketplace. I just checked the page & they don't state what kind of trees are in the pack either
  6. Specs: - 8 by 8 km - 4096 by 4096 heightmap - 2-meter cell size key points of interest right now are as follows. - The research facilities - Power generator - weapons storage - missile silo's - Small city
  7. [WIP] Missile Silo - Mechanical Door
  8. @haleks Thats a great idea. Well worth looking into. Thanks
  9. Yeah, sadly AI in general will be hit and miss with such an experimental map like this.
  10. People can use whatever they wish.
  11. Most of the Underground area's probably won't be compatible with AI sadly.
  12. Thanks. The game modes being worked on will be MP and they include a survival based mode and a team vs team mode, something like BF3's Metro Rush.
  13. Dan Tronic

    Chernarus Redux [WIP Release]

    CHR soundtrack module (Coming Soon) All music, written and produced for CHR.
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