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bullseyeonline

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Everything posted by bullseyeonline

  1. Greetings BIS Community users. Ok, few months ago i worked on an insurgency mission for a couple of weeks then i stopped working on it cause i had some other stuff to do, today i wanted to get back to it and now i just can't open the same mission with the same mods, it's saying that is missing an addon even tho the addon is installed and enable. my question is: is there a way to unbinarize the sqm file without the editor? i'm talking about a tool or script, something that isn't the game editor? this is very important for me. please and thank you.
  2. Greetings BI community users. Can somebody tell me how do i make a helicopter land and wait untill the last player is in it before take off. please help. thank you.
  3. Can anybody please tell me why the texture looks like this?
  4. bullseyeonline

    Help! With Beanie texture

    Yes sir i did.
  5. Can somebody please tell me what is going on here? why do i get this error?
  6. bullseyeonline

    Help! With uniform error.

    I don't have such items. heres my config. // WetSuit class NBS_Combat_Wetsuit_A: B_Soldier_base_F { author = "BullsEyEWORKS"; _generalMacro = "B_Soldier_F"; // unsure what this does scope = 2; displayName = "Black Sheep - Assault Diver"; nakedUniform = "U_BasicBody"; // class for "naked" body uniformClass = "NBS_Combat_Wetsuit_A"; // the uniform item hiddenSelections[] = {"Camo","Camo3","Insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Common\Data\diver_suit.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat"}; }; armor = 2; armorStructural = 4; explosionShielding = 0.4; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\data\visors_ca.paa"}; model = "\A3\characters_F\Common\diver_slotable"; // Model for short or rolled up sleeves Uniforms linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; and class NBS_WetSuit_Combat_A : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Combat WetSuit"; picture = "\NBS_Uniforms\UI\uniforms\WetSuit.paa"; model = "\A3\characters_F\Common\diver_slotable"; class ItemInfo : UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; uniformClass = "NBS_Combat_Wetsuit_A"; // would be same as our made soldier class containerClass = "Supply80"; // how much it can carry uniformType = "Neopren"; armor = 50; mass = 5; // how much it weights hiddenSelections[] = {"Camo","Camo3", "insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; }; };
  7. Looking for someone who can help me make the Survival Suit a long sleeve version and not short sleeve. I already have the config.cpp and the textures. please help this is very important for me and my future projects. this is what i mean:
  8. bullseyeonline

    Config.cpp questions. (HELP! please).

    all i did is add the "Insignia" to the config and it worked. thank you.
  9. Greetings BI community members. For the past two days i been trying to make my uniforms mod for my future co op missions. however i'm in the process of learning so. I manage to create a config.cpp file that works but that's only for one uniform. the uniform appears and everything but my problem is which piece of code do i need to copy and paste so i can add another uniform and which lines of that code do i need to change in order to make a new uniform. do i need to create a new class? could you make notes in my config.cpp and explain to me things please? this is my config.cpp: class CfgPatches { class TAG_myretextures // has to be the same name as your folder! { units[] = {}; //making it ZEUS compatible weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class NBS_Infantry_Light: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Black Sheep - Light Infantry"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "NBS_ACU_Multicam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; model = "\A3\characters_f\BLUFOR\b_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class NBS_ACU_Multicam : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Battledress ACU MultiCam (Long Sleeve)"; picture = "\NBS_Uniforms\UI\uniforms\Battledress_Long_Sleeve_MultiCam.paa"; model = "\A3\characters_f_beta\indep\ia_soldier_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "NBS_Infantry_Light"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 30; //how much it weights }; }; };
  10. bullseyeonline

    Config.cpp questions. (HELP! please).

    Thank you i got it working. now i would like to know how to let my custom uniform accept insignias, i have the insignia already but it only works in vanilla uniforms not in my custom one. any inputs?
  11. Greetings BIS community. Today i found this script: that script allows me to create a UAV Darter and a render surface to render the uav's gunner camara, However i tried with the greyhawk and the camara doesn't work. i asume i need to change something but i just don't know what. can someone help me please?
  12. Greetings BIS community. Today i had to wipe and reload my computer. i finally have my arma 3 tools installed but when i open my project and i click on bulldozer and i move my mouse around the camara wont move, it's like i have 0 controll over bulldozer, it just wont move at all. and when i press F1 this is what i get. i can't even read the options.
  13. Richie if you know how to fix the problem please explain if don't stay quiet. we need a solid answer not just words throw in the air.
  14. Greetings BIS community users. I'm currently learning how to build a terrain for A3, it's an actual real world terrain. but when i get everything set it up i get to this problem in Buldozer. My Satellite image and the actual terrain wont align.
  15. bullseyeonline

    Sat Image and Terrain are not aligned

    Thank you guys so much for the quick response.
  16. Thank god somebody is doing something about the tools, I still haven't got to work on my terrain.
  17. bullseyeonline

    Delete ArmA3-Tools and P-Drive completely?

    First you need to Uninstall the tools from steam. second go to C:\Program Files (x86)\Steam\steamapps\common and delete Arma 3 tools folders
  18. Same problem here, I guess we're gonna have to wait till they fix the problem.
  19. bullseyeonline

    How to unbinarize an sqm file?

    I'll try, thank you.
  20. bullseyeonline

    Learn 2 Script!

    Greetings BI Community. Today i decided to learn how to script for A3 and make my own Multiplayer Mission with some cool features, and i don't have the capital to pay someone to do it the way i want things to work, so I have time and i'm very interested in learning how to script, How ever many of you are going to tell me to use google, but i already did and i found some old obsolete pdf that i tried and things wont work. I've been creating CO OP mission using others scripts so i know what i'm talking about. can someone tell me where can i get an updated tutorial of how to script for A3 ? i want to learn it all. please this is very important for me. I Hope ya'll have a wonderful day.
  21. bullseyeonline

    Learn 2 Script!

    thank you guys for the advise.
  22. bullseyeonline

    Buldozer Error

    Greetings BIS community. I'm new in the terrain editing thing. i follow a tutorial and i already did the whole process 3 times and i still get this error. Please help T_T
  23. bullseyeonline

    Learn 2 Script!

    Thank you so much for quick response and the advise and i'm very enthusiastic about this. thank you once again.
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