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Everything posted by SM_BJS
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I'm pretty sure you can use Achilles for that: https://steamcommunity.com/workshop/filedetails/?id=723217262
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How to modify vanilla ak 12 & ak 12u to accept weapon
SM_BJS replied to Blitzen88's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try using joint rails: http://www.armaholic.com/page.php?id=23242 -
Ambient background sound cut-off/stutter problem
SM_BJS replied to chernaruski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How are you calling the sound at the moment? Through playSound or playSound3D? Whichever you're using, try and use the other to see if that fixes the issue, it might be that the 3D location of the sound is slightly incorrect. -
Dialog custom textsize
SM_BJS replied to Smart Games's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you had a look at this page? https://community.bistudio.com/wiki/DialogControls-Text There's a few options on there to edit text size depending on how you've done it your side. -
How to make AI QRF/Hunter killer team?
SM_BJS replied to mattyfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe try and use a loiter waypoint once they reach your position. If you want the loiter radius to be specific you can alter it using the following commands, however it does require a little bit of scripting, but you can probably get it all in a trigger if you really need the commands: -
Your loading screen image needs to go in your mission folder which is usually located in Documents\Arma 3 - Other Profile\your profile name\missions\your mission name.mapname In here should be your mission.sqm Create a description.ext (this video is quite old but it still applies): Then place your image in this folder, or make a sub-folder within your mission folder and change the "loadScreen = picture.jpg" to "loadScreen = imgFolder\picture.jpg".
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As far as I'm aware there is not, however I wish there was. However you can have someone test your mission with you live by hosting the editor session. For example, you make the mission, the person can join and test with you, you can make another edit and they stay in the server's session to re-test with you (I believe that's how it works, or I'm just dreaming). You can also make custom compositions which can be shared as well. For example, say person X makes a base whilst person Y makes the mission itself. Person X can send the base composition to Person Y to place in his mission to save him time.
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Eden editor low fps and slow performance
SM_BJS replied to Pat Oglesbee's topic in ARMA 3 - EDEN EDITOR
Have you tried Verifying the Integrity of your game cache for Arma 3 via Steam? -
Multiple Zeus dont work with GameMaster (Gamemode) module. Bug?
SM_BJS replied to a topic in ARMA 3 - EDEN EDITOR
I'm a little confused as to your game master setup, but make sure you have just one game master per unit, that it is synced with the desired player and that the owner name matches the variable name of the relevant unit exactly. -
Best way to do this is to probably group the attack helicopter to the transport helicopter. This will force the attack helicopter to follow the transport helicopter and attack enemy targets that are near the group (the two heli's).
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Can't place a second soldier in the front seat - automatically goes to backseat
SM_BJS replied to Larpushka's topic in ARMA 3 - EDEN EDITOR
Have you tried placing a total of three or more ai in the vehicle (so that it forces the next person in the front seat) and then removing the rear passenger? -
ARMA 3 Dedicated Server Not Detecting Mods, please help?
SM_BJS replied to Kiyoshi_Aphelion's topic in ARMA 3 - SERVERS & ADMINISTRATION
I'd also recommend ending each mod folder name with a semi-colon. For example "@CBA_A3;". -
Haven’t tested this one out myself but I believe there’s a bayonet in this mod: https://steamcommunity.com/workshop/filedetails/?id=973548592 (Don’t quote me on it though)
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Edited the mission.sqm now my mission (and new ones) are missing
SM_BJS replied to novainfuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What I would of recommended with Ares is using the mod again, going into your mission, removing any modules or anything you have placed, then only removing the mod from the part of the .sqm that says addons as I think that you can still run a mission without the mod as long as you only remove it from the addons section of the .sqm and anything you have placed to do with it in-game. -
Cannot connect to my own server.
SM_BJS replied to Mirek's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is your server up to date? Because it says about Arma 1.58 -
Edited the mission.sqm now my mission (and new ones) are missing
SM_BJS replied to novainfuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
May I ask what program you are using to open the .sqm because either you aren't using Notepad ++ or you have saved the mission as non binary version, MAKE SURE YOU COPY AND PASTE THE MISSION FOLDER ONTO YOUR DESKTOP FOR A BACKUP BEFORE DOING THE BELOW SO YOU DON'T LOSE IT AGAIN. If the case is that you have just used the binary version, I would recommend saving a copy of the mission but when choosing a name for it, make sure you un-tick binary version or whatever it says then going through the file and viewing the Ares elated lines as you may have deleted things that aren't to do with Ares or you have missed parts that are related. If you have saved it as un-binaized but you aren't using notepad ++ here is a link to download it: https://notepad-plus-plus.org/download/v6.9.2.html If after doing the above still breaks your mission, I would suggest just making the mission from scratch because it may be quicker doing so either than mucking around too much. -
Cannot spawn units for the life of me...
SM_BJS replied to wraith676's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No problem :) -
Cannot spawn units for the life of me...
SM_BJS replied to wraith676's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't use "SoldierWB" this needs to be the name for the soldier you want to spawn, for example, if you wanted a default soldier to spawn try this "B_Soldier_F" so it would be "B_Soldier_F" createUnit[position player, group player]; Let me know if it works :) -
Diary record for "Diary", not Briefing or Theme?
SM_BJS replied to SnowSky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hm, I'm not all that when it comes to the diaries and all that but I'd recommend trying to make the diary record from a separate file. I've found the Arma Wiki page on this for you if you want to have a look: https://community.bistudio.com/wiki/createDiaryRecord Also, I would have a look at this old forums explanation: http://www.armaholic.com/forums.php?m=posts&q=9746 I hope this helps, like I said, I'm not that great when it comes to diaries but hopefully these links will help you out in some way, let me know how you get on with it :) -
Edited the mission.sqm now my mission (and new ones) are missing
SM_BJS replied to novainfuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When you say 'you removed it all' I'm guessing that you have gone through the .sqm and deleting things you think relates to the mod or just deleted the mod within the add on area? Because I'm pretty sure that ares doesn't add anything to the actual mission but more when your actually playing the mission. If so, I would recommend either using that backup version as you may of deleted stuff that shouldn't of been deleted. I can't remember clearly, but I don't even think that ares actually itself into the Adonis part of the .sqm because it doesn't need to. Let me know if it works or if I've misunderstood your question :) -
Squad/Clan List - Please read the rules in first post!
SM_BJS replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name:- StowMarines Timezone/location : GMT (UK) Gamemode preference (eg coop or pvp): Co-Op Contact email: beaujacksaunders@gmail.com Website address: www.stowmarines.epizy.com Short description: The StowMarines is a fun special forces realism clan. We want to make people's experience as realistic as possible whilst having a bucket load of fun! Language: English -
Since the above that I have posted only does the weapons and magazines, I would recommend looking out for what or people say.
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If I am correct, the units are playable but when your players spawn / respawn they don't have the RHS kits as seen in the editor? If so I would first right click on the player in the editor, click arsenal, create their kit, click ok. This should force them to spawn with this kit, however, when they respawn they may get default kits back again, if so, I would recommend adding the corresponding parts into the description.ext Obviosuly you will have to change the array's contents into the corresponding equipment. https://imgur.com/a/k905F
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Hmm, the only thing i can think that could of happened is if you have used the same PBO as the one used when you used it with the 2D editor. If so, you might have to re-create it as a new mission in the 3D editor.
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I would recommend using this mod as you can add and remove entities like players and objects on the zues interface with a couple of clicks within the interface it's self. ARES Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=421908020 ARES Armaholic: http://www.armaholic.com/page.php?id=27285 I hope this helps :)