Gazzamc
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Everything posted by Gazzamc
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I'll try static first so, I don't mind as long as i get them into the game properly.. baby steps i guess.. I did have an issue with my character being halfway in the ground. The animation in blender works as intended, i tried exporting it with the arma toolbox addon (as a rtm file). This is helpful :P Thank you.
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I'm not actually looking to create reload animations, i'd like to create animations with or without the weapon, for instance blocking his face with one hand as he holds the rifle in the other.. little things like that, is that possible? edit: I don't want these to be static either, so you can still walk while in the pose.
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Thanks for the reply, the unit itself, I guess that would be hands and weapons.
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How would I go about using this rig to make simple animations? any help appreciated, Thanks
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I'm I correct in saying that it's not possible to edit or create a new magazine class? I've been trying for two days now and i can't even change the image, let alone create an entirely new class. Any clarification on this would be greatful, so i can move on to other things :P
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Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Just to update this thread, I finally got the image to show up.. When i used AddonBuilder to pack the pbo it worked perfectly.. Thanks for all the help. -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It's opening just fine in texview :( -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
1. I'm using the pbo tool that comes with arma 3 tools. (I've unpacked the pbo after and it contained the image file) 2. The size is 512 x 512, Is there a specific size needed? I used PS and then converted the TGA to PAA using the tool in Arma 3 tools -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Will i send you the pbo? I understand you could fix it faster, but it's a nice learning experience if i find errors myself... But of course i don't want to waste too much time trying to figure this out when i've loads more to do regarding the mod. -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry I have been changing some of the names throughout but they give me the same error.. I'll post a screenshot of the current folder and won't change it anymore ;P PBO file / Path Image file/path Mags file/path Config file I appreciate all the help and the patience, Thanks -
Thanks for clearing that up, That's what i meant, It was a pretty late night when i replied to this thread.
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Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
yes thats correct. -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
okay, i tried it a few ways and i'm still getting errors. tried picture = "mags\images\9mm_ca.paa"; Got this error: Picture equip\m\m_mags\images\9mm_ca.paa.paa not found Then tried picture = "\mags\images\9mm_ca.paa"; And got this: Picture \mags\images\9mm_ca.paa not found even tried picture = "mags\mags\images\9mm_ca.paa"; given that there was folder called mags, got similar errors with or without the \ in front as above. -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Just going to add a little update here, I managed to solve my config issues.. I didn't realize you needed to pack the config file into a pbo file in order for it to be read by the game, It's solved the error message and the DLC message.. Now my only issue is the image not showing.. my path to the image in the config file is : "pics\9mm" and I packed the pbo with the same structure, so the config file is in the root of the footer and then i have a separate folder named "pics" with the image inside... I didn't add the extension as it seems to add it automatically. I'll keep trying maybe I"ll solve it.. I'd like to thank everyone that helped me out thus far, really appreciate it :P -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry for the late reply, I haven't been able to check back. I've removed the space between the parent class and the colon and it's still producing the same error. I haven't actually implemented this into my mod yet, I've create the folder with the config file in it and I'm using a simple script to spawn in the magazine via the Eden Editor. I've used the same method on a vest and it worked just fine. I've also tried via the PBO and it's still producing the same thing, I'm at a loss as to what is causing this. script: _box = "Box_NATO_Ammo_F" createVehicle position player; clearItemCargo _box; clearWeaponCargo _box; clearMagazineCargo _box; player addMagazine ["16Rnd_9x21_Mag_B",1]; _box addMagazineCargo ["16Rnd_9x21_Mag_B",1]; sleep 20; hint str getItemCargo _box; calling this via an addaction. -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I made the changes to reflect your code and i still have the same issue. Here's the error from RPT if it's any use.. 22:23:45 Warning Message: No entry 'bin\config.bin/CfgMagazines.16Rnd_9x21_Mag_B'. 22:23:45 Warning Message: No entry '.picture'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.scope'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: Error: creating magazine 16Rnd_9x21_Mag_B with scope=private 22:23:45 Warning Message: No entry '.displayName'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.displayNameShort'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.nameSound'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.Library'. 22:23:45 Warning Message: No entry '.libTextDesc'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.type'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.count'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.maxLeadSpeed'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.initSpeed'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.reloadAction'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.modelSpecial'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.ammo'. 22:23:45 Warning Message: '/' is not a value 22:23:45 Warning Message: No entry '.model'. 22:23:45 Warning Message: '/' is not a value No matter what changes i make it won't apply them. -
You could add them to an array and then use Foreach loop to enableSimulation on each object. objArr = ["obj1","obj2","obj3"]; {_X enableSimulation true;} forEach objArr;
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Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You are correct! i'll post it below: class CfgPatches { class shipwreck_Config { units[] = {}; weapons[] = { }; requiredVersion = 0.1; requiredAddons[] = { }; magazines[]= { "16Rnd_9x21_Mag_B" }; }; class cfgMagazines { class CA_Magazine; // External class reference class 16Rnd_9x21_Mag; // External class reference class 16Rnd_9x21_Mag_B : 16Rnd_9x21_Mag { scope = 2; displayName = "9 mm 30Rnd Mag"; ammo = "B_9x21_Ball"; count = 30; mass = 10; initSpeed = 370; tracersEvery = 0; descriptionShort = "Caliber: 9x21 mm<br />Rounds: 30<br />Used in: PDW2000, P07, Rook-40"; picture = "images\9mm.paa"; }; }; I do own all content so i've no idea why i would receive this message. I tried to inherit a class of said magazine and just create a custom one with a different inventory image (I was later going to modify further but it wouldn't work initially). -
Quick question about config.cpp
Gazzamc replied to Gazzamc's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've read almost everything on the subject and i still can't seem to get it to work.. Thanks for the reply. Edit: I get premium item in my inventory when i spawn it now.. (Only in my units inventory) -
Hi I've been searching all over for a host who provides Arma 3 servers for <5 slots, The lowest i've seen has been 8. Does anyone know if there's any lower than that? We only need the the server to do co-op missions, so will be private. Thanks
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I've used scopes in the game before, The bandits usually have them on their weapons
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[SP/COOP2] The A-Files: Episode 1: "The Cult"
Gazzamc replied to integerdevourer's topic in ARMA 3 - USER MISSIONS
Just tried this and had issues reviving when one of us died, just got a blurred screen when we died and couldn't use the medikit. Any idea what the issue is?- 4 replies
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- spooky
- atmosphere
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It's not hard it's impossible, I took out a raider camp, killed over 15 NCPs and not one of them had a can of food or soda/water (the building which contained over 10 suitcases had only handguns and empty cans). I died shortly after due to hunger. I even tried to gut their corpses with the gutting knife but it wouldn't work. It would be nice to catch rain water for drinking too.
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Thanks for understanding :D and the warm welcome... It sounds amazing, keep up the good work and release it when you feel it's ready :P So Hyped! :D
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Oh sorry, I wasn't aware of that rule :(