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Everything posted by Thomas TKO
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[Release] Green Sea Terrain Traders + Spawn Zones
Thomas TKO replied to noelite's topic in Exilemod (Unofficial)'s Maps - Mission Files
Actually DMS doesn't have a proper map config with center and range, just create a file green_sea_config.sqf and add DMS_MinDistFromWestBorder = 1000; DMS_MinDistFromEastBorder = 1000; DMS_MinDistFromSouthBorder = 1000; DMS_MinDistFromNorthBorder = 1000; -
Looks good, thanks for sharing
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DMS - Defent's Mission System
Thomas TKO replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
when you not have the 11 battleye filter , skip this step , drop the a3_dms.pbo on @exileserver/addons folder and done -
[Done] ExtDb3 Compatibility with Exile
Thomas TKO posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
https://github.com/BrettNordin/Exile -
Statusbar-32-64Bit Rename the 32bit!!!!!!!!! ExileServer_system_database_connect.sqf or 64bit!!!!!!!!! ExileServer_system_database_connect.sqf to ExileServer_system_database_connect.sqf and drop the file on Statusbar Folder On Statusbar Folder change on statusBar_update.sqf the time _restartTimes = [0,6,12,18,24]; // Military Time (this its 6H restart) 1# Unpack your mission file 2# Copy the folder "Custom" from the Zip file to your mission file \Server\mpmissions\Exile.Altis (example). So the path is \Server\mpmission\Exile.Altis\Custom\StatusBar\ 3# Add this to initPlayerLocal.sqf // Load Status Bar [] execVM "Custom\StatusBar\statusBar_init.sqf"; So it should look like this: /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// // Load Status Bar [] execVM "Custom\StatusBar\statusBar_init.sqf"; 4# Add this to your description.ext into the class "RscTitles" #include "Custom\StatusBar\statusBar.hpp" So it should look like this: class RscTitles { // Status Bar #include "Custom\StatusBar\statusBar.hpp" }; #5 Copy the override file depending on your extdb2 or extdb3 into \Server\mpmissions\Exile.Altis\Overrides\ and add it to the CfgExileCustomCode section in your mission config file ( \Server\mpmissions\Exile.Altis\config.cpp ) //StatusBar ExileServer_system_database_connect = "Custom\StatusBar\ExileServer_system_database_connect.sqf"; So it should look like this: class CfgExileCustomCode { //StatusBar ExileServer_system_database_connect = "Custom\StatusBar\ExileServer_system_database_connect.sqf"; }; 6# Pack your mission file again and you are done.... https://imgur.com/a/bJ7wO0K
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Delete the _dir part on statusBar_update.sqf and the Custom\StatusBar\Icons\compass.paa , dount forget change the "%10" nr for the order
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https://github.com/ThomasTKO/Roaming-AI-A3XAI- This Version worked i dount now how mutch different Version on Web , i use this with anny problems ! on all my server Load the directory in the arma installation, add @A3XAI on servermod line , "-serverMod=@extDB3;@infiSTAR_Exile;@infiSTAR_customApps;@A3XAI;" add server key on arma key folder. Load A3XAI_Client on your mpmission , open init.sqf and add #include "A3XAI_Client\A3XAI_initclient.sqf"; on top. On @A3XAI\addons\a3xai_config "config.cpp" can change all stuff for The Ai Done
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Trader Issue [solved]
Thomas TKO replied to ZN Anhor's topic in Exilemod (Unofficial)'s Problems & Bugs
https://fatalityx.co/product/smtraderplusv2-40004 -
how did you come up with that ! only see clint VN mod on server , missing umsung stuff , some parseSimpleArray errors think the best way is to start fresh , server vn download , out of box cam lou nam pbo from exile discord , then addon for addon , mod for mod . Without Umsung mod thats realy not need
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You need download the vn server files with steam://nav/console this its the right download_depot 233780 233790 7907683864326938845
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Umsung its early VN cdlc , all maker of Umsung its on SOG , and all what i now its early asset now on VN cdlc . Realy think all asset on umsung its now on VN!
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not sure why will use umsung all uniform weapon its on vn think that umsung is now VN And i use it with Exile since its out, without problems
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Would start with less mod and why umsung loads its the first addon from SOG not sure some konflikt possible , File '@Unsung\addons\ashauvalley.pbo' not found , and eliminate the errors or delete your addons from exileserver , start with step by step addon for addon , mod for mod ! And not sure this worked well ! ;@Libertad_SA_Core;@Libertad_SA_Animals;@Unsung;
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Exile on Sahrani
Thomas TKO replied to Stian779's topic in Exilemod (Unofficial)'s General Discussion
Best way make it self , need the exile Eden plugin and time . Its not hard to make it self . -
[Release] Fapovo Traders + Spawn Zones
Thomas TKO replied to noelite's topic in Exilemod (Unofficial)'s Maps - Mission Files
https://github.com/ThomasTKO/Exile-Fapovo i add Cup stuff on trader you not wish commend out on mpmission config.cpp like class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Cars", "Trucks" // "CupBluefor", // "CupOpfor" }; }; https://steamcommunity.com/sharedfiles/filedetails/?id=647753401 Extended_Base_Mod add to , but i place Mixer on mission.sqm so still need to play any problem or whatever feel free to ask me on discord.gg/rDxWpXb / ts.tko-gameserver.de -
DMS - Defent's Mission System
Thomas TKO replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Add !! _dot setMarkerColor "ColorRed"; !! on a3_dms\scripts "fn_CreateMarker.sqf" line 102 Like private _dot = createMarker [format ["DMS_MissionMarkerDot%1_%2",_num,round(time)], _pos]; _dot setMarkerType _markerType; _dot setMarkerColor "ColorRed";//text color add it _dot setMarkerText _text; -
DMS - Defent's Mission System
Thomas TKO replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Add _dot setMarkerColor "ColorRed"; on fn_CreateMarker.sqf line 102 private _dot = createMarker [format ["DMS_MissionMarkerDot%1_%2",_num,round(time)], _pos]; _dot setMarkerType _markerType; _dot setMarkerColor "ColorRed"; _dot setMarkerText _text; -
Chernarus 2035 Trader
Thomas TKO replied to Kazouu's topic in Exilemod (Unofficial)'s Maps - Mission Files
use exile plugin to make Trader , Buildings , this to make loot https://steamcommunity.com/sharedfiles/filedetails/?id=2504970130&searchtext=exile , for marker playerslots spawn points open exile tanoa mission.sqm on editor coppy all, then load new map and place all down change name Position save it , drop on exile.tanoa the mission.sqm rename the folder from Exile.Tanoa to Exile.Chernarus_2035 , drop export initserver and initplayer on it , add world name on class CfgExileEnvironment config.cpp like class Chernarus_2035: Altis -
You need the custom Code override from ebm , its on the mod i think
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Exile SafeX - Personal Trader Storage
Thomas TKO replied to Andrew_S90's topic in Exilemod (Unofficial)'s Addons
Safex_server.pbo go to @exileserver /addons folder , same place its exile_server_config.pbo and exile_server.pbo -
Ok its start with Statik timer 4h , why use this ? Dedi Box? Then use Windows and a stop.bat
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Then your Database on different time Zone? , check rpt for time you have,how make you restart its Dedicated or some shitty gameserver like nitrado
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I wrote you where you set it , but it's just a timer , it just looks at the database for the time !!!!!! Statusbar make not a restart !!!!!. set on Custom\StatusBar , statusBar_update.sqf , _restartTimes = [0,4,8,12,16,20,24];
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Custom\StatusBar , statusBar_update.sqf , _restartTimes = [0,6,12,18,24]; // Military Time ! _restartTimes = [0,4,8,12,16,20,24]; // Military Time
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true its extdb2 ,extdb3 its for arma3server_x64.exe and need this https://github.com/BrettNordin/Exile and then the extdb3 override for statusbar to check the time on database