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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    BIS_fnc_setPitchBank not working

    so BIS_fnc_setPitchBank has them inside? It is then weird because when I use Firewill's F-16 I do not face such an issue at all..
  2. Devastator_cm

    Matrix & Orientation Script Pack [MOP]

    @chronicsilence are you sure following example is working? _vehicle = vehicle player; _DCM = [_vehicle] call MOP_fnc_getDCM; _RPY = [_DCM] call MOP_fnc_DCM2RPY; hint format["Roll: %1, Pitch: %2, Yaw: %3", _RPY select 0, _RPY select 1, _RPY select 2];
  3. Devastator_cm

    Devas Autopilot Mod

    Version 1.1 released. Autopilot is now working also by spawned vehicles. CBA A3 is required to run the mod.
  4. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    My main motivation behind this mod was actually to bring some missing vehicles which I cannot find in existing mods about Turkish Army (for instance TMT Turkish Forces). So it is more like a complementary mod to them. All you guys wrote are right. RHS has already many equipments (done with high quality work) which Turkish Army is using and just by re-texturing them there could be a small mod to provide enough content for mission makers who needs Turkish Army. The problem is, I used first time ever Photoshop in my life . So I am totaly newbie with photoshop (until today all I was doing was scripting and creating missions actually). Doing uniform re-texture looks a bit overkill for my skill level I would say. I checked the uniforms and they are really too detailed... I really would like to have infantry in this mod but until I figure out how to make such detailed work I will stick to vehicles (but if someone want to contribute for infantry bit, you are welcome for sure) which RHS is providing.
  5. Devastator_cm

    Fuel consumption script

    KillzoneKid has a better solution for setfuel. Check his page for it. http://killzonekid.com/arma-scripting-tutorials-locality/ If you do simple remote exec you can kill the network if you have many people connected to your server and many vehicles which runs such script
  6. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    I was actually thinking what else I can add, so maybe that will be the next :)
  7. Devastator_cm

    CBA - Community Base Addons - ARMA 3

    Thanks for the hints commy
  8. Devastator_cm

    Grey Outline to Textures

    an old topic but looks like I am having the same issue. What do you mean by filling the edges? Do I need to add extra black pixels around the letters?
  9. Devastator_cm

    CBA - Community Base Addons - ARMA 3

    can someone please tell me how to use the XEH Init? I put the following line into my mod's config.cpp but it is not working. class Extended_Init_EventHandlers { class Air { Devas_AutoPilot_XEH_Init = "_this spawn DEVAS_AutoPilotEnable;"; }; }; when I put an airplane in editor and start the preview autopilot stuff is not there.. Found the problem. I used class MyInit { postInit = 1; file = "\Devas_AutoPilot\AutoPilotInit.sqf"; }; to Compile the SQF files. Looks like the XEH init was firing too soon and not working. I replaced the call with Devas_AutoPilot_Init = "_this execVM ""\Devas_AutoPilot\AutoPilotEnable.sqf"";"; and now it works
  10. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Thanks for your time bakerman. I will try it asap :)
  11. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Thanks bakerman but this will set the radio chat off for all vehicles right? Main my goal was to set it off only for the AH-1Z as I did a re-texture and english radio chat does not fit :) I do not want to turn off the radio chat for US version of AH-1Z
  12. Devastator_cm

    RHS Escalation (AFRF and USAF)

    yes I need it permenant for everyone who uses the vehicle which I will setup
  13. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Does anybody know how to turn-off the radio chatter in air vehicles with a config file?
  14. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Thanks for info!
  15. Devastator_cm

    RHS Escalation (AFRF and USAF)

    I am not able to see the propellers of C-130J (used Tanoa map) when it is on the ground. Just before I open a ticket can someone please confirm?
  16. Devastator_cm

    ASR AI 3

    @Robalo will there be any new config files for RHS 0.4.2.2?
  17. Devastator_cm

    Task Force Arrowhead Radio

    try this https://www.dropbox.com/s/9x6bkzvi6f3lp92/TeamspeakPlugins.zip?dl=0
  18. Devastator_cm

    Task Force Arrowhead Radio

    Dedmen is our saviour at the moment otherwise this nice could die
  19. To be honest I beleive 1000kmh is already too much for Arma 3 maps. How many ultra huge maps do we have? IMHO Speeds should make sense in avarage map sizes and should not be totally the same like the real world. Like I mentioned here
  20. Devastator_cm

    rvmat

    I didn't notice them...
  21. Devastator_cm

    rvmat

    Is there any tool which can open rvmat files and create new ones? Google didn't bring me the answer.. I found by armaholic forum a software called mikero's eliteness but when I try to use it, it gives missing dll problem
  22. Devastator_cm

    rvmat

    which one is it? https://dev.withsix.com/projects/mikero-pbodll/files I don't see a file like, dll_installer. Do I need to install all the files there to find it out? :/ This one sounds a nice way!! Will try asap. Thanks!
  23. Devastator_cm

    rvmat

    search @armaholic brings nothing for that name..
  24. Devastator_cm

    rvmat

    hmm that tool has tons of missing DLLs. First complained about missing DePbo64.dll and I found it in internet and now missing deOgg64.dll... I feel a bit unsafe to look for missing DLLs in internet. Is there no page which has all the necessary files and somehow official?
  25. Devastator_cm

    rvmat

    thanks! I will give a try
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