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Argonauta

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About Argonauta

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  1. Hi folks, i'm using this script but I'm unable to do the AI heal me!! the AI heal the othes AI's but don't heal me . . what i doing wrong? In the init os my AI i put this: i put this in description.ext: and this in init.sqf:
  2. Argonauta

    Editing scripts

    where do i put the setVelocity? i'm trying and when the map pops up to select position i get stuck and can't close the map. I'm trying put like this: _supplyHeli setVelocity [20, 0, 0] ... is that correct? script:
  3. I'm editing a script where a heli drop a cargo. i want change heli to airplane, C130, but always after the plane drop the cargo, him always crash!! anyone can give me a idea?
  4. Anyone can explain me how can i do to change this script below, by soolie (https://forums.bistudio.com/topic/177299-customizable-supply-drop-release/), to work with this mod >> http://www.armaholic.com/page.php?id=28024 in this script i only changed the vehicle to "sab_C130_H_CSAT3", it sometimes works and sometimes don't. this Supply Drop consists of two scripts, one is already all right, I'm having trouble with this up to make the C130 drop the suply.
  5. Argonauta

    BMR Insurgency

    is there any way to make the enhanced movement mod works with this mission?
  6. this one https://forums.bistudio.com/topic/177299-customizable-supply-drop-release/
  7. I found a script that solve my probem ... Thx!!
  8. the problem is I want to find a way to make the AI teammates rearm with a box of ammunition by suply drop. I have a virtual arsenal, but the AI teamate can't rearm with it.
  9. Works with ammobox on the graund, but don't works with virtual supply drop. ammobox.sqf
  10. don't worked!! this too!! AmmoBox.sqf _crate = _crate select 0; while {alive _crate} do { clearMagazineCargo _crate; clearWeaponCargo _crate; clearItemCargoGlobal _crate; //---------------------------Weapon _crate addweaponcargoGlobal ["launch_NLAW_F", 1]; _crate addweaponcargoGlobal ["launch_B_Titan_short_F", 1]; _crate addweaponcargoGlobal ["srifle_DMR_01_F", 2]; _crate addweaponcargoGlobal ["srifle_EBR_F", 2];
  11. the ai teammate can rearm at VABox? is correct make a custom ammo box like this: crater init of virtual suply drop: nul = [] execVM "ammobox.sqf"; ammobox.sqf clearWeaponCargo _this; clearMagazineCargo _this; clearItemCargo _this; _this addweaponcargo ["launch_NLAW_F",1]; _this addweaponcargo ["launch_B_Titan_short_F",1]; _this addweaponcargo ["srifle_DMR_01_F",2]; _this addweaponcargo ["srifle_EBR_F",2];
  12. That's it, still had a "commandStop (unity player);" in this script ... now its all fine!! thx.
  13. I found this two in init of playable soldiers "doStop this; and commandStop (units player);" i removed them all and even so not worked. Whem i create an Ai teammate they still don't follow me.
  14. when I recruit Ai teammates, they appear in my group, but do not follow me when I move!! anyone can help me??
  15. the AI teammate dont desapear after past the time for healin, do i did anythink worng?
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