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1 NeutralAbout Grenadier-Ghost
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Check if player killed a unit in east side
Grenadier-Ghost replied to AdirB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
time has passed but ace3 continues to block the EntityKilled command. when they think of solving these problems? -
Advanced Train Simulator (ATS)
Grenadier-Ghost replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to use the train at the AI? Thanks -
Grenadier-Ghost started following Advanced Rappelling
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edit!
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MrSanchez' Headlamps
Grenadier-Ghost replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello and great job! Could you tell how to turn the flashlight on AI? Only with the module, or even with a small script in the init unit? thank you -
Grenadier-Ghost changed their profile photo
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Bugs in editing 64bit
Grenadier-Ghost replied to Grenadier-Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The trigger included was recent, not put in a previous version. At the beginning of the mission creation everything was running smoothly afterwards, with the passage of time, changes to mission changes strangely did not work. I repeat that I had not made any changes to that trigger, and I did not include strange scripts, but only a trivial line of code. I have the feeling that the more you become bigger and elaborate the more mission you have these unstable behaviors. Now that I think about it during editing I got some crask, caused by not what, so I restarted the game. Can I imagine that it was due to possible cracks during editing and that they damaged part of the missions.sqm file? -
Good morning. Since I was upgrading to 64bit, I noticed that some times you are bugging trigger, drive. The same problem has been found by a friend of mine who as I edited missions. You are required to delete the item that creates the problem, save and re-insert the item with the code you used before. With that I just want to make a note so that you can check my words. It's really frustrating to create a mission and then get crazy to look for the problem that first worked and after it no longer works. Thank you for your attention and excuse my English
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AI Spawn Script Pack
Grenadier-Ghost replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I have a question to ask. I am creating an area for cqb training. How do I repopulate the area after the first session? Thanks- 586 replies
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- ai spawn script pack
- aissp
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hello and thank you for the wonderful script. I have a question. How do I randomize the units in the buildings? Thank you
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Arma3sync repo setup
Grenadier-Ghost replied to kouli2fraiz's topic in ARMA 3 - SERVERS & ADMINISTRATION
I join this discussion. I have the same problem -
I have devised a simple way to Have a beautiful lighthouse on the helicopter. No script and work in SP and MP. This system can be used for any Vehicle! I made a simple demo for download. Tell me what you think! link demo
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How to open the Land_DataTerminal_01_F (Data-Terminal) Nexus Update
Grenadier-Ghost replied to KokaKolaA3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, where I put the ogv video files that I create? which path should I put in the "open terminal.sqf? thanks -
Drag Dead Body Script
Grenadier-Ghost replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, it happens sometimes that does not work in mp! :mellow: -
revive A3 Wounding System (AIS by Psycho)
Grenadier-Ghost replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, You can also drag the dead enemies? thanks- 914 replies