comradeguy
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Also will this one have multiplayer compability? General's war was nice mission but sadly it had only SP mode.
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So how global map works exactly?
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AI heli pilot can't hit a target using unguided missles
comradeguy replied to comradeguy's topic in ARMA 3 - TROUBLESHOOTING
Current AIskill is 0.8 and precision is 0.15. However I increased precision and result remained same. I also disabled all mods. Hellcat and Pawnee are using unguided missles in proper way, so problem related only to Kajman. -
comradeguy started following [SP] Ragnarok'44 and AI heli pilot can't hit a target using unguided missles
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AI heli pilot can't hit a target using unguided missles
comradeguy posted a topic in ARMA 3 - TROUBLESHOOTING
Recently i was doing some tests in zeus and noticed that MI-48 couln't hit a target by using unguided missles (it just fire far far away from target) while Mi 24 from CUP was doing fine (i haven't check RHS one). Can anyone confirm is vanilla heli fire missles correctly? Currently im playing with both vcom , lambs and drogno's air operations (but it doesn't really matter , I can turn off AI mods and result will remain same) P.S. Sorry for my English. -
ZBE_Cache AI & Vehicle caching script/addon
comradeguy replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another issue i found , chached motorized and mechanised groups refuse to move. Also if i try to load seperated infatry group into vehicle (which is part of different group) they won't do it. P.S. sorry for my english. -
ZBE_Cache AI & Vehicle caching script/addon
comradeguy replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No. I want them unchache only if they engage hostile AI -
ZBE_Cache AI & Vehicle caching script/addon
comradeguy replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello. Is is possible to make friendly AI stay cache even if player is nearby? -
Recently I tested in editor AI with disabled "suppression" and "autocombat" (autodanger). This option enables you to force AI charge at enemy position ignoring enemy fire or make them retreat (if you engage tank or some HMG) . They run, fire , sometimes lie on the ground , then stand up and run again. Thats pretty good . I wish I see these options in this mission. Maybe I will upload video , if you ask about this.
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"AUTOCOMBAT" - disables autonomous switching to COMBAT when in danger . https://community.bistudio.com/wiki/disableAI For example you may do the same thing in High Command Converter . I think we need this one because when AI engages combat it ignores any further orders.
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Yes .
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You did a good job comrade. I have one suggestion : could you add enable\disable autocombat function in squad's order list?
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For some reason mission doesn't open. I installed all mods , but it says it's missing some content. Could you help me? Here is screenshot : http://i.imgur.com/HcPkg0y.jpg
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Very nice script! But what if I want to interact with only blufor(opfor) and Empty units spawned during the mission. How do I do that?