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Everything posted by Devastator_cm
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BIS_fnc_setPitchBank not working
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so BIS_fnc_setPitchBank has them inside? It is then weird because when I use Firewill's F-16 I do not face such an issue at all.. -
Matrix & Orientation Script Pack [MOP]
Devastator_cm replied to chronicsilence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@chronicsilence are you sure following example is working? _vehicle = vehicle player; _DCM = [_vehicle] call MOP_fnc_getDCM; _RPY = [_DCM] call MOP_fnc_DCM2RPY; hint format["Roll: %1, Pitch: %2, Yaw: %3", _RPY select 0, _RPY select 1, _RPY select 2]; -
assistance Devas Autopilot Mod
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.1 released. Autopilot is now working also by spawned vehicles. CBA A3 is required to run the mod. -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My main motivation behind this mod was actually to bring some missing vehicles which I cannot find in existing mods about Turkish Army (for instance TMT Turkish Forces). So it is more like a complementary mod to them. All you guys wrote are right. RHS has already many equipments (done with high quality work) which Turkish Army is using and just by re-texturing them there could be a small mod to provide enough content for mission makers who needs Turkish Army. The problem is, I used first time ever Photoshop in my life . So I am totaly newbie with photoshop (until today all I was doing was scripting and creating missions actually). Doing uniform re-texture looks a bit overkill for my skill level I would say. I checked the uniforms and they are really too detailed... I really would like to have infantry in this mod but until I figure out how to make such detailed work I will stick to vehicles (but if someone want to contribute for infantry bit, you are welcome for sure) which RHS is providing. -
Fuel consumption script
Devastator_cm replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
KillzoneKid has a better solution for setfuel. Check his page for it. http://killzonekid.com/arma-scripting-tutorials-locality/ If you do simple remote exec you can kill the network if you have many people connected to your server and many vehicles which runs such script -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was actually thinking what else I can add, so maybe that will be the next :) -
CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the hints commy -
Grey Outline to Textures
Devastator_cm replied to Polaris's topic in ARMA 3 - MISSION EDITING & SCRIPTING
an old topic but looks like I am having the same issue. What do you mean by filling the edges? Do I need to add extra black pixels around the letters? -
CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can someone please tell me how to use the XEH Init? I put the following line into my mod's config.cpp but it is not working. class Extended_Init_EventHandlers { class Air { Devas_AutoPilot_XEH_Init = "_this spawn DEVAS_AutoPilotEnable;"; }; }; when I put an airplane in editor and start the preview autopilot stuff is not there.. Found the problem. I used class MyInit { postInit = 1; file = "\Devas_AutoPilot\AutoPilotInit.sqf"; }; to Compile the SQF files. Looks like the XEH init was firing too soon and not working. I replaced the call with Devas_AutoPilot_Init = "_this execVM ""\Devas_AutoPilot\AutoPilotEnable.sqf"";"; and now it works -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your time bakerman. I will try it asap :)- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks bakerman but this will set the radio chat off for all vehicles right? Main my goal was to set it off only for the AH-1Z as I did a re-texture and english radio chat does not fit :) I do not want to turn off the radio chat for US version of AH-1Z- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes I need it permenant for everyone who uses the vehicle which I will setup- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anybody know how to turn-off the radio chatter in air vehicles with a config file?- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for info!- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am not able to see the propellers of C-130J (used Tanoa map) when it is on the ground. Just before I open a ticket can someone please confirm?- 16572 replies
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@Robalo will there be any new config files for RHS 0.4.2.2?
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Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
try this https://www.dropbox.com/s/9x6bkzvi6f3lp92/TeamspeakPlugins.zip?dl=0 -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dedmen is our saviour at the moment otherwise this nice could die -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To be honest I beleive 1000kmh is already too much for Arma 3 maps. How many ultra huge maps do we have? IMHO Speeds should make sense in avarage map sizes and should not be totally the same like the real world. Like I mentioned here -
I didn't notice them...
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Is there any tool which can open rvmat files and create new ones? Google didn't bring me the answer.. I found by armaholic forum a software called mikero's eliteness but when I try to use it, it gives missing dll problem
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which one is it? https://dev.withsix.com/projects/mikero-pbodll/files I don't see a file like, dll_installer. Do I need to install all the files there to find it out? :/ This one sounds a nice way!! Will try asap. Thanks!
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search @armaholic brings nothing for that name..
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hmm that tool has tons of missing DLLs. First complained about missing DePbo64.dll and I found it in internet and now missing deOgg64.dll... I feel a bit unsafe to look for missing DLLs in internet. Is there no page which has all the necessary files and somehow official?
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thanks! I will give a try