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Everything posted by _SCAR
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cant use some controls/hotkeys in buldozer
_SCAR replied to olli_'s topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I've tried everything on this topic but can't get Buldozer to move anymore. It stopped working suddenly. What can be tried here to solve this issue more than: * reinstalling all tools (clean install) * removing individual parameters from the configuration in TB * changing settings in the development tab So painful, so often. :( -
Cant move in arma 3 buldozer in terrainbuilder
_SCAR replied to Juhansson's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Has anyone found a fix for this? I've already cleanly reinstalled Arma 3 Tools, and controls don't work in Buldozer when launched by Terrain Builder. Also, when I click on BuldozerConfiguration I get this error. I love Arma but sometimes, really. -
Buldozer freezes when having too many objects
_SCAR replied to jw custom's topic in ARMA 3 - TERRAIN - (BUILDER)
Has anyone found a solution for this? I'm experiencing the exact same thing. These are my logs: ===================================================================== == P:\Buldozer.exe == P:\Buldozer.exe -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors -connect=pipe\3705CE,8EDB Original output filename: Arma3Retail_DX11 Exe timestamp: 2016/10/07 16:49:20 Current time: 2017/04/30 11:48:41 Type: Public Build: Stable Version: 1.64.138732 Allocator: Windows ===================================================================== 11:48:41 No product.bin found, using defaults for a core engine. 11:48:41 SteamAPI initialization failed. Steam features wont's be accessible! 11:48:41 Splash window: Unable to load config file: dta\splashwindow.bin 11:48:42 Initializing stats manager. 11:48:42 Analytics disabled. 11:48:42 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 11:48:42 Initializing Steam Manager 11:48:42 String STR_A3_CFGWORLDS_TANOA0 not found 11:48:42 Steam Manager initialized. 11:48:42 11:48:42 ==== Loaded addons ==== 11:48:42 11:48:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - 141205 11:48:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 109319 11:48:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 113672 11:48:42 11:48:42 ======================= 11:48:42 11:48:42 ============================================================================================= List of mods =============================================================================================== 11:48:42 modsReadOnly = false 11:48:42 safeModsActivated = false 11:48:42 customMods = false 11:48:42 hash = '856FDDB154D9551EBD8995480D09E21261A5A452' 11:48:42 hashShort = '140a5ce8' 11:48:42 name | modDir | default | origin | hash | hashShort | fullPath 11:48:42 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:48:42 arma 3 | A3 | true | REGISTRY | 8a30d74be6242fd97ad0c83ee4d8195a669c876b | 37b37fac | C:\Program Files (x86)\Steam\steamapps\common\Arma 3 11:48:42 ========================================================================================================================================================================================================== 11:48:42 DX11 - Initializing DX11 engine. 11:48:42 DX11 - Using DXGI adapter 0 (detected in config). 11:48:42 DX11 - Using DXGI adapter 0. 11:48:42 - adapter description : NVIDIA GeForce GTX 1060 6GB 11:48:42 - adapter vendor ID : 4318 11:48:42 - adapter device ID : 7171 11:48:42 - adapter subsys ID : 2242777155 11:48:42 - adapter revision : 161 11:48:42 - dedicated video memory : 3221225472 11:48:42 - dedicated system memory : 0 11:48:42 - shared system memory : 1073676288 11:48:42 InitSound ... 11:48:42 InitSound - complete 11:48:43 PhysX3 SDK Init started ... 11:48:43 PhysX3 SDK Init ended. 11:48:43 No world found If I hide the layer with many objects, everything works. -
I am using the example on the page I've posted and it works beautifully. Of course I'm running it inside a spawn.
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Hello, I'd like to display additional information when the watch is opened. Is there any way to capture the event that a user has opened their watch from a script?
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With a unit selected, the following does not work when called from a script: do3DENAction "CopyUnit" do3DENAction "PasteUnit" Expected: the unit gets copied and pasted. Result: nothing happens. BTW if I use other actions such as do3DENAction "Exit3DEN" then the command does work. Any ideas?
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Found it. For anyone else wondering: https://community.bistudio.com/wiki/inputAction
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Thank you but this isn't an event, are you suggesting that I spawn a process that checks for this every 0.02 seconds or so?
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Hello, I'm trying to add textures to the Test_House_01 example in Arma 3 Samples. The example is clearly a Land_i_Shop_01_v1_F model from the game, which however completely lacks of textures: Therefore, I took the main texture (i_shop_01_v1_f_mlod_co.paa) from A3: There are also other textures available, such as wall_01_co.paa: However I can't seem to understand how to import it. When I look at the UV, they seem to be unrelated and quite messy: Has any kind soul some advice on how to proceed? The only thing I'm really interested in here is having a model I can easily change the wall colors of... I'm experimenting to have a shop with many different wall colors and that's the only thing I really care (but I obviously have to do this to get there). Thank you for any inputs.
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Ok thank you!
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it partially is, yes, because there are some buildings (even though I could only see an azure one as new). Though, I'd like to see more diversity.
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Changing texture path in P3D with MoveObject, retexture without hiddenSelections
_SCAR replied to beaar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, I'm in this exact situation. I would only use these modified p3d inside of an arma mod. What did they reply? Thanks! -
Thank you for the suggestion, but I'm OK with Vanilla Arma houses, I'd just like to change some of their colors.
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Right, but the .p3d is a binarized file, so I can't modify it.
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For the curious: hint format ["%1", getObjectTextures house]; *does* return the additional texture.
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I've tried: class CfgVehicles { class House; class House_F: House {}; class Land_i_House_Big_01_V1_F: House_F { class EventHandlers; }; class Colored_Houses_House_Large_Red: Land_i_House_Big_01_V1_F { scope = 2; vehicleClass = "Colored_Houses_Class"; editorCategory="EdCat_Structures"; displayName="House (Large, Red)"; hiddenSelections[]= {"house_red"}; hiddenSelectionsTextures[]= {"\Colored_Houses\data\colored_houses_house_large_red_mlod_co.paa"}; class EventHandlers: EventHandlers { init = "(_this select 0) setObjectTexture [0, ""\Colored_Houses\data\colored_houses_house_large_red_mlod_co.paa""]"; }; }; }; To no avail.
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All, I'm trying to make a custom dialog box in Eden. I'm able to do so by creating standard dialogs, like so: class RscFrame; class IGUIBack; class RscText; class RscTitle; class RscXSliderH; class RscCheckBox; class RscButtonMenu; class RscButtonMenuCancel; class Eden_Extended_Objects_multiply_dialog { idd = 9150; movingEnable = 1; controlsBackground[] = { }; objects[] = { }; class controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by _SCAR, v1.063, #Tiwyny) //////////////////////////////////////////////////////// class Eden_Extended_Objects_multiply_frame: RscFrame { idc = -1; x = 0.417187 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.286 * safezoneH; }; class Eden_Extended_Objects_multiply_frame_background: IGUIBack { idc = -1; x = 0.417187 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.286 * safezoneH; colorBackground[] = {0, 0, 0, 1}; }; class Eden_Extended_Objects_multiply_title: RscTitle { idc = -1; text = "Multiply"; x = 0.417187 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.022 * safezoneH; colorBackground[] = {35, 135, 56, 1}; }; class Eden_Extended_Objects_multiply_button_ok: RscButtonMenu { idc = -1; text = "MULTIPLY"; x = 0.530937 * safezoneW + safezoneX; y = 0.61 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; action = "closeDialog 0; [] execVM ""\Eden_Extended_Objects\scripts\multiply.sqf"";"; }; class RscButtonMenuCancel_2700: RscButtonMenuCancel { x = 0.412344 * safezoneW + safezoneX; y = 0.61 * safezoneH + safezoneY; w = 0.0567187 * safezoneW; h = 0.022 * safezoneH; }; class Eden_Extended_Objects_multiply_label_count: RscText { idc = -1; text = "Create count / selected object"; x = 0.417187 * safezoneW + safezoneX; y = 0.412 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.022 * safezoneH; }; class Eden_Extended_Objects_multiply_slider_count: RscXSliderH { idc = 9151; x = 0.417187 * safezoneW + safezoneX; y = 0.445 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.011 * safezoneH; onSliderPosChanged = "_control = (_this select 0); _newCount=round(sliderPosition _control); uiNamespace setVariable [""Eden_Extended_Objects_multiply_count"",_newCount]; _control ctrlSetTooltip str(_newCount);"; }; class Eden_Extended_Objects_multiply_label_spread: RscText { idc = -1; text = "Spread size (meters)"; x = 0.417187 * safezoneW + safezoneX; y = 0.467 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.022 * safezoneH; }; class Eden_Extended_Objects_multiply_slider_spread: RscXSliderH { idc = 9152; x = 0.417187 * safezoneW + safezoneX; y = 0.5 * safezoneH + safezoneY; w = 0.165625 * safezoneW; h = 0.011 * safezoneH; onSliderPosChanged = "_control = (_this select 0); _newCount=round(sliderPosition _control); uiNamespace setVariable [""Eden_Extended_Objects_multiply_spread"",_newCount]; _control ctrlSetTooltip str(_newCount);"; }; class Eden_Extended_Objects_multiply_checkbox_randomize_pos: RscCheckBox { idc = 9153; x = 0.417187 * safezoneW + safezoneX; y = 0.533 * safezoneH + safezoneY; w = 0.0154688 * safezoneW; h = 0.022 * safezoneH; }; class Eden_Extended_Objects_multiply_checkbox_randomize_pos_label: RscText { idc = -1; text = "Randomize rotation on created objects"; x = 0.417187 * safezoneW + safezoneX; y = 0.533 * safezoneH + safezoneY; w = 0.155 * safezoneW; h = 0.022 * safezoneH; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; }; However, when doing so there are some problems. 1. I can't get it to look like anything on the original Eden windows: Instead of the familiar: 2. With my window open I can actually click on the objects BENEATH the window itself. See the "Ammo Bearer" tooltip there? I actually clicked on it with the window open. I can't find any tutorials on how to have a simple option window like this, can any kind soul point me to the right direction? Best, r.
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Thank you!
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Yeah tried that too but unfortunately the panels always are enabled anyways :) That's it for now, though, tired of bashing my head around something that should be pretty trivial. Thank you for your help Larrow, much appreciated!
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(BTW I was unable to get Eden's primary display even if findDisplay 46 should return it, at least IMU: https://community.bistudio.com/wiki/findDisplay. Which is why I'm storing it into a variable onLoad)
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I tried that but then it doesn't show up: class display3DEN { // save reference onLoad = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", (_this select 0)];"; onUnload = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", displayNull];"; class Controls { class Eden_Extended_Objects_multiply_dialog: ctrlControlsGroupNoScrollbars { idc = 9150; class ControlsBackground { class Eden_Extended_Objects_multiply_modal: ctrlStaticBackgroundDisableTiles {}; }; class Controls { If I put it in Display3DEN > ControlsBackground at least it shows up. The panels are in both cases enabled, unfortunately.
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Thank you Larrow, these did the trick with some minor quirks, but it'll do (at least for now). For instance, I've added a ctrlStaticBackgroundDisable under Display3DEN > ControlsBackground and that works except for the Panels. Again, thank you for your help.
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Tutorial on Airport Runway, Taxiway and Apron textures?
_SCAR replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm having this issue too. What is the right way to proceed? -
It states "You are free to post, however until you have 5 or more posts your posts will have to be approved", from which I understood that I can post _BUT_ my first 5 posts will first have to be approved before appearing. Hence my question. Alright no worries, I'll wait to get to 5 _reply_ posts. I actually did. Thank you for the welcome :)
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...How? I mean, without a button for a new thread how can I start a new thread?