dgrrrhelp
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Any way to re-bind the 1-0 keys in the SUB-menus after choosing Move, Target, Engage?
dgrrrhelp posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Let's say my fingers are in a position such that I want to use 4,5,6,7,8 in place of 1,2,3,4,5, for squad commands. I CAN do that with the "Select Menu #" bindings -- but only for the first step, ie. getting into the Move, Target, Engage menu. But once inside those menus are open, only 1-0 seem to be acknowledged (for the sub-menus). Is there a way to use the game binding menu so that I can press "4, 4" for "Move, Return to Formation"? ("1, 1" is the default. Closest I can get to is "4, 1") -
When use "Open Menu (x)" instead of "Select Menu #"?
dgrrrhelp posted a topic in ARMA 3 - QUESTIONS & ANSWERS
When do you use the "Open Menu (x)" bindings vs the "Select Menu #" bindings? Seems like one is for when you want to see the command list first, and THEN select units, and the other is for when units are already selected? -
Help Resource for Dummies re: Launcher Parameters?
dgrrrhelp posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Can someone suggest a help resource for newbies on how to use the launcher to skip any of the following steps to starting a game? > Launcher > Multiplayer > Server Browser > Host Server > Host Server > Mapname > Missionname > Role > Load Savegame > Confirm Faction (Those are the steps I go through when I play Antistasi Ultimate on Cam Lao Nam -- If I can eliminate any of them it would be useful.) -
How Can Launcher Parameters Skip Steps Getting Into Antistasi?
dgrrrhelp posted a topic in ARMA 3 - GENERAL
Someone suggested I could use the Arma3 Launcher's Parameters page to get the launcher to skip some steps getting into my antistasi ultimate persistent savegame on Cam Lao Nam. But I'm a bit lost looking for how to do this. Can you recommend a good primer for dummies? Just to be clear, I'm hoping to skip as many of the following steps as possible: > Launcher > Multiplayer > Server Browser > Host Server > Host Server > Mapname > Missionname > Role > Load Savegame > Confirm Faction (I'm playing alone (no other human players), on a Windows 10 PC.) -
No delay between throws when auto-switching throwable type?
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - QUESTIONS & ANSWERS
Cheers thank you -
dgrrrhelp started following No delay between throws when auto-switching throwable type?
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No delay between throws when auto-switching throwable type?
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - QUESTIONS & ANSWERS
Jackal326, do you mean that the game mechanics sees "throwing" as using a weapon? (Ie you're not referring to any rifle, pistol or launcher that I'm carrying, right?) And the 3-4 second delay is otherwise normal? Cheers! -
No delay between throws when auto-switching throwable type?
dgrrrhelp posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Today I noticed for the first time (?) that when I try to throw, let's say, 3 RGO grenades in a row, there's about a 4 or 5 second delay between throws (the "type of throwable" text turns red for about 4 secs). But if I only have ONE RGO grenade, and I throw it, the "grenade type" switches immediately to RGN grenade, and that next grenade becomes throwable immediately. (The text never turns red.) But then the longer delay returns when throwing the another RGN grenade (ie the third grenade in all.) Is there something off with my game (that there's a 4 second delay between throwables of the same type), OR Is that delay normal, and the lack of delay when auto-switching BETWEEN THROWABLE TYPES is just an oversight? -
Why Does AFM Collective via Keyboard Delay then Accelerate?
dgrrrhelp posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I'm new to flying helis in AFM, and I know that an analog throttle would be superior -- but for the moment, I'm using my keyboard for "Raise Collective" & "Lower Collective" in the AFM, and I noticed that there's a delay before the collective responds, and then it accelerates up or down very quickly. On the other hand, "Raise / Lower Collective (Analog)" is odd; it causes instantaneous 100% collective or 0% collective (or 50% if nothing is pressed). I have since made Collective-Via-Keyboard much easier to use in AFM by using something called VSlide with VJoy Feeder. Now, when I press Raise Collective, the response is both immediate and allows for quick and precise changes. My question is: Is there a "real world" behavior of helicopters that is being simulated by the default behavior of keyboard "Raise / Lower Collective"? (With delay / acceleration?) -
Can I copy DRO "revive" system into my own newbie mission?
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Neato, thanks Harzach. The red highlights would appear when pasting to a forum, but not in Notepad++, right? RedArmy -- did you already edit the code block from earlier in this thread? (The unknown richtext characters no longer appear when I copy/paste from here to wordpad/notepad/notepad++.) -
Can I copy DRO "revive" system into my own newbie mission?
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
RedArmy -- I got it to work! Thanks! I really appreciate it! But (TLDR at end) it took some tinkering, because, with both vanilla AIS setup file and your file, I was getting some errors that seem to come from bad text characters that I don't see when pasting (unformatted) into wordpad or notepad -- but which appear as "" if I REOPEN in wordpad, and as either "?" or "|#|" in Arma3 error boxes: -------------- > INGAME ERROR #1 - Using the vanilla AIS_SETUP.sqf (this error went away when I deleted everything within the brackets, as in your modified setup file): AIS_MEDEVAC_STATIONS = [[|#|Medevac_Blackfish,10]]; Error Undefined variable in expression: medevac_blackfish -------------- > INGAME ERROR #2 - Using RedArmy's modified AIS_SETUP.sqf: '...\AIS\AIS_SETUP.sqf |#|? ? AIS_REVIVE_INIT_UNITS?? = "all...' Error Invalid number in expression -------------- The unwanted "?" characters above I can actually SEE (as "") but only after RE-opening the same file specifically in wordpad: - - - - - - - - - // by Psychobastard // AIS REVIVE Setup-File  // AIS_REVIVE_INIT_UNITS = "allPlayables"; // - - - - - - - - - (As for the "|#|" characters from the vanilla setup file, I don't see them in Wordpad.) FYI I always paste using "unformatted" when possible. (If youre still willing to answer more questions...) TLDR: (1) Is wordpad generally OK to use for these purposes, or should I only use notepad? (2) Even using notepad, these weird "" / "?" chars were inserted even as unformatted text. Any idea what I did wrong? (3) Any idea why they are visible to wordpad (after reopening), but not to notepad? THANKS SO MUCH! -
Can I copy DRO "revive" system into my own newbie mission?
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx redarmy -- I copied & pasted the description.ext and "AIS" folder to my new single player mission folder as instructed by the Readme file, but so far, the AI does not come me when I go down and call for help, even with default settings (all can heal). The readme section on AI behavior says, "[whether or not] an AI unit will help you depends on mission settings and what the mission designer has set up!" I suppose this part is the main challenge, the part I'm hoping to learn. -
Can I copy DRO "revive" system into my own newbie mission?
dgrrrhelp posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
For an Arma3 editing newbie, is there a relatively simple way to "copy" the player & AI revive behaviors from the "Dynamic Recon Ops - Tanoa" single player scenario into a new Tanoa mission I made? (I.e. create a mission in the editor, and then (1) allow the SP player to revive downed AI, and (2) make the AI revive downed AI or downed player) (I'm assuming not -- the DRO mission files have MANY text references to "revive" in several main files & subfolders, so I'm guessing there's no cut and paste answer...) (FYI I have learned how to add Gunter Severloh's "Self Heal/Revive" init.sqf file to the folder, and that does work. But I'm hoping there's a similarly simple way to allow reviving between player & AI, like in DRO) -
Can't Rebind Space from Widget to Move Backward (in 3d editor)
dgrrrhelp posted a topic in ARMA 3 - TROUBLESHOOTING
For reasons I won't go into, my binding is YGHJ for Up, Left, Down, Right, and I use RAlt / Space for Forward / Back. I have added those same bindings for the Camera and the Editor Camera binding menus, and they all work -- except for Space. (When I press Space, nothing happens, there is no feedback.) If I remove and then rebind "Space" to "Move Backward", there is no conflict shown. Any ideas why this would be? ------- UPDATE - I noticed that in the 3D editor, pressing "space" cycles through the five "widgets", i.e. "no widget (1)", "Translation Widget (2)", "Rotation Widget (3)", "Area Scaling Widget (4)", and "Area Widget (5)". Also, if I press Shift-Space, then I "move backward" normally -
How Change this Mission Name in the MP Hosting "Create Game" Screen
dgrrrhelp replied to dgrrrhelp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Gunter! I recently started using your SP Self Revive / Self Heal script from youtube! FYI none of these have had an effect on what appears in the MP > LAN > HOST > Create Game (show custom missions) screen... briefingName = x; author = x; overviewText = x; onLoadName = x; onLoadMission = x; EXCEPT that (a) changing "author" results in "by Unknown Community Author", and (b) changing "briefingName" hides the mission from the list. I've added an image to original post for context