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Everything posted by Blackheart_Six
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large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I recommend you don't edit the mission.sqm. Do everything from the eden editor if possible for anything being written to the mission.sqm. The editor will add/subtract correct "item" numbers, and classes. You can corrupt the mission.sqm very quickly, and destroy your whole mission. EXPERIENCE! Add your code to the init field of the flag pole, or create a recruitment center using a cargo house. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Sorry Roy, first thing that popped into my head was, Jethro Tull's Aqualung...LOL Looks good, THANKS for the Vid! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
RecruitMP is not available yet. So anything to do with that in PO4 is inop. I am not sure how a 3rd party script effects PO4. This aspect of the mission and game is tricky because of the revive, and respawn implications. I would do a test mission to implement the 3rd party script. Or use the scripts demo mission. Figure out how it works, then bring it in to PO4, and test. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Let me look at that. I am just now getting back into PO4. Setting up a base at the moment. As far as I know, zeus should be nothing more than dropping the game master module on the map. Put a name, in the variable name of the unit you want to be zeus. Then add that name to the owner in the game master module. Testing locally, zeus is working. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Good glad to hear..... Hopefully we'll see a fixed up reviveMP function soon. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Z3Z class CfgFunctions { #include "mpsf\cfgFunctions.hpp" #include "AIS\cfgFunctions.hpp" }; #include "AIS\Effects\BarDlg.hpp" Tips: I put all my #include statements that are NOT inside a class together at the top of the description.ext. Any time you add a script that needs a duplicate class, like cfgFunctions, just copy everything between the brackets {}. -
If BI is not going to move forward with a proper Units site, and integrate with events and other features, at the very least convert it to a squad.xml hosting site, and host unit patches. IMHO... With steam group site available, it is a duplication of work. Steam groups offers everything needed to host a unit with the exception of the patch/squad.xml hosting. Here is an idea, and I don't know if possible, but why not pull the patch from the steam group page?
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large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi Nikopol, No apologies for your language. I'm American, and don't speak English that well. Any who.... in regards to the reviveMP issue. Actually this is a known bug well before tanks DLC. I am surprised you just now saw it. Roy is aware of it in the feedback site. It is a killer bug, and hence I won't use reviveMP until it gets fixed. I found this revive system. Works pretty well from what I've seen. To disable Patrol Ops 4 Revive System: 1. Edit description.ext. respawnTemplates[] = {"ReviveMP","RespawnMP"}; //REMOVE "ReviveMP" 2. Edit the root configuration.hpp. class CfgReviveMP { enabled = 1; //SET TO ZERO 3. Edit MPSF/params/param_reviviemp.hpp class ParamReviveMPenable { title = "Revive MP"; values[] = {0,1}; default = 1; // SET TO ZERO texts[] = {"Disabled","Enabled"}; }; -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
FYI..... There is a bug where you start the mission, and you don't have an action menu. The work around is to press esc, enter spectator mode, and then exit. The action menu will return. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@Nikopol,Edit the mission, and group as you see fit. There is nothing special about the units on the map. I create all new units in my missions. You must be logged in as "Admin" on the server to access the mission operations center. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@baton1990, Not sure on making specific areas where civilians won't spawn in Patrol Ops 4. I would have to dig into the code. There is a function being used to create the numbers based on building density, and location places, like city, village, town. The file is fn_civilianPopulation.sqf. As for adding a specific position for the intro camera, you must edit the initPlayerLocal.sqf file, line 35. [14309.4,17417.9,3] are the x,y,z coordinates of the camera. @flyingcoyotus, to remove grass..... In the editor, search for grasscutter object. Place it down where you want to remove grass. It doesn't remove bushes though. As for entering a vehicle, you enter it the same as always. There is no special entry required with the depot, so not sure why you can't enter a vehicle. @roy86 Hi Roy, Long time no hear. Hope the new job is going well. Sounds like it's keeping ya hopping. Close to final? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Channel Invite -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@otarius-big, I would recommend you hold off on any mission creation, add-ons, or customizations. First, this is only a beta mission and under lying framework. There are still a few issues with it. And any thing you create now, may change with a new release. From what I understand, there will be a stand alone framework that will be conducive to building missions with add-ons like rhsusaf. When? I don't know. There is Patrol Operations 4, and then there is the A3 Mission Framework. Reworking PO4 may cause issues, and create more problems. Here are 2 links that have the latest information. A3 Mission Framework by Roy86 Patrol Operations by Roy86 Additional information can also be found on the discord channel. As I said before, you have to edit the cfgFactions file to change units. See my answer to your previous post. Open the file, and read it. It's pretty self explanatory. You just need the class names of the units you want to change. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@otarius-big Edit the file "cfgFactions.hpp" in the MPSF/configuration directory to set up your factions. Beware, If you change any of the class names, you will break the code in the framework. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Ok....ummmm some stupid questions that have to be asked. 1. Is this a modified version of PO4? 2. If yes to 1, have you tried to upload a unmodified version, and test? 3. Just to clarify, when you say "Nothing shows up to access it", you mean the addAction is missing from the menu, and no icon appears to press the space bar? Some stuff to do, if you haven't already..... Copy the code from the screen, or computer object, log in as admin, and run the code from the debug window. Try Local first, then Global. See if it works or gives an error. Check your logs also, there may be an error your not seeing. Turn on debug in the mission. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Are you logged in as "Admin" in game? #login? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@WastedMike_ I am going to assume mission operations area is the task area..... I would start with the event framework. You could reference "B_Soldier_SL_F" instead of the player, and call the task. ["op_3_secureFactory","B_Soldier_SL_F",0] call MPSF_fnc_triggerEventHandler; There maybe a Task Function like MPSF_fnc_TaskAssign, but I don't see any documentation on it. It would be used in conjunction with an eventHandler. ["PO4_onHighFive_EH","onHighFive",{ _this call My_Fnc_function }] call MPSF_fnc_addEventHandler; We need to see the final framework, and product. Additionally there may be task propagation in Squad Manager Mod. IDK. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
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large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Patrol Ops 3 or 4? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Yes you can change the time of the respawn, in the root configuration.hpp file. respawnTimer = 120; -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
@FidoTheGod, Try here. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Jnr, I think this is being addressed. It was one of those damned if you do, damned if you don't things. I don't really use aircraft and the depot. Isn't there some parameters(Tab) that can restrict the list? Something, like "Use only compatible systems"? -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi Bungy, In regards to view distance. The closed beta had view distance settings built into the UI. They are turned off right now due to Squad Mod not being released. A couple of work arounds..... Log in as admin, and in the debug console run "setViewDistance xxxxx", execute it. Or you can add CH View Distance script. As for the Virtual Armory being available on vehicles, this is from the discord channel.... Copy the line of code from the virtual armory logic, and place it in the brackets {/MyCodeHere/}. See if that works. -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
I hope santa claus brings a updated patrol ops to all the bad Girls and boys! -
large [SP/MP][COOP] Patrol Operations - Official Thread
Blackheart_Six replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi Life, Try this and let me know if it works. It has not been tested. The price for unlawful carnal knowledge. :-) 1. Find the file fn_operations.sqf in MPSF\functions\Mission directory. Line 660: ["PO4_Operation_onIntelCreateOp_EH","onIntelCreateOp",{ if ([player] call MPSF_fnc_isAdmin) then { ["MPSF_oncreateIntelOperation"] call BIS_fnc_showNotification; }; }] call MPSF_fnc_addEventHandler; Change it to: ["PO4_Operation_onIntelCreateOp_EH","onIntelCreateOp",{ if ([player] call MPSF_fnc_isAdmin)|| if (player isEqualTo "B_Soldier_TL_F") then { ["MPSF_oncreateIntelOperation"] call BIS_fnc_showNotification; }; }] call MPSF_fnc_addEventHandler; The syntax may be incorrect. BACK UP YOUR FILE or know what you change.