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About McGalcri

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  1. McGalcri

    Take On Mars Troubleshooting

    There is an option in menu, Input. Fluid Camera Movement = YES I hope this help hehe.
  2. The image say it well hahahaha. This was a mission for the Large Rover, but... OMG... this experiment is impossible to acomplish due the cilinder area is really lower than the position of the tool.
  3. McGalcri

    Take On Mars Troubleshooting

    GREEN= Energy OUT (OutPut) RED=Energy IN (InPut) For example, in Solar panel, you have GREEN connections, the energy flow from inside of panel to outside, plug there something to get in the energy IN (the RED conenction) so in the other side of the cable you have the GREEN output. In that output you will can connect the Refiney (RED connections because need the energy go IN) or another cable for loooong connections hahaha. http://imgur.com/a/IO95B
  4. McGalcri

    Stopping Radiation

    OH! Its not a mod hehehe, and I have no idea how to create a mods (yet hehe). Due it is using CheatEngine program (exteral tool) these steps will also works for any version... not only old ones. The use of CheatEngine is really easy for these tasks, really intuitive. I just wanted to share this way for allow us keeping playing our scenarios without radiation limits, maybe the game should have more options (DIficult level) for activate/deactivate solar events and so on, or just radaway pills heheheheh. *cough* this name sounds me... ^_^
  5. McGalcri

    Stopping Radiation

    After advising this, due this game PURE editable, i think is not against rules... This thread is because we CANT edit an important paremeter of the game (I think due it is in the game core, no idea)... the SOLAR ACTIVITY problem. After months searching and searching... i found nothing about how to reduce radiation, only someone saying about in the elevator it can drop around -0.000001/second but didnt checked yet... it sound me as a glitch or something hehehe. I dont understand why RADIATION implemented with nothing to do against this... How the hell can we survive in a survival game where you will die for sure because there is no way for survive?, ... no sense. Before adding radiation (can KILL you) it must have also something for avoid it...(try to win a game you will lose always?) Anyway... im still with old version v0.9.0200:39318 running in 32bits really good (many bugs but... i can support it lol) newer version only running in 64bits (i dint see any advise about this for 32bits users... sad) and .... YAY!!! I found a way for STOP RADIATION with CheatEngine. The problem is you must repeat this short trick everytime you restart/load a game, but is not complicated... 1. Open CheatEngine and select TKOM.EXE process (the game) 2. IN GAME: Using Medical tool, keep an eye in your Radiation SV value, if it is zero (0) just wait to rise to 0.001, if you already have some much better 3. IN CHEATENGINE: search that value you have using VALUE TYPE: FLOAT that will show a lot of addresses, just wait for next Radiation SV value change and repeat this operation with the new value for reduce that list. You will see only 1 address is constantly increasing with constant speed, that is your radiation!!. Double click it for add that address to the list below, just mark the box on the left, double click in value and write there zero (0). 4. VOILA!!!! you will have constantly radiation ZERO!!!! :D Personally i do this because i worked in my base for months... and I reached a point where i cant continue... i die in 3 minutes later due the radiation.. :( But NOT ANYMORE!!! ... One day... the whole Mars will be mine!! ^_^ Enjoy Marsnauts!! EDIT: Dont really need to do it everytime you load/start a game, only when radiation values are going a bit dangerous hehehehe, for reduce the value to zero (0).
  6. There is something really bad here about DRT instrument. In the LARGE ROVER, it is supposed you can mount DRT in those 4 front slots, looking forward... but the surprise is, when you move the rover to the metal part for the experiment, the instrument is really far away from ground... OUT OF RANGE. Why the hell allow to mount DRT in those slots? have no sense!!! It should have another slot just in the rover belly at least, due there are no enough slots in the robotic arm for all experiments needed.
  7. Interesting... did you try to attach the players to a seat? In this way they should be in the seat position i guess.
  8. McGalcri

    Build stuff on manned mission

    I noted something like that... but i fixed it just checking the door orientation. In my case, a simple room with a simple door, then in that door the place for store/recharge the suit and finaly the main airlock door. Pretty simple, right? but it didnt work! hahaha, the area between doors (where the suit rechage place) was totally unpresurized... Well, I fixed it just adding a new section to the recharge suit, just for enlarge it and then, making sure the door orientation open to inside, not outside of the habitat. Let me put you a simple pic... Usually, all presurized devices, need this configuration for allow the interior pressure seal the door/hatch.
  9. McGalcri

    Take On Mars Troubleshooting

    Hello there space cowboys!!! SPACE PROGRAM QUESTION: Once landed with my rover in mars, im ready for start my mission. Everything going perfect, in NAV mode i see some spots where I can perform some experiments, so I move there, I do the photo mission perfectly... the problem is when I need to perform an experiment with instruments. I see the area marked and showing a label with diferent experiment types label, for example (APXS, MICRO, DRILL)... cicling the names in red, when I select any of those, it change color to normal so i can perform the experiment. After finished just 1 of those 3 types... all area disappear!!!, its like I need to choice between those 3 types of experiments, but only 1 can be done?? BUG: DANGEROUS ONE!!!, i was using a Large Rover with the Robotic Arm. All works perfectly ONLY if I manage it manually. Using the console, try to send this orders to the rover: 1. Create a point on ground close to you. 2. UNSTOW ROBOTICARM1 (It should deploy your robotic arm) 3. TOPT ROBOTICARM1 (It should move and aim to the point you created, but.... SURPRISE! It crash (not the game, just the arm) and you will lose all instruments in the Roboticarm), so... unable to continue with mission. MANNED MISSIONS BUG: I was testing several scenarios, but in "SP Prototype Cydonia", i cannot load a savegame!!! Why?? after hours and hours working hard... i cannot load the savegame, it is freezed in the loading screen, even no crash to desktop, no pop ups, just freeze. I need to use CTRL+ALT+DEL for close the program... when lucky! other times i need just suspend computer due the freezed window dont show my desktop hahahaha. Anyway... CONGRATULATIONS FOR THIS AWESOME Game!!! ADMINS Im new here, so i has not enough time for navigate all forums and so on, but I want to say, i can colaborate with Spanish translation. I have a lot of time at the moment (jobless.... argh) so... If you want, it will be a pleasure!