J1nxeD
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So devs spent time playing Kingdome Come alright xD Anyway on Polovecky Vest, as mentioned above it's a mock up from SMERSH LBV but something went south in process. First of all, as people mention already, pouches are placed too low and would cause the wearer to have problems while running. Also the pouches are placed on the chest while the whole point of the SMERSH is that pouches are placed at the sides - this way, while going prone, the wearer is able to keep the very low profile as there are no mags between his chest and the ground. Also the rear bag (no idea how it's refered as in english) is placed waaay too low - I had some experience running around with badly placed bag on ALICE LBV and I tell you it wasn't as bad as on Kiptchak vest but it was a nightmare - imagine this low placed bag is just a hell breakes loose. It's just impossible that someone more or less experienced decided to place it that low. Also armor - why there is no body armor under the LBV? All normal militaries are wearing some sorts of, at least, ballistic protection on their even lowest ranking soldiers - they do the ingame special units are literally wearing no armor is beyond any logic. All in all that Spetsnaz unit look like a time travellers from 1970, super lame. Now on the camo (I pass the fact that such camo patter is something that wasn't used at all\much) - there was a guy in this thread who mentioned that colors on the Gorka fatigues are missplaced and he is correct. The areas that have no camo on them are meant to be under the body armor and vest, not all the way around. Weapons - weapons are ok, more or less. There are some problems with animation with the hand becomeing flat and stuff. But conceptually it's alright, even if that is the early AK-12 concept that have not much in common with the final version, but alright. Just - where is the marksman rifle, hm? Kir can't go into marksman rifle category in all seriousness. I won't even mention high caliber sniper rifles - guess devs decided not to get bothered much, but that's the whole other story. All in all I give Russian special forces design and modelling 3\10. PS. 2015+ SPC unit just for the refference:
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Game Crash 24/7:: 0x00000001 – UNABLE_TO_INIT_DXGI
J1nxeD replied to icewolf506's topic in ARMA 3 - TROUBLESHOOTING
Seems like no news on that part, feel like I've got to forget about my Arma 3 experience now -
J1nxeD started following Game Crash 24/7:: 0x00000001 – UNABLE_TO_INIT_DXGI
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Game Crash 24/7:: 0x00000001 – UNABLE_TO_INIT_DXGI
J1nxeD replied to icewolf506's topic in ARMA 3 - TROUBLESHOOTING
Got to add on this issue as well - starting from Eden editor update I'm getting this error after some time of gameplay. My game first drops down to 3-4 FPS and everything start to look like LOD objects including my character model and then game crashes with Unable_to_init_DXGI error message (Sometimes it crashes right away w\o fancy glitches with textures and objects). All the other games are running smooth, including ARMA all the way down to 2016 when the issue first began to poke me. PC Confing: GeForce GTX 760 (4 gb VRAM) Intel Core i5-4590 @ 3,30 Ghz 16 GB RAM (~1800 Mhz) Windows 10 1920 x 1080 screen \ 60 Hz Saved this Arma crash report on the last failure: https://drive.google.com/file/d/0B6FI4lSa6o1AWXZsaWVnWF9VRFE EDIT: Got a crash again with another sort of the error window But then it moved on the usual DXGI error in Arma 3's own crash window.