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29 ExcellentAbout Alleged Accomplice
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Moving spawn points
Alleged Accomplice replied to RS30002's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This will work with sectors to have only the side the controls the sector able to respawn there https://steamcommunity.com/sharedfiles/filedetails/?id=2073306304 -
custom Loadout in gui
Alleged Accomplice replied to Diaverso Carrasco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Link in my sig will show you how to make selectable custom loadouts. Only want one, just make one, want 10, make 10 for any side. Edit: this one https://steamcommunity.com/sharedfiles/filedetails/?id=1986342104 -
attach object to vehicle
Alleged Accomplice replied to CryptEarth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
attachto, attachobject, attachedobject, with an addaction on the barrel should be able to make the barrel do what you want. It will work on any truck or even a car. It will look funny on the car but you can put it in the bed of the pickup truck easily with the right coordinates. The barrel can be named which makes it even easier, as can the truck. -
Multiplayer respawn loadout not adding inventory
Alleged Accomplice replied to DylanMadigan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Set up selectable loadouts like in this link https://steamcommunity.com/sharedfiles/filedetails/?id=1986342104 -
Alleged Accomplice started following Release Trench digging script
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Release Trench digging script
Alleged Accomplice replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This and this need to get married. Have the trench make a depression and put the crater stuff around the top or not, it doesn't have to. I have no clue how to do it. -
Need help scripting with addaction to a classname [SOLVED]
Alleged Accomplice replied to Federico 76's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Need help scripting with addaction to a classname [SOLVED]
Alleged Accomplice replied to Federico 76's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could I put put isKindOf Car in there to make it work on any vehicle? -
mgi scripts Craters
Alleged Accomplice replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried it, no error but craters are way smaller especially on hardened surface. Edit: Okay it seems to take projectile into account now. I can make a fairly deep crater by firing an HE tank shell into the ground but the GBU blown up the debug doesn't do much anymore. -
mgi scripts Craters
Alleged Accomplice replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I may try to add some debris to it, likely will fail, but some rocks in the hole and outside it would be nice -
mgi scripts Craters
Alleged Accomplice replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice but I also get this I used the debug console to set off a GBU. Don't know if that could cause the error. Doesn't matter, it works. I put it in a trigger, the one I always use to make something work map wide. Edit, okay I put a navel mine of the ground and shot it till it blew up, nice crater but it still does the error. I don't care but I know you do. -
mgi scripts Craters
Alleged Accomplice replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I keep telling people I saw this a long time ago in a video put out by someone before the game came out. It had "actual" craters but then they took it out before the game came out. It was part of the reason I bought the game. I keep wondering if that is not still inside the game but disabled and now modders have to code craters back in themselves. Still thanks Pierre. @H4wek, also, good work. Not gonna lie some people like scripts better cause the devs are constantly breaking mods with updates. They break scripts as well but not as often it seems. People can make adjustments to scripts more easily, not me but others LOL. Also many modders disappear after being around for a couple of years/months (not Pierre) and the mod is broke and no one can fix it. Must be hundreds of them over at the steam workshop that no longer work and will not be fixed. -
How to discourage players from stealing enemy vehicles?
Alleged Accomplice replied to twistking's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@JCataclisma. While trying to make your code work I learned I can write code that instantly crashes the game 😂 -
Force a backpack into another backpack via arsenal
Alleged Accomplice replied to Tug RubNuts's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Place an unarmed soldier on the map, edit his loadout and put the things you want. Some kits will spawn with the default gear no matter what you put in it in the arsenal. So you start off empty, no default loadout. -
Spawner from Storage Box
Alleged Accomplice replied to Favonias's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well you'd have to have a box with an array of things that could randomly spawn inside it then a trigger that would likely have to be synced to a AI spawner with the condition set on the trigger that if a uniform is in the box then it would trigger an AI to spawn. The smart ones here, who know how to set that up, (not me) tend to not help unless you show you've at least tried to set it up/code it yourself. Edit: Another way I suppose would be to hide a few AI with the hide module or more than one and have one for each and then have a show module to unhide them when the uni ends up in the box. -
Alleged"s/Bailing_outs finds and stuff
Alleged Accomplice replied to Alleged Accomplice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have all your stuff, I just thought that that one that guy made was funny cause it doesn't matter what you put it in. I think I am gonna made the debris trash or something like that for the AI, maybe a table ☺️. If 3 tables end up being where the AI was, I will try to make a video of it happening. I cannot post to the tube, for some unknown reason, it just won't let me but I will find a place.