Mr.House
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2 NeutralAbout Mr.House
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Good point yeah, thanks i actually didn`t think that far. I only started "scripting"3 months ago so i am verry much a newbie but i am a fast learner tho and willing to learn, but do you know how i would search writting "if then else" (i actually did try googling that haha) in google so i can expand my knowledge? I still need to wich script the initserver has to see before calling the custom script right? This might be a bit to technical for me to be honest but i`m gonna give it a try.
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Will i be doing this in the addonLists_RHS.sqf or in lootLists.sqf? i`m guessing in the RHS one right?
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In the task discription (in the map) there should be a location where you have to bring it too, i did notice it doesn`t always seem to clear the task but when you see a lot of civ ai in the vilage park the truck in between them and wait for a bit, i did get it to complete a couple of times but yeah it is a WIP so not everything is finished yet.
- 231 replies
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- dcg
- cooperative
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This would be great on the australia map yeah... I really like the big maps i must say, but i wonder how loot will spawn because of all the diffrent buildings in it... i guess having some random small airplanes on it would be nice too, But would we be able to repair them? Curious question btw if i wanted to add stuff to the loot tables like the RHS AS Val plus ammo where would i change this? Also is it possible to spawn walkers at daytime and runners at night time? Cheers and keep up the great work.. this might be my new favorite mod :D :D i love the zombies in it.. it`s so refreshing to see something else (and better) then Ryan`s zombies and demons.
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I just noticed the Fall out NV reference LOL... you are not the first haha but no it my name is not related to Robert House.
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My bad... i reuploaded the old mission file to the server... i just uploaded the new file and do a little test. Another quick question does it stay persistend when the server restarts or when i even use the server to play a diffrent mission? Cheers for the quick reaction btw.. :) As far as the server.cfg goes HeroesandvillainsOS, it says in the instalation; haleks, on 22 Jul 2015 - 18:22, said: adding "persistent=1;" to that should just do that.
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First of all congratz with this awesome mod Haleks... This is by far the most emersive "end of the world" mod that i have played. But.... i think i`m missing something with the mission setup for dedicated. everytime i log back in i have to respawn and start from scratch. i have set up random respawns on the ocean sides of altis so it is dificult for me to see if the rest is persistend. Do i need a database on the server for this to work or should it work without? i have persistence on in the server.cfg. I also wanted to ask if it is possible to have walkers at daylight and runners at night? Thanks again for this absolute masterpiece!! keep up the great work and stay awesome!!! :D :D :D
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Mr.House started following Dynamic Combat Generator
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First of all i must say verry good job on this mission, we verry much like it. I do have a question though in the dcg_task.pbo i see multiple missions that never show up in the server. is there a reason behind this or am i doing something wrong. Its the taskArty, taskDefuse, taskIdentifyCiv, taskInformant, taskRebelCiv, taskRescueCiv, taskStabilizeCiv and taskSteal. We are also having dificulty`s interacting with civilians and officers. We do use ace basic system and have medics disabled. Cheers House.
- 231 replies
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- dcg
- cooperative
- (and 5 more)