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Setting the Texture of a Uniform on the Ground
bullseyeonline replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so how did you fixed this? -
Help! With Beanie texture
bullseyeonline replied to bullseyeonline's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes sir i did. -
Can anybody please tell me why the texture looks like this?
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Help! With uniform error.
bullseyeonline replied to bullseyeonline's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't have such items. heres my config. // WetSuit class NBS_Combat_Wetsuit_A: B_Soldier_base_F { author = "BullsEyEWORKS"; _generalMacro = "B_Soldier_F"; // unsure what this does scope = 2; displayName = "Black Sheep - Assault Diver"; nakedUniform = "U_BasicBody"; // class for "naked" body uniformClass = "NBS_Combat_Wetsuit_A"; // the uniform item hiddenSelections[] = {"Camo","Camo3","Insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Common\Data\diver_suit.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat", "A3\Characters_F\Common\Data\diver_suit_injury.rvmat"}; }; armor = 2; armorStructural = 4; explosionShielding = 0.4; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\data\visors_ca.paa"}; model = "\A3\characters_F\Common\diver_slotable"; // Model for short or rolled up sleeves Uniforms linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; and class NBS_WetSuit_Combat_A : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Combat WetSuit"; picture = "\NBS_Uniforms\UI\uniforms\WetSuit.paa"; model = "\A3\characters_F\Common\diver_slotable"; class ItemInfo : UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; uniformClass = "NBS_Combat_Wetsuit_A"; // would be same as our made soldier class containerClass = "Supply80"; // how much it can carry uniformType = "Neopren"; armor = 50; mass = 5; // how much it weights hiddenSelections[] = {"Camo","Camo3", "insignia"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\WetSuit\diver_suit_nato_co.paa"}; }; }; -
bullseyeonline started following Config.cpp questions. (HELP! please). and Help! With uniform error.
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Can somebody please tell me what is going on here? why do i get this error?
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Help! With Survival Suit (Long Sleeve)
bullseyeonline posted a topic in ARMA 3 - FIND OR OFFER EDITING
Looking for someone who can help me make the Survival Suit a long sleeve version and not short sleeve. I already have the config.cpp and the textures. please help this is very important for me and my future projects. this is what i mean: -
Config.cpp questions. (HELP! please).
bullseyeonline replied to bullseyeonline's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
all i did is add the "Insignia" to the config and it worked. thank you. -
Config.cpp questions. (HELP! please).
bullseyeonline replied to bullseyeonline's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you i got it working. now i would like to know how to let my custom uniform accept insignias, i have the insignia already but it only works in vanilla uniforms not in my custom one. any inputs? -
Config.cpp questions. (HELP! please).
bullseyeonline posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Greetings BI community members. For the past two days i been trying to make my uniforms mod for my future co op missions. however i'm in the process of learning so. I manage to create a config.cpp file that works but that's only for one uniform. the uniform appears and everything but my problem is which piece of code do i need to copy and paste so i can add another uniform and which lines of that code do i need to change in order to make a new uniform. do i need to create a new class? could you make notes in my config.cpp and explain to me things please? this is my config.cpp: class CfgPatches { class TAG_myretextures // has to be the same name as your folder! { units[] = {}; //making it ZEUS compatible weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class NBS_Infantry_Light: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Black Sheep - Light Infantry"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "NBS_ACU_Multicam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; model = "\A3\characters_f\BLUFOR\b_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class NBS_ACU_Multicam : Uniform_Base { author = "BullsEyE|WORKS"; scope = 2; displayName = "Battledress ACU MultiCam (Long Sleeve)"; picture = "\NBS_Uniforms\UI\uniforms\Battledress_Long_Sleeve_MultiCam.paa"; model = "\A3\characters_f_beta\indep\ia_soldier_01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NBS_Uniforms\Data\VSM_ARD_multicam_1.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "NBS_Infantry_Light"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 30; //how much it weights }; }; }; -
Greetings BIS community. Today i found this script: that script allows me to create a UAV Darter and a render surface to render the uav's gunner camara, However i tried with the greyhawk and the camara doesn't work. i asume i need to change something but i just don't know what. can someone help me please?
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Greetings BIS community. Today i had to wipe and reload my computer. i finally have my arma 3 tools installed but when i open my project and i click on bulldozer and i move my mouse around the camara wont move, it's like i have 0 controll over bulldozer, it just wont move at all. and when i press F1 this is what i get. i can't even read the options.
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buldozer Error #BCFG001 - Drive P doesn't exist (You need to run DevP)
bullseyeonline replied to AzEdt's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Richie if you know how to fix the problem please explain if don't stay quiet. we need a solid answer not just words throw in the air. -
buldozer Error #BCFG001 - Drive P doesn't exist (You need to run DevP)
bullseyeonline replied to AzEdt's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I guess this problem hasn't be fixed. -
Sat Image and Terrain are not aligned
bullseyeonline replied to bullseyeonline's topic in ARMA 3 - TERRAIN - (BUILDER)
Thank you guys so much for the quick response. -
buldozer Error #BCFG001 - Drive P doesn't exist (You need to run DevP)
bullseyeonline replied to AzEdt's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thank god somebody is doing something about the tools, I still haven't got to work on my terrain.