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Colonel_Panic

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Everything posted by Colonel_Panic

  1. Colonel_Panic

    [CTI-COOP] Dissension

    I'm not sure what settings you're referring to. The command line arguments load RHS, specify no sound, and that's it. As for the config file, it's all standard. We routinely play [GREUH] Liberation and Antistasi and have never seen rubber banding at all. I realize that the mission is still very much alpha so I wanted to make sure the author is aware and possibly have some input. If there are specific settings you are wanting to know, I'll be happy to provide data.
  2. Colonel_Panic

    [CTI-COOP] Dissension

    We disabled VcomAI plugins and we're not running the HC but rubber banding is still really bad in vehicles. On foot it's noticeable but playable. Not sure where it's coming from.
  3. Colonel_Panic

    [CTI-COOP] Dissension

    Thanks. When he said that he was just testing vcom with dissension I thought it was required. Will disable.
  4. Colonel_Panic

    [CTI-COOP] Dissension

    Not sure what to make of this as we've never seen it before on any missions. As we're playing (just two of us on the server), activity of the AI and any other players other than ourselves just stop or will be running in place for a second then resume. For AI, they seem to just start back up again and for human players, it results in rubber banding. I've had missions reduce frame rates before but never quite seen this one and wasn't sure if this was a symptom of the caching system, system processing being too slow, or the fact that our HC was connected but wanted to ask about it just in case. Thanks for all your work on this. For reference: Server Hardware - Windows Server 2012 R2 Dedicated Server x64 executable Mods: RHS (both), VcomAI 8-core Xeon @ 2.50GHz 8GB RAM SSD RAID 5 array Headless Client - CentOS 7 Dedicated Server x86 executable in HC mode Mods: RHS (both), VcomAI 4-core Xeon @ 2.50GHz 4GB RAM SSD RAID 5 array Client 1 - Win10 x64 client executable Mods: RHS (both), VcomAI i7 3820 @ 4.5GHz 16GB RAM GTX 980 SSD RAID0 array Client 2 - Win10 x64 client executable Mods: RHS (both), VcomAI i7 6700 @ 4.2GHz 16GB RAM GTX 980 SSD RAID0 array
  5. Colonel_Panic

    [CTI-COOP] Dissension

    Any chance for a workable alpha this weekend? Don't want to seem anxious or anything... :-) Really excited for this.
  6. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Hey all - Returning after a brief but fun side incursion to Antistasi. Fun mission, similar to Liberation but tedious in terms of having to gather weapons and it ended rather unceremoniously when 50.1% of the towns supported our insurgency. We're now back to Liberation and are trying the version provided by Dexious and I have a few of questions: 1. We played AJ's Tanoa version and aside from a few issues, it worked really well. With Dexious' version, we're seeing random patrols of insurgents around and inbetween objectives. Is this normal? 2. There seems to be an issue with both friendly and enemy patrol boats. They seem to spawn with no one in them and either go around in circles or beach themselves and just keep revving the motor. What's the deal there? 3. When we started the mission yesterday, there was a friendly patrol out fighting and taking objectives. What is the idea of this? Is this meant to be controlled via Zeus and used when needed or to make the game shorter by them running around taking objectives? We're kinda confused as to the utility of this patrol. *Edit*: Just noticed that another poster says that Dexious' version is broken on dedicated server. We're using a dedicated server and HC and it seems to be running fine. What issue is Cpl DeWolf referring to? Thanks!
  7. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Applejakerie - Perhaps you can settle a disagreement. During the week, a friend and I play this mission with just the two of us and we find we have to leave the alert level at 100% to have a decent challenge from the AI. However, this weekend we had three people playing and all of a sudden taking objectives was epic. It seemed that 2-3 times as many CSAT soldiers pounced on us and they were much more aggressive. We had to do a FOB hunt to bring the alert level down to take our objective and it wasn't even a large city (it was the La Rohelle airfield). I know the mission adapts to the player count so is there really a much larger trigger point at 3+ players or was it just coincidence?
  8. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Applejakerie - Quick question - We've noticed that at some objectives there is an unarmed civilian Hummingbird that will start up and take off when the objective is under attack. Does it provide recon and share info on what it sees with CSAT on the ground? Also, when we kill the pilot, it invariably just explodes while sitting on the ground. No damage to helicopter at all. Is this intentional?
  9. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Yeah, we've encountered these dudes many times! Always a challenge.
  10. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    I guess you could just place the blue landing lights (which you can definitely recycle) in a square formation around an area and call it a helipad. I suspect is has to do with the ground transformation that occurs when you place a helipad. It removes the vegetation on the ground and perhaps that is permanent?
  11. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Looks like I was mistaken. I tried both the square and round helipads both as a squad leader and Commander, could not recycle. Guess it's not possible after all.
  12. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Well, now you're making me question myself. I do remember I was definitely able to recycle the blue landing lights but I cannot recall ever even trying to recycle the actual H box. I'll try in a couple of hours. Perhaps I'm wrong on this.
  13. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    If you built the helipad at a FOB, then yes, you can recycle it.
  14. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    zbug - Thank you so much for this mission. It took us 35 days to complete it but Altis is all blue. Excellent work. Your efforts and work are greatly appreciated.
  15. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Has anyone else ran into an issue of alert going down by itself? We've only a handful of objectives and one major city left. We were hoping for a high alert level for our last major assault but it just keeps dropping. Is this a side effect of only a few CSAT locations left or some other problem?
  16. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    This happens to my group after the server has been running for a while. A restart cures it. Funnily enough, this never happened when we were on a Linux server. It's only been since we moved over to Windows that this issue has popped up.
  17. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Take a look at the images above. No script needed. We haven't modified anything other than what vehicles are available in the build menu and I just did it for the screenshots.
  18. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    It's very possible and I've done it. Just before my group took Kavala, we built a FOB across the bay right next to the water. We built our boats right on the water from the pier and it worked fine.
  19. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    I suggest rebuilding your server with LSM. It is honestly the best way to run a Linux dedicated server. Give it a try making sure to follow the directions very carefully and you shouldn't have an issue. https://gameservermanagers.com/lgsm/arma3server/
  20. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Precisely.
  21. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Would like to add the new Apex hardware to the list of things that can be purchased with ammo. Is it as easy as adding the classes to an array? If so, where is it stored? Thanks!
  22. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Everything I've added to the mission have been statically placed objects. Have you tried setting up what you want in Eden then copying the generated code from the PBO?
  23. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    This is an interesting one. Which editor are you using to edit the mission? What is your process?
  24. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Finally able to get back to this. The PBOManager approach didn't work either. In fact, I noticed errors in the logs when the HC was connecting about the lack of a location being provided when adding assets to this section. Just not happening. Although another player in my group said it was working sometimes this weekend. No idea how or why.
  25. Colonel_Panic

    [MP][CTI-COOP] Liberation (beta)

    Have you tried the PBOManager application? You just open the pbo, extract the files, edit what you need, then repack the files into the pbo. I'll be home to test in a couple of hours and this is my method. Don't know if you doing it any differently causes an issue but I'll let you know what I find.
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