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Rockapes

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Everything posted by Rockapes

  1. Pretty sure if you join the discord they have beta versions avail
  2. Rockapes

    Speakeasy VoiceAttack profile

    I loved both your VA profiles and setups before so cant wait to try this out. Thank you in advance !!
  3. Im pretty sure it saves on memory. You wont see them until your in a certain range. My understanding anyways. Similar to how ALive handles large armies and fighting
  4. Psychobastard A3 Wounding System works very well but it is a script you have do some minor configuring. You also need to configure Liberations recruitment units INIT to suit the Wounding Script. Search back through these pages and you will see where Wyqer helped me out. Although I should point out I'm not running latest version of Liberation yet so not sure If Wyqer has added any AI reviving into it
  5. Hey @Psychobastard I seem to be having an issue with latest Arma 3 update ( stable ). A couple of missions that this used to work on before last update, now after being healed by AI still brings up the BIS respawn / injured icon then kills me after a few seconds? Cheers Rockapes Update - I apologise its working perfectly just somehow revive got reactivated in MP attributes which is really weird cause I never go into those options
  6. What map? Sounds like your missing something like Project Opfor / a RHS Mod I know for sure of takistan if you dont have the Project Opfor mod there will be no enemies
  7. Rockapes

    Ghost Missions

    Not sure if I have missed anything but JTAC operator in version 4 missions apparently only has same options as team leader. Are we doing something wrong or do we need something else now to access air support as JTAC?. Thanks in advance
  8. Hope this isnt a stupid question but did you try cntrl-right mouse button to access laser tgp?
  9. Cool. I will get on in morning. Thanks for the heads up
  10. Wow....that looks awesome. I dont know how you come up with these ideas & improvements but cannot wait to try this out when released. ?
  11. Hey @mad_cheese Thanks for the response. I figured it might be something weird like that. Im no scriptor myself but I was just like thinking "how does being in the car or tank me stop me giving orders or rather ai responding to them lol". I hope you keep working on this project because it is a fantastic bit of gear and makes my life so much easier planning with AI. I hope BIS sort out the map positioning of buildings cause thats bout the only floor. U position men where you think walls or buildings are based on map but turns out their 4 mtrs away lol...Im still learning hud mode eventually I will use that more. Thanks again
  12. Hey MadCheese Not sure if anyone else is encountering this but Im having the following issues 1. When in at least a couple of vehicles ( havent tried all )from RHS: AFRF in Jokers Insurgency missions I cannot issue orders that the AI follow. 2. Also with Joker Insurgency missions when the AI go down when u heal them they have difficulty following orders from C2 but not normal Arma Controls. 3. When playing Assault on Zargabad sometimes men in vehicles wont follow orders. I may be doing something wrong as still very much learning C2. By the way I do love this mod. The features and controls of AI when I can get em all to work are 2nd to none
  13. Thanks. Will give it a go. Appreciate the response
  14. Hey Psychobastard Sorry to be a pain but is there anyway to stop your Wounding system from disabling when ACE is installed, as I have ACE also but I do not use any of the medical components. Cheers P.S I as most also love this revive / wounding system. It really is great
  15. Double post somehow. Ignore
  16. Ok, I'm using 95 but would be great to get AI healing / reviving. The family and I get killed pretty easy and then the AI do nothing...lol.. well except keep fighting. I thought placing the AI stuff in would have over ridden the BI Revive but Im still learning... Anyways, thanks for the help and I do love your missions.. There very detailed. Logisitics production etc adds soooo much more to missions
  17. I just realised that the script is from A3 Wounding system but for some reason I cannot get the revive part to work with Liberation. Is there somewhere besides description.ext that designates revive? Because I noticed that in the GREUH folder it has scripts refering to revive
  18. Thanks, I will try to remember that. I think I am gonna give up though..I cant get the bleeding revive screen to come up and cant tell if the AI will even heal themselves...Its so hard when you know next to nothing trying to use others scripts
  19. Thats working, I dont understand why but now I move onto my next problem...lol. Im trying to add the ability to have AI heal / revive player. Thanks for the assistance it is greatly appreciated
  20. Thanks for that. I realise how little I know though as every time I make changes to these lines it no longer recruits.. This is what I have _classname createUnit [_pos, _grp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]; [_this] execVM "ais_injury\init_ais.sqf"; _isMedic = if (getNumber (configFile >> "CfgVehicles" >> (typeOf _unit) >> "attendant") == 1) then {true} else {false}; if (_isMedic) then { [_this,"ALL"] execVM "Medic\Medic.sqf";}", 0.5, "private"]; Bons Recruit would normally have _unit where I put _this, but I thought that was because _unit was actually defined in his script. Am I missing something, any help is appreciated, cheers Edit: I got to say I have no idea how you make such detailed scripts causes its just mindboggling
  21. "Wyqer" I hate to be a pain, but is there anyways to add info to the "init" of recruited units, I have looked thru most of the coding but I'm no coder I only understand the basics( like real basic ). I have been able to see how Bons Recruitment" does it but I can even find where "Liberation" actually carries it out. Thanks in advance for the help
  22. Rockapes

    Advanced AI Command

    Wow, that's awesome, works like a treat. I am not gonna pretend I understand half of it but it works like a dream. Thanks very much Duda. Appreciate all the help, and again love all your mods. My son especially loves your ATS mod
  23. Rockapes

    Advanced AI Command

    Its got me beat, but I appreciate your help all the same
  24. Rockapes

    Advanced AI Command

    I cant get the menu option even by using debug console..I'm guessing there's probably no point anyways now as I couldn't find anything to change group stance, all seems to be related to as you said individual units..
  25. Rockapes

    Advanced AI Command

    Don't even get a menu option....So I have the info correct I guess.. I haven't PBO'd the test mission just testing from editor, not sure if that makes a difference
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