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GontomElmidex

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About GontomElmidex

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  1. GontomElmidex

    [WIP] Terrain "X-Cam-Taunus"

    Looks great. Superb job so far :)
  2. I tried to re-download a 300MB mod now, to check. It had only 1 active connection regardless of setting, and the CPU usage stayed at 23-28% this time. I don't recall how many active connections I had yesterday, but it was set to 5 in the settings.
  3. Hi I've just barely used this program, but it appears very useful and functional, kudos for that. I've run into one odd thing, however. If I limit the download speed, the CPU usage for the Java application skyrockets to around 75-80% usage on a 6700k stock clock. Turning the limt back to 0, the CPU usage stays around 0,5%. Does the CPU have to work in order to maintain a limited download speed? The speed fluctuates a lot as well whilst limited, but without restrictions it's more or less stable. This just made me a little curious. Thanks for creating the program :)
  4. GontomElmidex

    (SMA) Specialist Military Arms

    Hi Really appreciating this mod, especially the HK models, paired with a flip sight and laser/light combo :3 (Edit: I'll read some of the previous posts too, sorry if I keep grinding the same issues) I do have two issues though, which I hope someone can enlighten me with, or better yet help solve. I want to create some custom units and for that I also create some weapon classes that include optics, pointers, suppressors and bipods. I run into an issue when I create these for at least the HK416. I use the correct class and correct classname, but for it to work in-game, I must assign these to an incorrect slot. And this I figured out by chance, I had mistakenly left "pointerslot" for the optics, but it worked. Can a mod interfere with this, or could I have made an error in my config? The HLC G3s in this config seem to work as expected. class LinkedItemsOptic { slot = "PointerSlot"; item = "sma_spitfire_03_rds_low_black"; }; class LinkedItemsUnder { slot = "MuzzleSlot"; item = "SMA_Gripod_01"; }; While this works, I intend to add a pointer and a suppressor too, but switching around the two remaining slots doesn't yield any result. I just vaguely know what I'm doing, so I might have made an obvious error. The second issue I seem to have is that I drop frames when emptying a magazine full auto, generally dropping around 15-20 fps (like from 40->25, vanilla weapons 40->35) . I was puzzled at first as to why. After some trial and error, and being so rude as to poke around in the files, it seems to be related to the firing sounds for some odd reason. However, the processor is old and the hard drive seems to struggle, so either might affect this perhaps? I am just curious if anyone has had the same experience. Thanks for any replies and insight.
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