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About bullseyeonline

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    Lance Corporal

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  1. bullseyeonline

    Help! With Beanie texture

    Yes sir i did.
  2. Can anybody please tell me why the texture looks like this?
  3. bullseyeonline

    Help! With uniform error.

    I don't have such items. heres my config. // WetSuit class NBS_Combat_Wetsuit_A: B_Soldier_base_F { author = "BullsEyEWORKS"; _generalMacro = "B_Soldier_F"; // unsure what this does scope = 2; displayName = "Black Sheep - Assault Diver"; nakedUniform = "U_BasicBody"; // class for "naked" body uniformClass = "NBS_Combat_Wetsuit_A"; // the uniform item hiddenSelections[] = {"Camo","Camo3","Insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Common\Data\diver_suit.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat"}; }; armor = 2; armorStructural = 4; explosionShielding = 0.4; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\data\visors_ca.paa"}; model = "\A3\characters_F\Common\diver_slotable"; // Model for short or rolled up sleeves Uniforms linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; and class NBS_WetSuit_Combat_A : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Combat WetSuit"; picture = "\NBS_Uniforms\UI\uniforms\WetSuit.paa"; model = "\A3\characters_F\Common\diver_slotable"; class ItemInfo : UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; uniformClass = "NBS_Combat_Wetsuit_A"; // would be same as our made soldier class containerClass = "Supply80"; // how much it can carry uniformType = "Neopren"; armor = 50; mass = 5; // how much it weights hiddenSelections[] = {"Camo","Camo3", "insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; }; };
  4. Can somebody please tell me what is going on here? why do i get this error?
  5. Looking for someone who can help me make the Survival Suit a long sleeve version and not short sleeve. I already have the config.cpp and the textures. please help this is very important for me and my future projects. this is what i mean:
  6. bullseyeonline

    Config.cpp questions. (HELP! please).

    all i did is add the "Insignia" to the config and it worked. thank you.
  7. bullseyeonline

    Config.cpp questions. (HELP! please).

    Thank you i got it working. now i would like to know how to let my custom uniform accept insignias, i have the insignia already but it only works in vanilla uniforms not in my custom one. any inputs?
  8. Greetings BI community members. For the past two days i been trying to make my uniforms mod for my future co op missions. however i'm in the process of learning so. I manage to create a config.cpp file that works but that's only for one uniform. the uniform appears and everything but my problem is which piece of code do i need to copy and paste so i can add another uniform and which lines of that code do i need to change in order to make a new uniform. do i need to create a new class? could you make notes in my config.cpp and explain to me things please? this is my config.cpp: class CfgPatches { class TAG_myretextures // has to be the same name as your folder! { units[] = {}; //making it ZEUS compatible weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class NBS_Infantry_Light: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Black Sheep - Light Infantry"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "NBS_ACU_Multicam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; model = "\A3\characters_f\BLUFOR\b_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class NBS_ACU_Multicam : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Battledress ACU MultiCam (Long Sleeve)"; picture = "\NBS_Uniforms\UI\uniforms\Battledress_Long_Sleeve_MultiCam.paa"; model = "\A3\characters_f_beta\indep\ia_soldier_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "NBS_Infantry_Light"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 30; //how much it weights }; }; };
  9. Greetings BIS community. Today i found this script: that script allows me to create a UAV Darter and a render surface to render the uav's gunner camara, However i tried with the greyhawk and the camara doesn't work. i asume i need to change something but i just don't know what. can someone help me please?
  10. Greetings BIS community. Today i had to wipe and reload my computer. i finally have my arma 3 tools installed but when i open my project and i click on bulldozer and i move my mouse around the camara wont move, it's like i have 0 controll over bulldozer, it just wont move at all. and when i press F1 this is what i get. i can't even read the options.
  11. Richie if you know how to fix the problem please explain if don't stay quiet. we need a solid answer not just words throw in the air.
  12. bullseyeonline

    Sat Image and Terrain are not aligned

    Thank you guys so much for the quick response.
  13. Thank god somebody is doing something about the tools, I still haven't got to work on my terrain.