seacaptainjim
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Everything posted by seacaptainjim
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It certainly isn't all of the textures but theres a few here
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ARMA 3 MAIN MENU FONT IS UNREADABLE
seacaptainjim replied to k0i's topic in ARMA 3 - QUESTIONS & ANSWERS
I used to have a similar problem - not sure if it was do with native screen resolution vs arma resolution or something different. The fix was to tab out and back in again, but not too fast otherwise Arma would hard crash and I'd have to restart -
List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The book is from Enoch/contact expansion A3_Props_F_Enoch_Items_Documents Book_01_F and Book_02_F the skins are listed below. The back covers are visible when you rotate the objects- 195 replies
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It was the delinquent unpacked copies of the oldman mission... That'll teach me a lesson! Thanks @Dedmen for the nudge!
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....but it doesn't exist! i think i know what the issue is! I was poking about in the oldman mission files to see how it works. I'll delete those copies and perhaps everything will be better!
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I'd love to know! Just had a buddy check for the file too - he doesn't have it either
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Just tried to host a MP server and I get a crash to desktop: a3\Missions_F_oldman\systems\UI\Sleeping\RSCTestControlTypes.inc is missing. opened the expansions folder and navigated through to \sleeping and indeed RSCTestControlTypes.inc does not exist! I've tried varifying my game files. Do i need to redownload Apex? 🙁 Arma?☹️
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Arma 3 version 2.00 update - fixed newspaper - that is all 😄
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I've found a game breaking bug 😉 Either March 2 2033 is a Wednesday and not a Thursday which makes the paper wrong or There's a missing leap year in the Eden Editor
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[WIP] Embraer A-29 Super Tucano
seacaptainjim replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just stick a playable character in the copilot seat along with a playable pilot. Use the switch character (U key by default) and flick over to the targeting pod. If if you have both grouped together you’ll be able to command go to next wp to keep the pilot on the straight and narrow -
hideObjectGlobal preventing Ai targeting... (WORKAROUND FOUND!)
seacaptainjim replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this; lodNoShadow = 1; would this work on units like it does on vehicles?- 13 replies
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Maybe pacifist is the wrong word. Stealthy - or at least a bit sneaky is more what I was after. Anyway I glad there's some BIS dudes still making Arma content!
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
seacaptainjim replied to mondkalb's topic in ARMA 3 - CREATOR DLC
@Mondkalb Could you bulldoze two flat strips 'off map' in the hinterlands of east and west for suitable long runways? they need not be decorated or textured just a suitable flat 2km for anything to use? Also thanks for continuing development - the air assets look great! -
Rube - I like your thinking The Miller situation was annoying me too - but perhaps he's been using a special ability from the device to teleport around! The cashes are cool - but once I had an okay loadout, and I looked at a couple of them I didn't bother going after any more cashes. Perhaps if they had less gear or were more specialised? Random is a dangerous thing (just try it in the virtual aresnal). Random on the map is even more dangerous (inside a rock out at sea). Curated is always going to be better (anyone want a crate full of red berets and watches)? Maybe a list of curated boxes with a possible list of curated cache sites which are only 30% populated on any play though would achieve what you're after but even then - this is extra work for a feature that is not broken. Rules of disguise: This was my biggest peev. I would have liked (an almost) pacifist route/very discrete method of achieving the story line - ie dropping a bag under the house in Vagalala in the dark, timed to detonate 5 minutes later once i was on the hill near the safe house, or even building a car bomb with explosives that i talked my way into acquiring from a corrupt official at the mine... There's lots like this but then you're looking at making Fallout New Vegas which took 170 people four years to make (and crashes every 20 minutes)! I'm looking forward to Oldman II: Older man
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Laptop screen texture
seacaptainjim replied to A Guy With A gun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Open your mission folder in C:\Users\greywolf\Documents\Arma 3 - Other Profiles\greywolf\mpmissions\ make a new folder for all your custom textures - name it something like "skins" Drop in all your computer screens "textureA_co_.paa", "textureB_co_.paa", "textureC_co_.paa" Then in 3den editor open the init panel for your laptop. Paste this into it. call{ this setObjectTextureGlobal [0, "skins\textureA_co_.paa"]; this setObjectTextureGlobal [1, "skins\textureB_co_.paa"]; this setObjectTextureGlobal [2, "skins\textureC_co_.paa"]; } Chances are this will work, but 0 may be the texture of the laptop itself, if so try changing the 0,1,2 to 1,2,3 -
[TUTORIAL] Contact Scripts
seacaptainjim replied to ffredyk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm going through the https://community.bistudio.com/wiki/Arma_3_CBRN instructions to complete the CBRN uniforms. The fifth(? counting zero or is it the zeroth and the fourth?) hidden selection governs the insignia on the backpack respirator (backpackContainer this) setObjectTexture [4, "\A3\ui_f\data\logos\bi_white_ca.paa"]; //Replace the texture by any insignia texture path The wiki says to go to: ui_f\data I could not see anything there - but at ui_f_data there is everything you could want... Can anyone explain why does \ work but _ doesn't? Also I like the cheeky \a3\ui_f_data\Map\Markers\Flags\catalonia_ca.paa -
Remote controlled heavy plant Workshop VR Mission https://steamcommunity.com/sharedfiles/filedetails/?id=2071442426 Inits UGV call{this setObjectTextureGlobal [0,'']}; call{this setObjectTextureGlobal [1,'']}; call{this setObjectTextureGlobal [2,'']}; this; lodNoShadow = 1; Bulldozer this attachTo [UGV,[0.0,0.0,-0.5]]; this setVectorDirAndUp [[0,-4,0],[0,0,1]]; Digger this attachTo [UGV,[0.38,2.0,1.0]]; this setVectorDirAndUp [[0,0,0],[0,0,1]]; Mining Shovel this attachTo [UGV,[0.8,4.0,7.0]]; this setVectorDirAndUp [[0,0,0],[0,0,1]];
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Books a3\enoch\props_f_enoch\items\documents\data\book_01_co.paa a3\enoch\props_f_enoch\items\documents\data\book_02_co.paa a3\enoch\props_f_enoch\items\documents\data\book_03_co.paa a3\enoch\props_f_enoch\items\documents\data\book_04_co.paa a3\enoch\props_f_enoch\items\documents\data\book_05_co.paa a3\enoch\props_f_enoch\items\documents\data\book_06_co.paa- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Shaven Ghilies this setObjectTexture [1, ""]; Hides the twigs and leaves, but also hides bag and back of chest rigging... interesting might be useful to someone- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oldman Crate this setObjectTexture [0, ""]; this setObjectTexture [1, "a3\Missions_F_Oldman\Data\img\decals\science_container_co.paa"]; Works on Box_Ammo_EastVeh_F (CSAT ammo box) but does not work on Land_CargoBox_V1_F (the red and blue cargo crate)- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you expand on the the [1, "a3 ... I tried this setObjectTextureGlobal [1,"A3\missions_f_oldman\Data\img\Decals\zamak_top_left_ca.paa"]; to add a top left decal to the roof but it did not come out as hoped...- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Its probably just me then!! 🙄 Be sure to post how you got them working! I'm struggling to get the science container skin to stick to the Land_cargoBox- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
More Oldman Textures C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Expansion\Addons\missions_f_oldman.pbo\ Vehicles Expansion\Addons\missions_f_oldman.pbo\Data\img\Decals\science_container_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Decals\science_containers_tempest_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Decals\science_pods_co.paa Paintings Expansion\Addons\missions_f_oldman.pbo\Data\img\Paintings\oldman_painting_v1_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Paintings\oldman_painting_v2_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Paintings\oldman_painting_v3_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Paintings\oldman_painting_v4_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Paintings\oldman_painting_v5_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\mask_co.paa Laptop Screens Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\CSATNtb_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\CSATNtbTurretsOffline_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\CSATNtbTurretsOnline_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\MillerNtbScreen01_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\MillerNtbScreen02_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\OldmanNtbDesktop_co.paa Expansion\Addons\missions_f_oldman.pbo\Data\img\Screens\SyndiaktLaptopDesktop_co.paa Roadsigns Expansion\Addons\missions_f_oldman.pbo\Data\img\Mosquito_Sign_ca.paa old_ca.paa- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried this but it wasn't playing ball! Maybe it only works when part of the helicopter model? - I'll investigate more thoroughly! I've found the decals C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Expansion\Addons\missions_f_oldman.pbo\Data\img\Decals science_container_co.paa science_containers_tempest_co.paa science_pods_co.paa zamak_left_ca.paa zamak_right_ca.paa zamak_top_left_ca.paa zamak_top_right_ca.paa @Rochambeaubeau - how would pictureThing work?- 195 replies
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List of all hidden texture inits
seacaptainjim replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Black Taru Helicopeter Pods The transport and medical pods have a black selection in the Garage, the repair, ammo, cargo and fuel pods however are missing. The hidden selections are taken from the black Taru helicopter itself. Repair, Ammo and Cargo Pods call { this setObjectTextureGlobal [0,"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_Black_CO.paa"]; this setObjectTextureGlobal [1,"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_Black_CO.paa"]; }; Fuel Pod call { this setObjectTextureGlobal [0,"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_fuel_black_CO.paa"]; }; Oldman CSAT Bioweapon call { this setObjectTextureGlobal [0,"a3\missions_f_oldman\Data\img\Decals\science_pods_co.paa"]; this setObjectTextureGlobal [1,"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_Black_CO.paa"]; }; As a side note: The medical pod has a auser action on door 6 (which i believe is the ramp) but i was unable to animate it open. Any help would be appreciated.- 195 replies
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