With Argo just coming out being how similar it is "under the hood" to Arma and the fact that included the scenario editor, I wondered if it would be possible to port scenario's from Arma 3 that didn't require mod support to Argo. So I picked Invade and Annex since it fit those prerequisites and so far its been successful. (more specifically, I based it off the ahoy world edit found here)
Since there are some differences between Arma and Argo, I did make some changes to game-play. Those Changes Include:
Since there are no explosives in game (not officially, yet they may still be in the CfgViewer), I added an ammo box with a custom script that essentially acts like a "Arm the Bomb" that only the explosive specialists can do.
Blufor Units and Vehicles have been changed from NATO to clouds and all Opfor and Independent units and vehicles have been changed to the flames faction.
Some side missions have been removed (due to being completely broke/not making sense with argo assets) and others underwent minimal change.
One thing I would like to mention is I am not an active player of Invade and Annex on Arma. If something seems out of place or is broken that I might have overlooked or even ideas to improve it, please comment it, I can take constructive criticism.
Oh, BTW I need to replace the radio tower CAS with something else, I was thinking constant reinforcements as enemy units are killed while the tower is active, what do you guys think?
Also I am just a porter, the real credit deserves to go to the original Authors, Rarek and Quiksilver, as well as Ahoy World for their edit. (This has also been approved by them)
You can download version 1.1 here. (If you decide to make a dedicated server of this, please comment it below as i'd like to play on it )
Here some examples of some changes that I am doing in order for it to play well:
Bomb defuse script since Argo doesn't support explosives