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vafana

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Posts posted by vafana


  1. 9 hours ago, major-stiffy said:

    Also, after unpacking the hideout the campfire is way in the air. Ryd fixed this in one of his recent updates so maybe you didn't start with the current update to port Tanoa.

     

    It is possible that the "fix" appeared after I did the update, I really don't remember...

     


  2. 23 minutes ago, UK_Apollo said:

    I've played the Altis mission for about 20 minutes and no errors.

    Were you continuing to play from a saved game? If so, try from mission start and see if it's ok.

    Every time I tried with a fresh start, now I understand that there is something wrong in my settings, I will try to delete all the mission saves, mission and 3CB mod and then ''reinstall'' them. I'll sort out somehow, because I love 3CB mod. Thank you once again for help.


  3. Thanks for the prompt response. It's strange, because I've only loaded CBA and 3CB Baf Weapons and ''Pilgrimage'' does not use anything from RHS, and the error only occurs when I load 3CB BAF Weapons.

    I tried a simple mission from the editor and the error does not appear; I tried instead of 3CB to load another weapon mode (R3F Armes) and there is no error.

    Anyway, thanks a lot for the reply.

     


  4. 1 hour ago, lifetap said:

     

    Could you check if you get the error when loading only 3CB mods with CBA. 

     

     

     

     OK, I did this and it looks like I'm getting a similar error, probably something with ammunition:

     

    No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green'.

     


  5. 22 hours ago, Rydygier said:

    I'm about to update Credits. I wish to honor all most active and/or helpful Pilgrims

     

    Thank you for this Rydygier, it's an honor for me ; and thanks for ''Pilgimage'', for me the best dynamic scenario in ArmA history.

    {I would like to update the port for Tanoa and Chernarus RHS but for the time being I have no time at all ...:sad:}


  6. @rsoftokz

     

    I played for a while Taunus version, I've had no crash just some freezes. It's a huge map and this is why the enemies are rare, but I think this is not a problem considering that the map itself is already very  performance demanding.

    Regarding the issue mentioned by @alky_lee, it is possible that somewhere to be forgotten changing the name RYD_JR_boat with RYD_JR_car, perhaps the vehicle itself in the editor (is just an opinion, maybe it's something else).

    I really like Taunus map, but poor performance it spoil for me the joy of playing...

     

    Anyway, today I had some free time, and I managed to port Pilgrimage on the United Sahrani map, and discovered that it is quite suitable, I like it.  If you want to try, I will put a link in my signature, you can modify it as you wish or release it, I ported with great pleasure, because I like @Rydygier's work.

    • Like 2

  7. Great job @rsoftokz!:thumb:

     It is only a test version, I think some things need to be adjusted, such as "Strongholds" positions even "checkpoints" and other things that will occur on the way; I'm glad that you released for testing. 

    I tested it briefly two months ago, I will try it again today. 

     

    I like this idea, in my opinion would not alter the original story:

     

    16 hours ago, rsoftokz said:

    brother's body to be found and vehicle needed as usual, but once you have the body, you'll need to go to a random exflitration point you'll have to find.

     

    16 hours ago, rsoftokz said:

    you have to ask for surrenders for a secured exfiltration point (leak in defense lines where you might cross the border)

     

    but several new additions to the story is a refresh and increase the "replayability".

     


  8. On 07.03.2017 at 8:23 PM, pvt. partz said:

    Hey Ryd.

    If Solilo  granted you permission would you be willing to create a pilgrimage game spawn for the terrain of Taunus? If so, I would be more than happy to Place holy places and other necessary data for the map to be complete for a pilgrimage version of Taunus

    I ported on Taunus a test version with the help of @rsoftokz, Taunus map is very "performance hungry", but in principle it works. I replaced the boat with a quadbike and start positions are in some roads ends on the map edge, I think there should be some adjustments and updated to version 1.95, but for now .... I have no time ...

    and I would be very happy to see a Pilgrimage Taunus version by Rydygier, would have that "original touch".:thumbsup:

     

    • Like 2

  9. 13 hours ago, supercereal4 said:

    Not sure if anyone else is having this problem, but I've had it since 64bit day 1. I get massive FPS drop while driving/riding in vehicles in 1st person. 3rd person is fine, and I get a general performance increase in everything else over 32 bit, except 1st person vehicles, which makes the game unplayable. Its also accompanied by this static sound coming out of my headphones. it almost feels like a memory leak. I'm running AMD FX-8320, GTX770, 16GB DDR3, Win10 x64

     

    Same problem for me, I managed to "fix" this by changing the number of audio channels, from 8 channels into 4 or 2. (if you have a sound card or such settings for headphones)

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