Jump to content

Mcnab.D

Member
  • Content Count

    50
  • Joined

  • Last visited

  • Medals

Everything posted by Mcnab.D

  1. Mcnab.D

    3CB BAF Equipment

    Could i make a suggestion to the current backpacks that you have. Due to the improvement of ACRE2 recently would you be implementing these radios into your backpacks to supplement the existing TFAR ones. ? Great work fellas on your work so far, i hope you realise how many british folk you keep smiling over a cuppa with each new release.
  2. Mcnab.D

    United States Air Force( 2015)

    Hello SGT Fuller. I came across a video you posted about the WIP F35-B = And was wondering due to the amount of different countries that have been involved and will be purchasing this aircraft, would you release it as a stand-alone mod so people from these countries can implement into their Mod Packs for their Milsim Communities. https://en.wikipedia.org/wiki/Lockheed_Martin_F-35_Lightning_II_procurement#Level_2_partners Love the animations that you have done by the way.
  3. i can see them in the editor but i am unable to place them in zeus, also ams is constantly on as all you need to do is come to a stop and it the option appears without placing the missile rack. see screenshot with zeus,
  4. unable to select the GR7 or GR9
  5. Looking forward to putting this through its paces. Thank you firewill. And yes i totally agree regarding the STOVL / VTOL. I just wish we had one of these https://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/HMS_Ark_Royal_(R07).jpg/1200px-HMS_Ark_Royal_(R07).jpg
  6. thank you. i will take a look, its much appreciated. Cheers.
  7. Suggestion for the GR7 and the GR9. would it be possible to make them fully VTOL so certain communities can use the vanilla carrier as an lhd as there is no working standalone version of an lhd currently ?
  8. Mcnab.D

    ATLAS Mod: LHD Plus

    unable to taxi. even the vanilla helicopters explode whilst doing so. so makes it unuseable in its present state. and spawning objects on the deck they immediately think there in the air so there all spooled up even without crew. As you say lots of little fixes to work around but not implemented within the mod itself. Which is a shame.
  9. Mcnab.D

    ATLAS Mod: LHD Plus

    Does anybody know if anyone is working on this standalone version of the LHD. And no i do not want to download cup to have x,amount of gigs of items that i have no intention of using as they will never be used in the unit i am in. God bless Firewill and his STANDALONE versions.
  10. Sorry about that. Try this link = https://www.dropbox.com/s/3vbqwf0pkp9q7ws/20180222214112_1.jpg?dl=0
  11. Looking forward to putting this through its paces when its released. just a suggestion to the hud. would it be possible say when you actually in the camera mode that you can display the 6 digit grid in the display somehow. as this will give a huge advantage when doing I.S.T.A.R. And would give pilots an extra task when flying with a community. for an example see below. now not saying it has to be exactly like this but this is just proof of concept that it can be done. Keep up good work.
  12. Mcnab.D

    3CB BAF Vehicles

    Hello guys, appreciate all the hard work you fellas are putting into the mod and was wondering if there is any future plans to implement a wildcat along the terms of a more relistic light CAS version as in this link and picture. https://en.wikipedia.org/wiki/AgustaWestland_AW159_Wildcat#/media/File:AAC_Wildcat_Mk1_MOD_45162204.jpg https://m.facebook.com/story.php?story_fbid=10159298388375615&id=318319690614
  13. Mcnab.D

    3CB BAF Vehicles

    Just a heads up but you may be able to see what RHS have done with the apcahe since the release of the jets DLC. Looks like they have implemented camera stabilisation and a few other tweaks. It may or may not be able to help you guys out.
  14. Mcnab.D

    3CB BAF Vehicles

    Hello Fellas. Just reporting an issue i am having with AH-1. it spawns in with no ammo for the cannon. Have tried rearming from the 3cb rearming module but that did not work either. Any advice on this will be appreciated. Thank you.
  15. Mcnab.D

    Arma 2 AV-8B Harrier II Port

    Hello Mr Chairborne. i was wondering if you will be supporting this mod anymore as i would like to just download this as a single mod rather than downloading gigs of data that i probably wouldnt use. Thank you.
  16. Mcnab.D

    Boeing CH-47F V1.17

    Unfortunately we dont fly using BFM as there are certain circumstances when you need to be able to roll down a runway due to a type of damage to the aircraft. But as stated above the error is easily repeated and hope that this may be looked into. Thank you.
  17. Mcnab.D

    Boeing CH-47F V1.17

    hello. I love the flight moodel and the sounds for this mod. top notch. just wanted to report a couple of issues. 1. Gunners field of view may need some looking into. I would suggest looking at soar mh47 mod and the rhs mod for the chinooks gunners field of view. 2. This is a major one as we cant use this in the clan until this is addressed. When landed on a hillside or even flat ground the Chinooks nose will dip and clip into the ground as if the suspension has taken a knock when troops board the chopper. best way to simulate this is place it on the ground with pilot and engines running then get two 10 man squads to enter the airframe.( its as if it isnt anchored to the ground ). both tests were done using the Advanced Flight Model turned on. If these issues could be addressed i would fly this 12hrs straight. hope you continue the good work as this is by far the best flight model i have seen for a chinook.
  18. Mcnab.D

    3CB BAF Vehicles

    Hello 3CB. I was wondering or i should say Hoping that you could release a standalone version of the Apache Mod. I love flying it its the most enjoyable of all the apache mods out there in my opinion. say release a standalone with RAF & USA skins. only reason i ask this is due to all the other vehicles in the modpack i am not sure the clan i am would adopt it. ( wich is a crying shame as i love all the vehicles in this modpack.). Please make a dream come true :).
  19. Mcnab.D

    3CB BAF Vehicles

    i noticed in the lowlands version when you are using the 30mm you can actually tgt it using the laser which also tracks the target as you throw the airframe about. it also displays the actual grid you are targeting and not just display the grid the airframe is in. this of course makes the 30mm accurate as it should be, without being able to slave the targeting to to say a track IR which I believe this isnt possible due to the limitations of the engine so its a nice compromise.
  20. Mcnab.D

    3CB BAF Vehicles

    Hello Everik and 3cb moding team. I just firstly wanted to say that i love what you have done with the AH-1 and the loadouts that you scroll through by placing the appropriate ammo boxes. ( luv it ) but if only you could incorporate the HUD & targeting system used in the lowlands warrior apache which i think originally came from kimi us helicopter mod ( not 100% certain of that ) and you will have one of the finest apache mods to date in arma 3. Keep up the good work it is really appreciated. Also love ducking onto your servers from time to time. ( luv it ).
  21. Hello Delta. i was wondering if you will be adding the advanced flight models to the Apaches? Thank you.
  22. Hello Neptune. I was wondering if there is any update to the american version of the AH-64D really looking forward to testing it out with some cav members.
  23. no not saying you dont get full engine failure was just describing a situation.
  24. Thank you for the reply Neptune. i was unaware that you could change the loadouts through addweapon/magazine command. i am sure there are a few people in the CAV that know how to do this. Regarding loadouts we are using at the moment is 8 Hellfires heat and 74 Flachettes. sometimes use the 16 hellfire option depending on the operation that is being done. But would love to be able to have the option of 8 Hellfire heat,s and 8 Hellfire thermabaric,s that would be a sweet combo. regarding the armour issue we only fly using the Advanced Flight Model, this gives you certain options as in landing with full engine failure. it can be done as we practice that as part of our evals and is really satisfying putting it down and managing to walk away afterwards. and taking hits as a result of that just adds to the realism. Keep up the goodwork and really looking forward to the US ARMY version.
  25. Hello 87th_neptune. this is my first post ever on these forums. I have been testing this mod in the hope that the clan i am in will adopt this. i have been doing some testing around the time of ver1.0 and noticed that the AFM needed a bit of work which you stated that you were working on and i have to say the changes you have made in ver 1.05 is really looking promising. no more ATRQ rotor failure after pulling a high g turn as it was in ver 1.0 it seemd the ATRQ wass made out of bolsa wood. Really looking forward to when you release the american version as i am sure this will give me some lea way into getting this mod approved. but i will say that the armour values do seem to be a little on the high side and bit unrealistic and this may be the clincher in the clan adopting this mod. Also the availabilty of other models as in diffrent loadouts would be an additional bonus. just like they have done in the rhs version of the apache you can select diffent models with diffrent armaments. This is the version we are using at the moment as the AFM and damage seems to be more on the realistic side. I hope this is being looked into as i would love to ditch the rhs apaches in favour of this model. Great work so far and i would love to have all the attack rotary pilots within the =7Cav= fly this model.
×