-
Content Count
261 -
Joined
-
Last visited
-
Medals
Everything posted by iV - Ghost
-
Client doesn't detect player leaving vehicle
iV - Ghost replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
I have something like this after the ACE3 update. Maybe it's your problem too? -
Random buildingPos in a random building
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This only filters out buildings with positions. -
CBA - Community Base Addons - ARMA 3
iV - Ghost replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having the same problems while using cba settings (import and I mean load too) in the editor. Usage with cba_settings.sqf works fine with the same exported code. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ATM we are playing with ace_medical_playerDamageThreshold = 12 and ace_medical_spontaneousWakeUpChance = 0.6. We don't have huge problems with the unconsciousness. Maybe give it a try. -
[RELEASE] Engima's Traffic Script
iV - Ghost replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script! Would be nice if we had an option for blacklist areas by using a marker. I'm using ALiVE and have placed different markers for each area. So I can't whitelist them. Only the marker for the greenzone is the same every time and could therefore be blacklisted. -
Hey @keeway, thanks for the fixed version. But I have some issues: 1. Key: If I'm using the kile467.bikey the mod is listed under the forbidden mods. And if I'm using the badbenson.bikey the players can use the original version and some are sitting in the air. Would be nice if we can force to use the fixed version only. 2. Settings: I have no Settings or Keys available in Optionen/Erweiterungen/Enhanced Movement (ACEX Fix).
-
Sitting is a feature from ACEX. But there are still some problems if you use ACEX with Enhanced Movement. If you are using both you will sitting 1m obove the chair.
-
I'm looking for the faction class names from the new russian spetsnaz from the Contact DLC but cannot find. Anybody here who can help me?
-
OK have found. Sorry "OPF_R_F"
-
Task Framework Tested without Mods. Same issue. Using the follow code: But if I use localize. It works but I have no Task icon on the map.
-
Task Framework Is it possible that the automatic translation in the task framework has stopped working since the update? My tasks are not translated anymore. I'm only see the placeholders in the new map view. And their is no description and no diary, etc in the map (left side). And I have no task icons anymore. STR_iV_TaskTitle_Decontamination
-
(SMA) Specialist Military Arms
iV - Ghost replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @jarrad96, will SMA get updated after the Contact release? -
Yes I know. The hope is, as you know, the last one who dies. 😭
-
Hey, please fix the "sitting in air" problem with ACEX. You have fixed it long time ago but now it is back. We would like to use both mods without sitting in air. Best regards
-
Delete task from array
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For information: My workaround doesn't work because BIS_fnc_taskCompleted return false for open task and deleted tasks too. It does not work to counteract existing tasks with completed ones. I have created a ticket. -
I'm trying to delete a subtask from a parenttask by using BIS_fnc_deleteTask. The task in the interface (map -> tasks) getting deleted but if I'm using ... _parentTask call BIS_fnc_taskChildren; ...my deleted subtask is still listed in the array. How can I delete them from this array too?
-
Delete task from array
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK thanks for help. Tomorrow I will create a ticket. I had thought of it too. But I was not sure if it had to be that way for some reason. If it is not possible, I will try another workaround without deleting from array. I'll try to count the true's after using BIS_fnc_taskCompleted. And if the count true's == 1 I will delete _childTask & _parentTask. If not I only delete the _childTask. Could work. But it is not my first choice -
"Sitting in air" with ACEX and Enhanced Movement together is back for a while. Will this be fixed? We would like to use both mods (Enhanced movement and ACEX) again.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
REQUEST | ViewDistance Is it possible to add an option for setting the viewDistance for UAV's seperatly? The problem is that drones seem to be handled as a ground unit rather than an aircraft, and we've reduced the viewDistance for them for a better performance. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ulfgaar: Sometimes not all xxx.dll's are loaded so I have to restart my game. Maybe the same problem? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unconscious: Is it possible to pendig of ace_medical_enableUnconsciousnessAI from the caliber and the hitbox (_selection)? For now our snipers are really frustated because every hit ends in unconsciousness. -
waitUntil all childTasks are completed
iV - Ghost posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can I waitUntil all childTasks are completed? private _childTask = _parentTask call BIS_fnc_taskChildren; ... -
waitUntil all childTasks are completed
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This seems to be the right way. Thx a lot for help. -
waitUntil all childTasks are completed
iV - Ghost replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The problem is that completed tasks will not deleted from a parentTask. I have tried with BIS_fnc_taskCompleted but can't find the right way. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
iV - Ghost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dragging/Carrying Framework: If you want to stop carrying the chairs, you can do that with the following code called by the init.sqf: init.sqf execVM "scripts\StopCarrying.sqf"; StopCarrying.sqf // VARIABLES private _chairTypes = [ "Land_CampingChair_V2_F", "Land_CampingChair_V2_white_F", "Land_OfficeChair_01_F", "Land_ChairWood_F", "Land_CampingChair_V1_F", "Land_RattanChair_01_F", "Land_ChairPlastic_F" ]; // FIND ALL CHAIRS ON MAP private _halfMap = worldSize / 2; private _pos = [_halfMap, _halfMap]; private _radius = worldSize / 1.5; private _allChairs = nearestObjects [_pos, _chairTypes, _radius]; // SLEEP sleep 3; // DISABLE CARRY { [_x, false, [0, 0, 0], 0] call ace_dragging_fnc_setCarryable; } forEach _allChairs;