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Argonauta

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Everything posted by Argonauta

  1. Hi folks, i'm using this script but I'm unable to do the AI heal me!! the AI heal the othes AI's but don't heal me . . what i doing wrong? In the init os my AI i put this: i put this in description.ext: and this in init.sqf:
  2. Argonauta

    Editing scripts

    where do i put the setVelocity? i'm trying and when the map pops up to select position i get stuck and can't close the map. I'm trying put like this: _supplyHeli setVelocity [20, 0, 0] ... is that correct? script:
  3. I'm editing a script where a heli drop a cargo. i want change heli to airplane, C130, but always after the plane drop the cargo, him always crash!! anyone can give me a idea?
  4. the ai teammate can rearm at VABox? is correct make a custom ammo box like this: crater init of virtual suply drop: nul = [] execVM "ammobox.sqf"; ammobox.sqf clearWeaponCargo _this; clearMagazineCargo _this; clearItemCargo _this; _this addweaponcargo ["launch_NLAW_F",1]; _this addweaponcargo ["launch_B_Titan_short_F",1]; _this addweaponcargo ["srifle_DMR_01_F",2]; _this addweaponcargo ["srifle_EBR_F",2];
  5. Anyone can explain me how can i do to change this script below, by soolie (https://forums.bistudio.com/topic/177299-customizable-supply-drop-release/), to work with this mod >> http://www.armaholic.com/page.php?id=28024 in this script i only changed the vehicle to "sab_C130_H_CSAT3", it sometimes works and sometimes don't. this Supply Drop consists of two scripts, one is already all right, I'm having trouble with this up to make the C130 drop the suply.
  6. Argonauta

    BMR Insurgency

    is there any way to make the enhanced movement mod works with this mission?
  7. this one https://forums.bistudio.com/topic/177299-customizable-supply-drop-release/
  8. I found a script that solve my probem ... Thx!!
  9. the problem is I want to find a way to make the AI teammates rearm with a box of ammunition by suply drop. I have a virtual arsenal, but the AI teamate can't rearm with it.
  10. Works with ammobox on the graund, but don't works with virtual supply drop. ammobox.sqf
  11. don't worked!! this too!! AmmoBox.sqf _crate = _crate select 0; while {alive _crate} do { clearMagazineCargo _crate; clearWeaponCargo _crate; clearItemCargoGlobal _crate; //---------------------------Weapon _crate addweaponcargoGlobal ["launch_NLAW_F", 1]; _crate addweaponcargoGlobal ["launch_B_Titan_short_F", 1]; _crate addweaponcargoGlobal ["srifle_DMR_01_F", 2]; _crate addweaponcargoGlobal ["srifle_EBR_F", 2];
  12. That's it, still had a "commandStop (unity player);" in this script ... now its all fine!! thx.
  13. I found this two in init of playable soldiers "doStop this; and commandStop (units player);" i removed them all and even so not worked. Whem i create an Ai teammate they still don't follow me.
  14. when I recruit Ai teammates, they appear in my group, but do not follow me when I move!! anyone can help me??
  15. the AI teammate dont desapear after past the time for healin, do i did anythink worng?
  16. With some help by @davidoss ... how want to use the heliparadrop script (spawn units for reinforcement) from http://lostvar.com/AISSP/AISSP.html with the A3 Wounding System, just do this: in init.sqf: fnc_createMed = { params ["_unit"]; waitUntil {sleep 1; ((getPosATL _unit) select 2) < 2}; [_unit, units (group _unit)] execVM "ais_injury\init_ais.sqf"; }; and the custom init line will be: [this] spawn fnc_createMed; I'm a noob scripter, if anyone can make this code a little better i thank you.
  17. This works with spawn units?
  18. Hello, I put this code in the initAI.sqf of my AI teammates to be abble to switch to them. _unit addAction ["Switch to cursorTarget",{selectPlayer cursorTarget;}, [], 6, false, true, "", "_target != player"]; and, in the player (my default character) init.sqf, i put: player addAction ["Switch to cursorTarget",{selectPlayer cursorTarget;}, [], 6, false, true, "", "_target != player"]; With this, i'm be able to switch to others AI teammates, but, i wasn't able to switch back to my default body, with that, i changed the code: _unit addAction ["Switch to cursorTarget",{selectPlayer cursorTarget;}, [], 6, false, true, "", "_target != player"]; not working out again, I tried this: this addAction ["Switch to cursorTarget",{selectPlayer cursorTarget;}, [], 6, false, true, "", "_target != player"]; but, none of the above worked for me to switch back to my default character, can someone help me and show me where I'm missing? Other question: anyone know if there is a way to do when the player is controlling the AI teammate and once this AI is dead, altomaticamente player back to its default body, and don't dead and respawn in other body? to everyone who can help me, I thank.
  19. Argonauta

    addAction

    with this command I managed to find my mistake .. thanks guys !!
  20. Argonauta

    Bon's Infantry Recruitment Redux

    someone could post the script for a new link? I am unable to download from armaholic. thx
  21. I also am trying to put what the lordfrith mentioned on the previous page to put [_unit] execVM "ais_injury \ init_ais.sqf"; I'm putting in custom init of the heliparadrop script, but the script does not work. anyone have any idea how to A3 wounding script work with the heliparadrop script from http://lostvar.com/AISSP/AISSP.html ??
  22. hello guys, I'm trying to merge the Heli Paradrop script from http://lostvar.com/AISSP/AISSP.html with the A3 wounding System script. In A3 wonding system script I saw that all players and AI's have in their init "this setGroupID [" Alpha "];" is correct I put "this setGroupID [" Alpha "];" in custom init AISSP (Heli Paradrop)? I did it and reinforcement not work. Thank you.
  23. Argonauta

    AI Spawn Script Pack

    hello guys, I'm trying to merge the Heli Paradrop script from http://lostvar.com/AISSP/AISSP.html with the A3 wounding System script from https://forums.bistudio.com/topic/161291-a3-wounding-system/ . In A3 wonding system script I saw that all players and AI's have in their init "this setGroupID [" Alpha "];" is correct I put "this setGroupID [" Alpha "];" in custom init AISSP (Heli Paradrop)? I did it and reinforcement not work. Thank you.
  24. Argonauta

    AI Spawn Script Pack

    please if you can give me an example I'd love to.
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