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maccrawinthejaw

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Everything posted by maccrawinthejaw

  1. maccrawinthejaw

    [Release] Liberation RX

    Also, I might be missing something - is there an option to disable the initial limited amount (as in variety, not quantity) of troops one is able to enlist at the start of the game? Vanilla Liberation has all infantry units and most vehicles unlocked from the get-go and I'm quite fond of that system rather than having to unlock automatic rifleman, marksmen, etc. Another question too - can the commander enter High Command to give orders to squads? How does that work?
  2. maccrawinthejaw

    [Release] Liberation RX

    First glance, this mission seems pretty cool, but I have a small complaint: I'm trying out the Tanoa version (can't comment on other maps), and every single time I spawned on the FOB (brand new save), it spawned me up about 50 feet in the air and I would fall to my death. It took quickly entering Zeus mode and teleporting to the ground before I had a fatal encounter with gravity to save me from a fourth consecutive death. Is there anything that can be done to fix that or is that a problem on my end (and if so, what's the trick to fixing it)?
  3. Earlier this month I set up a dedicated modded server using the wiki and a certain video tutorial (which I can link if that's a necessary puzzle piece) to help guide me through it. It worked and ran like a dream in the weeks leading up to the most recent update to the server files (or whatever it was - I still have no idea). Running it on my client, I wasn't able to see it in the launcher or game-side server browsers, but I could direct connect to it and my friends could either join it through the in-game server browser or join me through Steam. Happy times. Now, however, when I run the batch file to launch the server, it initially loads up and displays the same information it always did, but after loading up, neither myself nor my friends can see the server or direct connect to it from either the launcher or the server browser. I have no idea what's going on and why we can't connect to it, or how to fix it. The port rules I made on both my firewall and router are still there and I got them right on the first go (because we were able to connect and play together multiple times over the course of the month). The server has mods, but I'm not sure if those all need to be manually updated or if there's a way to just update them all at once (getting them in was a pain in the ass so I hope it isn't this). I'm of the belief that something needs to be updated to the current build version, but I'm not sure what and how if that's even the case. Alternatively, I don't know if it's possible for a port to be shut, but if it is, I don't know how to tell and how to open it up again. I don't know if anybody else is having this problem, but if so, please don't comment with "I want to know too" or "same" unless you have an answer as to how to solve it; I want to know if there's a fix to this. Here's a Pastebin log from one of my server launches post-update if that helps: https://pastebin.com/89cDxpnn
  4. Where do I do that? The batch file or in the .cfg, or something else?
  5. maccrawinthejaw

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    Uh, yes they can. Not only was it explained in a fair amount of depth in an update's log posted publicly by a developer/community manager, but the Arma fandom wiki (won't post the link) outright says, and I quote: Meaning that (and I have tested this personally) MX rifles and their magazines can be mixed and matched. You could have a khaki-colored MX SW magazine loaded in a black MXC if you wanted (for whatever reason) or needed to. They also increased the MX SW's firing rate to give it an advantage over the other MX variants (for example, you could have an LMG-grenade launcher combo if you threw a 100-round magazine on the MX 3GL) since it used to be the only version capable of loading the 100-rounders. And my point with FRAG-12 is entirely relevant, because in the case of Contact, it isn't a full-length shotgun; it's an underbarrel breaching shotgun, and only a complete idiot would load high explosive shells into a weapon designed to blow the locks off of doors and to breach into a room and blast guys in close quarters. I'm pretty sure it'd be a war crime or something to shoot a guy with an explosive shell point blank, too.
  6. maccrawinthejaw

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    The MX SW magazines are dimensionally different than the Promet's magazine well (from what I can tell), but considering that apparently it was CBA that made it to where you can load Katiba magazines into the MX rifles, perhaps they'll have it where MX mags can load into the Promet and vice-versa. FRAG-12 is needless overkill on anything shy of an AA-12 or any automatic shotgun in a rifle configuration (the Saiga 12/20 and USAS-12 being two other examples). When you look at how short the Six12 is and consider that it's meant for door breaching and room clearing in close quarters, you're just as likely to kill yourself as you are the enemy. It's totally pointless.
  7. maccrawinthejaw

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    PSZ team? Is that on Steam? And how good are we talking quality-wise (screenshots?)?
  8. maccrawinthejaw

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    Which is exactly what people are doing right now, complaining that the K is missing. I'm okay with the B but the K has more modularity. I agree though, NATO lacks bullpup weapons while all branches of CSAT and (to a lesser extent) the AAF and the FIA make liberal use of them. I just wish there were more modders making new weapons on a regular basis, the MSBS-K being one of them.
  9. maccrawinthejaw

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    You're absolutely right about this. The LDF is quite possibly the weakest faction that isn't a guerrilla force like the Syndikat, FIA or looters. They lack tanks (and when your most heavily armored vehicle is a freakin' MORA, you have problems), vehicles with ATGMs (if their Moras had ATGMs, that might help them out and give them a bit more of a chance against hostile forces), and heavy air support (CAS jets or dedicated gunships a la the Blackfoot and Kajman). The LDF, while cool in concept and appearance, is hardly a force to be reckoned with, and they need some serious firepower. When the AAF, a faction hated both in the Armaverse and by a lot of players, is overall better equipped than a NATO country, something's gone terribly wrong.
  10. maccrawinthejaw

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    "Added: Contact to the DLC section Added: PLAY CONTACT button in case it is owned and installed" That's what DnA wrote in the change log, so you can install it. I'm just curious what the function of it is.
  11. maccrawinthejaw

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    How do you install Contact? Each time I open the launcher and click Install, it just has 0% - 0.0/0.0 MB for a few seconds at the bottom of the launcher and then it just stops completely. Do you have to be on Dev Branch still, or do you need to opt out of Dev Branch to do it?
  12. maccrawinthejaw

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    I mean, if they had both, that'd be pretty slick, where the MSBS-B could've been the compact version for vehicle crews and officers and stuff, and the MSBS-K would be your standard-issue rifle (and if I'm not mistaken, it comes in different configurations akin to the MX). At any rate, I'm glad we have a new NATO rifle that isn't an MX (though I do love the MX, I like new weapons even more).
  13. maccrawinthejaw

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    Evidently you haven't seen the Croatian VHS-2. Whether or not it's been stated, it's very obvious that while the Promet is based on the MSBS-B, the carry handle scope is based on the VHS-2's carry handle scope and they just combined the two. The VHS-2's scope is built in on some variants but it does exist and the Croatian Army makes full use of it, so yeah, it and the Promet aren't out of place at all.
  14. maccrawinthejaw

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    Well said and well organized. Whether this belongs in this thread or not, I don't know, but these improvements would be more than welcome.
  15. maccrawinthejaw

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    Yeah, I pointed this out before, though for some reason I was having the issue with other Promet variants, if memory serves.
  16. maccrawinthejaw

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    Well, like XOSPECTRE said, it's an act of convenience for mission makers. I don't know if it's being used in the campaign or not though.
  17. maccrawinthejaw

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    I noticed a typo in one of the Livonia loading screen tips: Where it says "The highly militarized Nadbor Region is part of Andrzejow, one of Livnonia's three administrative divisions", it should say "The highly militarized Nadbor Region is part of Andrzejow, one of Livonia's (there was an extra "N" in front of the "O" in "Livonia") three administrative divisions".
  18. maccrawinthejaw

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    So is the LDF going to have any tanks (like the Kuma) or jets? Barring their helicopters' rockets and the Zamak MLRS, their vehicles have no anti-vehicle capabilities (if the Mora had ATGMs, that might help), and when their most heavily armored vehicle is the Mora, therein lies a serious problem. Will the Warlords scenario for Livonia have terrain-appropriate factions? I know the point was brought up before, but my question is will it be changed or are we permanently stuck with NATO and CSAT duking it out over AAF territory? Also, assuming that it's not final and that we'll get woodland NATO over Mediterranean NATO, and presumably LDF over AAF, who will stand in for Med. CSAT? Pacific CSAT or Spetsnaz? Also, I have two Imgur screenshot links (with captions here in the comment) of two issues I've noticed: https://imgur.com/LIitwn4 (Random Promet floating in IFV) https://imgur.com/5h9Wf2D (Glitched Promet PMS sight - this applies to all Promet models, with all colors on both the scopes and the rifles)
  19. maccrawinthejaw

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    When placing an LDF Pathfinder unit in the Editor (or with Zeus), they spawn with no weapons but they keep their ammunition and one explosive charge.
  20. maccrawinthejaw

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    Hey, I wouldn't say no to a professionally designed and extensive multi-level co-op campaign whereas most of the co-op missions that aren't CTI modes (CTI is literally ALL I play save for the occasional campaign or Ravage [back in the day]) are just quick one-and-done campaigns. More often than not, they lack quality voice acting or voice acting at all, where the goal is just "blow up the explosives cache" or "take out a town full of terrorists and assassinate their commanding officer". So yeah, I'm game for BIS campaigns or campaigns from folks like the person(s) who made Callsign Minotaur that can be played cooperatively. "Apex campaign mistake"? No idea what you're talking about; I actually enjoy Apex and I consider no part of it to be a mistake (what's the mistake you're referring to, and I'll take any answer but a no-effort "the whole thing. lololololol 1337".). When I actually have people to play it with it's great fun.
  21. maccrawinthejaw

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    What I don't get is that you don't fire the rifle and the shotgun simultaneously, and when the shotgun isn't suppressed, the muzzle flash works just fine and dandy. I know squat about programming, let alone in the engine used in Arma 3, so this is beyond me. Also, about the Bergens, were you planning on throwing LDF/Woodland NATO/Spetsnaz camouflage on those, by chance?
  22. maccrawinthejaw

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    I'm going off of the stats in the VA, which state that the Modular Carrier GL Rig's explosive resistance is the exact same as the other LDF vests. On top of that, it has less than half of NATO's version despite the fact that they both cover the same regions of the body.
  23. maccrawinthejaw

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    Three things: The Promet SG's underbarrel shotgun doesn't have any muzzle flashes when there's a suppressor on the rifle, even though there isn't one on the shotgun's barrel. This is in both 1st and 3rd person views. The LDF's Modular Carrier GL Rig is supposed to be a heavier EOD-style vest (with added bullet resistance) in the same vein as NATO's Carrier GL Rig, yes? If so, it's way too weak to do its job effectively, because it has the EXACT same stats as the Modular Carrier Lite and Modular Carrier Rig (the two of those also have the exact same stats even though the former has "Lite" in the name, which would mislead players into thinking it would be lighter in weight), barring an increased weight. Not sure if this was an oversight or not, but that's something I noticed. This is something that might've been either an oversight or intentional (I'm not sure which), but were the LDF, Woodland NATO and/or Russian Spetsnaz supposed to get their own Bergens (yes, I know they're from Apex, but so is the AK-12 and GL variant) to match their respective camouflage patterns?
  24. maccrawinthejaw

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    I agree, they are sort of blurry. Is that a Hex pattern? It seems a little too CSAT for the Spetsnaz.
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