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Found 5 results

  1. Hey there, I am looking for a simple way to stop the player (in the gunner's position) from giving orders to an AI driver when pressing the WASD keys (the good old "forward", "left" etc.) I have created a simple convoy mission, everything works fine (the vehicles follow each other, stay where they are meant to stay, stop at the correct place etc.), but pressing one of the aforementioned keys immediately switches the control of the vehicle to the player in the gunner position, the AI driver completely stops following the vehicle in front and the whole mission is thrown off. I have tried googling it but the solutions either did not work (like giving the AI a higher rank than the player) or were completely incomprehensible for a newbie like me. Unfortunately, just not pressing the WASD keys is not a solution as I play with people who think it is hilarious to always ram other vehicles like it's top gear. Any help would be appreciated. TL;DR : need help stopping the player in the gunner position from commandeering a vehicle driven by an AI
  2. Speakeasy is a profile for the voice control software Voice Attack made by woofer and Alpha-Kilo. Both authors have several years of experience with voice control software for Arma 3. Woofer has published a profile for Voice Attack and made several videos which show how immersive voice control can be. Alpha-Kilo has experimented with all sorts of voice control software since 2009 and published profiles and key sheets for Voice Attack, Voice Activated Commands and Livrot Mic Command. They teamed up to create Speakeasy which is one of the most ambitious projects for voice control in Arma 3. With Voice Attack and Speakeasy you can use your voice as an extra controller beside your keyboard, mouse, joystick etc. Speakeasy covers all commands of vanilla Arma 3 and a selection of popular modifications including ACE, TFAR, ACRE, Command & Control and more. All currently supported mods are listed in the key sheet which is in the Speakeasy package. You can also use Speakeasy to control your game-related hardware and software. Just say the word to take a screenshot, centre your TrackIR, or toggle your RealLight visual effects. Speakeasy comes with several unique features: Call your AI subordinates by their role instead of memorizing their numbers: "Grenadier, flank left!", "MG, open fire!" Use auto-movement for long marches and hold a drink in your hand instead of keeping [W] pressed down forever. Speak your chat messages into the mic instead of typing them. Use Speakeasy as a voice recorder for a quick memo instead of typing or writing it down. Use compound commands for standard situations such as attacking, retreating, preparing an ambush, etc. A single command is enough to order your squad into the right formation, stance, combat mode, let them select targets and engage the enemy or break contact and return to the player. A set of templates makes it easy to add your own commands to the Speakeasy profile. Speakeasy supports different international keyboard layouts and system languages. Out of the box the following keyboard layouts are supported: Canadian (Fr) QWERTY Canadian (ML) QWERTY French AZERTY German QWERTZ Portuguese QWERTY Spanish QWERTY Swedish QWERTY UK English QWERTY US English QWERTY You can speak your commands in English or German. Speakeasy can be translated to other languages, as well. There is a training scenario that you can use to test and hone your skills for use with the Speakeasy profile. It is singleplayer and multiplayer ready. All players have access to Zeus. ACE3, TFAR and ACRE are supported but not required. You can recruit AI to build your own squad. A training compound is provided where enemies can be created dynamically on demand. Speakeasy is highly customizable. You can add or delete commands and change the key configuration and spoken phrases of existing commands. Speakeasy comes with an extensive key sheet that helps to keep track of all commands. Use it as the basis for a translation to any language that Microsoft supports or to list your individual changes to the commands. If you use a programmable controller the key sheet can be used to keep track of what each button does. You may also find the key sheet useful if you use other voice control software than Voice Attack. For your convenience Speakeasy comes with its own Arma user profile. All settings and key configurations you need to test Speakeasy are already in place. So you don't have to mess around with your existing player profile. Some figures: The key sheet lists roughly 900 commands. Approximately 600 of them can be spoken. For many of the spoken commands there are several phrases, thus the Speakeasy profile has more than 1000 entries. The Speakeasy package contains: Speakeasy manual (English) Speakeasy key sheet (English and German) Speakeasy Arma user profile (English and German) Speakeasy Voice Attack profile (English and German) Speakeasy training scenario (English) Speakeasy audio files Version 2.0: More than a year after the original release Speakeasy 2.0 is now ready for download. These are the new features: Fluid Commands finally allows you to speak naturally with your AI. There is no need for the typical robotic breaks in your commands any more. We achieve this with voice commands that include calling your unit or units and the instruction in the same command. This is a new level of controlling the AI. Try it! Australian keyboard layout (with help from Benji and Rockapes) Danish keyboard layout (with help from Prestien) Norwegian keyboard layout The new training scenario is eight times bigger than the old one. It offers more options to try commands from the vanilla game and the supported add-ons. The compound where you can practice combat against enemy AI is not only bigger but also more diverse and hopefully more interesting. We added a Speakeasy training scenario readme which you should actually read. We created several new custom voice commands which make your life as a player a bit easier. Several commands of the vanilla game or supported mods have been changed since the last release of Speakeasy. Version 2.0 of our profile and key sheet has been updated accordingly. Version 2.0 lists almost three hundred new commands that can be spoken. The new Fluid Commands feature adds a few hundred thousand more but don't worry – Voice Attack can handle a profile of this size. Download the latest version of the package: https://drive.google.com/file/d/1qlNLK6ghe8oDsjrYCKxN7i-SNGGdnW5O/view?usp=share_link Subscribe to the training scenario on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1601768205 Discord link: https://discord.gg/MF7TAzU
  3. UPDATE: About keyboard languages Due to the way VoiceAttack handles key codes for different keyboard layouts, some commands might not work as expected depending on what keyboard layout you are actually using. The profile was made with a Swedish keyboard layout and currently there is only the additional US English one. Squad commanding was broken for US and UK English users. I am still actively working on a system to fix this, but it turned out to be a bit complicated. For now your best bet is to contact me if you need another keyboard layout language pronto. --- This is an Arma 3 profile for VoiceAttack that I made for myself. There is a video if you don't like reading. https://youtu.be/r55_AaHHue4 It features a pretty cool feature that I like to play with called 'role designation'. It is a system for assigning military roles to units under your command so that they can be called using that instead of a unit number. The system works by first assigning and then calling - something like this for example: - [unit two], [assign AT] - [AT], [Open fire] It lets you forget about the squad bar. Main features: - Vanilla commands - Role designation - Efficient mode - Feedback mode - Immersive mode (i had to call it something) - Profile speed - Help by voice Download the profile and bundled sounds here https://drive.google.com/open?id=0B11iTl-bsyI6WU5kb0tmdFZKSVk There is a manual with all available commands https://docs.google.com/document/d/1dwBpdta-XL9BcMSzhzR3QOQBIG5loJDBvLQtnWDY510 Link to VoiceAttack forum post http://voiceattack.com/smf/index.php?topic=508.0
  4. I'm running a server with my project, currently 20 slots, but could increase. I've taken on the dissension mission and i'm working daily to make it something truly amazing. Currently I've cleaned it up a lot an made it truly playable with long run times and extensive fixes. I'm looking to find people interested in playing as I've made something very fun, taking into account my real world experience to guide development in conjunction with some fun. The server makes a CTI island war truly persistent as the dissension framework saves progress(amazing work by genesis). I'm bringing rock solid performance and refinement to the project, as well as server only ambiance that will make civilians part of the battlescape while running 24/7. The development path is ongoing, but the project is playable on my server. If you've never tried Dissension before you're in for a treat. Genesis laid out a great framework to build on.
  5. I am looking for your ideas how to improve the existing system by extending in modest ways. Scope Both infantry and vehicle group (mixed/only) Adjusting and extending the quick/simple command menu, as well as the classic/complex command menu somewhat A few custom "behavior modes" to combine multiple aspects into one Exposing a few scripting commands/scripted features Better default group setup Better default controls/key action assignments Additional key combos/key shortcuts Maybe a few custom GUI elements for guidance Out of scope Probably wont touch map view commanding (maybe basic multi move waypoint) No complex extra features or new formations No custom GUI/radial menu No multi group management (High Command like) No micro management of AI units Helicopters or planes, Artillery/mortar or other kind of supports Replicating/Trying to replace advanced AI commanding mods like: Drongo's Command Enhancement https://steamcommunity.com/sharedfiles/filedetails/?id=1515249845 Now I've done quite some research, testing and play-testing already. As such a fairly good idea what should be done. > However before laying those out, I am reaching out to you guys to get your ideas, grievance or advice. < Important: Please consider/mention tank/vehicle commanding/combat separately. Related:
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