hieve
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1. yeah this would be possible, but i just can use 2d editor in my case and this was my emergency plan to write down all house sizes(or set sized triggers) 2. THANKS! i read so many of these wiki articles but couldn't find any help in these but there is really one where is in building is described! https://community.bistudio.com/wiki/lineIntersectsSurfaces thx to killzone kid , he wrote a example for inhouse check!! KK_fnc_inHouse = { lineIntersectsSurfaces [ getPosWorld _this, getPosWorld _this vectorAdd [0, 0, 50], _this, objNull, true, 1, "GEOM", "NONE" ] select 0 params ["","","","_house"]; if (_house isKindOf "House") exitWith {true}; false }; onEachFrame {hintSilent str (player call KK_fnc_inHouse)};
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outdated function?/Wiki entry
hieve replied to hieve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ah! so its more a visual reveal instead of getting info what is on the cursorTarget!? -
hello there, I am currently trying with cursorTargets/objects and found this: https://community.bistudio.com/wiki/reveal Example 2: player reveal cursorTarget; //player receives information about the object below its cursor seems not to work anymore, i get no error, but also no value here?
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Poseidon: advanced text editor for Scripts & Configs
hieve replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
you ever thought about adding something like this nativ to the Arma editor? would love to have some editor ingame where i can read alot of code easily, write alot code easily and more over copy code which is not just one long line... -
hieve started following New Command cursorObject not working as intended and Getting Real Size of a Building/Object
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Hello there, I am currently trying to get a function which can say if someone is in a building(in a object) i have tried using bis_fnc_insideArea and filling it with values calculated by Boundingbox/boundingboxreal. the problem here is that these both are working, but on some objects even real boxes are like 5 meters from its wall... using(http://killzonekid.com/arma-3-bounding-box-utility/ ) (green one is real , blue normal) Is there any way to get better values or is there already a inside function which im just not seeing?! the problematic with these inaccurate values is when I do something like climbing if a players near to a wall, he will be able to climb too far away)
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New Command cursorObject not working as intended
hieve replied to Senfo's topic in ARMA 3 - TROUBLESHOOTING
no for real - I use cursorTarget, or better say Exile uses it. and it works pretty seamless on different kind of objects, like houses, hbarriers, etc. I just came across the difficulty to do the same with fences, walls and stuff that like dscha said has no config entry. but your changes made it more clearly! i can use now like _model = getModelInfo cursorObject select 0; hint str _model and got the thing i want :) tested snippet: _model = getModelInfo cursorObject select 0; _Target = "cinderblocks_f.p3d"; if(_Target == _model) then { hint str "yeah"} But... for some reason i can't do on TerrainObjects cursorObject addAction ["cTerrain", hint str "1"] while on createdVehicles cursorTarget addAction ["cTVeh", hint str "2"] cursorObject addAction ["cTObj", hint str "3"] works -
New Command cursorObject not working as intended
hieve replied to Senfo's topic in ARMA 3 - TROUBLESHOOTING
ah nice thx! gotta try this later when im at home but why does bi wiki say then i can go and make typeof cursorObject i thought cursorObject got introduced to make a handle for terrainobjects?! i mean for everything except terrainobjects i could use cursorTarget lets say i want a house i could go and make _target = cursorObject (Or use here cursorTarget, doesnt matter);_cin = "Land_u_Addon_02_V1_F";if(_target isKindOf _cin) then { hint str "got it"} and this will work.. what you are doing is something like splitting strings if i got it correct? is there also any way to add a config entry manually? cause I got the target = cursorObject fixed in a piece of code(using here exile framework) -
New Command cursorObject not working as intended
hieve replied to Senfo's topic in ARMA 3 - TROUBLESHOOTING
ok.. but howto check if a object is like the cursorobject then? i got something like target = "Land_Cinderblocks_F" and now i want something like if (target == cursorObject) ...addaction .."take it"...and then spawn some cinderblocks on playerspos this is working for objects like houses etc that are already accessible via cursorTarget, there i get the class back even with cursorObject but i just dont get any class back when using cursorobject on this -
New Command cursorObject not working as intended
hieve replied to Senfo's topic in ARMA 3 - TROUBLESHOOTING
gotta pick this up here... bi wiki says: hint typeof cursorObject; but it does not return a class for objects like for example cinderblocks_f (terrain objects) its working for things that can be already accessed via cursorTarget, but for those who have null object at cursorTarget, its not return anything here. -
Any way to get this to work? Singleplayer: Having the same issue as described before, DSS Logo is not disappearing but you can hear footsteps etc. Multiplayer: Seems not to load any of the modules - no loading loot , etc. , Tried Steam Version and Armaholic Version. Same problem. OT: I had once a script that should black out and black in the screen - it worked with a rate of 75% - script was correct but sometimes it didnt black in...