Jump to content

Kniazzy

Member
  • Content Count

    35
  • Joined

  • Last visited

  • Medals

Community Reputation

34 Excellent

About Kniazzy

  • Rank
    Private First Class

Profile Information

  • Gender
    Male

Contact Methods

  • Biography
    I have never played soccer with a mollusk.
  • Steam url id
    knaztek

Recent Profile Visitors

880 profile views
  1. My unit and I are loving ACRE2! We switched back to TFAR for a brief while, and the difference in audio quality was unreal. Not to mention the radio simulation. Next level stuff! Excited to hear vehicle racks are on the way. Will they work in the sense of a check box in the editor, or a module you sync to the vehicle? Hope backpack radios follow suit soon!
  2. Kniazzy

    RHS Escalation (AFRF and USAF)

    Hand in your bootlaces, please. Will RHS pylons be compatible with the vanilla jets? I'm currently quite invested in the concept of strapping as many gun pods as possible on the new F/A-181.
  3. Thanks, I had no idea! I'll be sure to check next time, sorry about that. Gotten so used to just jumping to the last page. Time to tell the lads to update TeamSpeak!!
  4. Hooray! Thankyou! Does the latest release also support Teamspeak Version 3.1.4?
  5. This is incredible! A while back, my unit and I attempted to make a little Australian Defence Force faction, by mashing together a bunch of mods. It was great, but the requirement list was a bit extensive. Really looking forward to seeing a gorgeous all-in-one bundle!! There's some great ADF kit already out there, like the incredible Bushmasters. It might also be worth contacting AAF, as I do recall they have some in-house ADF mods that they use on their private server. Last I saw, they were working on their own F90. Can't wait to see how development goes :)
  6. Kniazzy

    RHS Escalation (AFRF and USAF)

    The new M252 is very handsome!! I would, however, really like to turn off the artillery computer on it and learn how to fire it manually. I've noticed you've still got mils (?) measured on the HUD when in the gunner's seat, and wouldn't mind learning how to fire it manually.
  7. Kniazzy

    RHS Escalation (AFRF and USAF)

    Well, it IS possible, but it isn't supported by Arma's native weapon mechanics.
  8. Kniazzy

    RHS: M1 Abrams vs. T-55A

    Have you considered using an autoloader?
  9. Kniazzy

    RHS: M1 Abrams vs. T-55A

    It's a good start, but I'm finding it totally imbalanced. The M1's reload should be two seconds longer while it is on the move, as it is without an auto-loader. Totally game-breaking, and exploitable. I also noticed that the individual tank treads slightly clip into eachother when they move, and frankly it totally shatters my immersion and my unit won't accept anything but the best. Sorry, we gave it a try, but we'll stick with Massi. Cheers.
  10. Kniazzy

    RHS Escalation (AFRF and USAF)

    Fair enough, the extra effort is really appreciated. Hopefully they're here to stay?
  11. Kniazzy

    RHS Escalation (AFRF and USAF)

    Been building a campaign for my unit, and noticed a flight recorder in the editor. That's awesome! Currently using it as a prop for an objective. Is there any planned functionality for it, or even more small props like it? These little things, including the used artillery shells, are absolute gems for me and I love them to bits!!
  12. Kniazzy

    RHS Escalation (AFRF and USAF)

    Looks like a T-14, with some added artistic liberties.
  13. Kniazzy

    RHS Escalation (AFRF and USAF)

    Fair enough!! I could be wrong, but it seems PiP is being used less-and-less in RHS vehicles now, too. It's a cool effect, but unfortunately it just doesn't have the right clarity to be practical for me ):
  14. Kniazzy

    RHS Escalation (AFRF and USAF)

    After reading the first half of your post, I was actually about to suggest this! I believe ACE does this already, however the PIP image does not move with the scope. It may be something to do with how the image is mounted, or something similiar. It is a really cool effect, and works fantastic over long ranges when you aren't moving your weapon much in the first place. PIP is a great effect in theory, but Arma just really lacks the image fidelity for me to justify using it all the time ):
  15. Can't say it enough, ACRE2 has totally changed how we approach Arma. Can't play it without, now! Very exciting to hear racks are nearly done, too. A radio, usually long range, affixed to the vehicle. Like a long-range that can be used by the driver, or commander etc etc Saves units needing to hop into their vehicles with a long range radio in their backpack!
×