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Mynock

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Posts posted by Mynock


  1. 11 hours ago, Belbo said:

    In what kind of relationship did you guys stand before any of that? I suppose this guy didn't just look through a lot of usernames and just took yours randomly, did he?

    No real previous relationship, other than he commented on my dead thread about my project saying he wanted to do something similar. That ignited tons of messages from people asking about progress, asking me to get involved, etc, but I wasn't interested in continuing the project, but I also didn't want to constantly be having to tell people why I didn't want to continue it and so on. And I'd feel like a jerk if I ignored people's inquiries as well, I don't want to be an ass to people who legitimately have questions, but there were a lot of them. I asked the forum admins to lock the thread since I wasn't continuing the project. Ever since then he's made this claim of me having some secret campaign I won't share with the community, which simply isn't true. Again, it's just more annoying than anything, because I get people messaging me on steam asking about it and then accusing me of being a dick for not sharing it with them like I'm some sort of elitist or something. But like, what they want literally doesn't exist lol, so how am I supposed to share it?


  2. I commented on the workshop item, both the first time and this time as it's been re-uploaded with the claims still in the description. But my comments were deleted and I can not longer comment, probably due to a block.

     

    Not really sure what the individual is gaining from it, but it's annoying me and I feel bad people are not only being misled, but also when I have to tell them it doesn't exist and they subsequently believe I'm being an elitist or something and won't share my work... my work that literally does not exist lol.


  3. Kind of a weird question, but the results of this person's claims are annoying me in a roundabout way.

     

    An individual on Steam has a workshop item up with a claim that I, Mynock, have a "private SOCOM campaign" and that he hasn't stolen anything from me yada yada yada.

     

    Here's the thing: No such "private" campaign exists. I never made one. Yet this causes a lot of messages to me asking for access to it, and then people getting upset accusing me of lying when I tell them it doesn't exist.

     

    Said individual has blocked me from communicating with them. It's frustrating to say the least.

     

    I'm not even making Arma missions anymore. But every time he re-uploads this workshop project I get flooded for months with requests for access to this non-existent thing I never made.


  4. Calling me wise is probably a mistake lmao, but thanks homie. Off-topic buuuuuuut your longboat script got me thinking if maybe there's a way to use some of that code to replace the statics on vanilla vehicles like the offroad and the new jeep looking thingy that has a static with ones from mods through scripting vs a new model entirely. Anyway, I've got a catastrophic failure going on right now with a windows update that's screwing my system, but once I get that ironed out I'll give this mission a go.

    Also don't read into the ratings too much cuz they're screwy. My Bariga mission shows 5 stars for me in my workshop, but 4 if I search it. It's never consistent, and even with 100% positive ratings, you have to hit certain thresholds for it to bump the count. Pretty sure like 175+ is required for 5 stars. It's a dumb system, like I said don't buy into it, but I get you have a steak at stake (hah, I'm so fuckin hilarious).

    • Like 1
    • Haha 1

  5. Not an option for me. 7 has worked fine until now, and I'm sure once I figure out the issue it will continue to work fine.

    I'm also not asking for Windows help FYI, I'm after suggestions to avoid having download 6gb of an update every time I want to play Arma until I can fix whatever is going on with Windows because of this weird quasi-loop situation I've been forced into. Perhaps that's not explicitly clear from my original post.


  6. I'll try to make this brief and coherent.

    Arma updated to 1.82 yesterday for the tanks DLC, and coincidentally Windows 7 had an update. The issue is there's something about the Windows update that wrecks my computer, rendering it basically useless, but because it's a "critical security update" I can't opt-out of the update, even turning off Windows auto-updates and all that. It pre-downloads and installs the update each time I start my computer, and all it allows me to postpone is the auto-restart, but only up to 4 hours, meaning even if I put the computer in sleep mode, when I go to bed it restarts on its own and loads this update that turns my computer into a useless pile of components.

    Now how does this relate to Arma? Well the only way to get my computer to work again is to boot into safe mode and do a system restore every time I want to use it... Because Arma's update was the same day, it means I have to re-update to 1.80 every single day because I'm restoring back to a point before I have the new Arma update, so it gets deleted every time.

    So, any thoughts on how to bypass that when I'm forced to restore every day right now until Windows does a hot fix or their support team gets back to me (which let's be real, they will be of no use)? I know right now I can't avoid the windows roll-back every day, but I'd like to avoid having to re-update 6GB every day for Arma if there's a way to avoid it.


  7. 1 hour ago, diehardfc said:

    I'm making a multiplayer mission on a jungle map with a lot of objects, but the players will be spending their time on only about a third of the map. Given that most map objects are simple objects, does anyone know if I would gain any performance improvement by hiding all terrain objects in the areas of the map that won't be used? Or is density of objects within viewDistance the actual area of concern when going for performance savings?

     

    Be careful using the new editor module to hide hundreds or thousands of objects in an area if the mission has the ability to be "saved" (either through autosaves or manual player saves). I've noticed that trying to do a game save with tons of objects hidden by those modules cause the game to lock up and it spits out thousands of errors relating to the objects you have hidden.

     

    To more directly answer your question (well, sort of), when I tried hiding about half of a map, I noticed only minor improvements (like 1-3fps on average maybe) but it was a fairly small map. On a larger map you may notice a bigger difference. Ultimately I couldn't implement it though because of the save game issues I discovered.


  8. Something like Tac-Ops I'd spend money on. Felt like I got my $5 USD worth out of Tac-Ops. Assuming it would be 3rd party and the trade-off would be more content for less money (since, in theory, it's not being produced by a full sized company like BI), I'd probably give it a go. Maybe 7 or 8 missions for $5. Sure why not. Everything else I want to play with for the most part is already covered by mods in existence. Some mods might be lacking one or two assets I'd like, but why whine about then when you have so much else.

     

    Doubt I'd spend money on another map unless it was something really unique (was thinking a winter map, but there are already several good mod ones anyway). Don't really like the whole 2035 thing anyway so assuming new faction DLCs or whatever need to be in line with vanilla Arma 3, I doubt I'd purchase it (unless it added more, like LoW did with the new logistical stuff). I can't do air, vehicle, or sea combat to save my life, so not too interested in that stuff in terms of assets. Idk. Single player infantry based stuff is basically all I do. I'm a simple guy.

     

    Edit: I'd pay $5 for a "Tac-Ops Tanoa" type DLC. Feel like I never use a map I paid $30 because the campaign was short and "meh" in single player, and I've only played a couple half decent user-made scenarios that use the map. Not using CTRG though, but like NATO regulars.


  9. Will this work for missions as well? I get really sick of getting messages from people that they played a coop version of my mission and it didn't work and now they're demanding I fix it when I don't make coop missions in the first place...... Would be nice to figure out who is (poorly) modifying my missions for coop when they're not supposed to be. I know people are going to steal crap from scripts or whatever without asking, but I'd simply like to stop the angry messages that my mission doesn't work when they are trying to play a modified version I didn't even post...


  10. Are you looking to have them snap around 180 quickly? Or just rotate casually while they stand guard? Because using BIS_fnc_ambientAnimCombat with the animation "WATCH" causes the unit to casually turn around and check basically every direction.

    Edit: I see the script has the word gunner in it, so maybe you're trying to get turrets to move, I'm not sure because you said standing guard, so I apologize if this is completely useless for what you want.

    • Like 1

  11. Really been enjoying this mod as I commented on Steam already.

     

    I've been using it a lot with Dynamic Recon Ops and Dynamic Combat Ops. So far the only "issue" I've encountered is that the code used by DRO and DCO to identify support assets doesn't pick up the air assets in your mod for support functions, but I just use the options in DRO and DCO to work around it with other factions functioning as "support". I assume it's something on DRO/DCOs end, only reason I mention it is in case someone else comes looking in here with questions as to why it is that way.

     

    Looking forward to any future updates you have planned, but loving it as is. This is probably the most use I've gotten out of the Altis map since I bought the game. I've already converted one of my old public vanilla missions to use your mod, and I'm trying to figure out if I want to make a full stand-alone mission with this mod.

    • Like 1
    • Thanks 1

  12. Because I have been enjoying the AAF 2017 mod so much, I decided to convert one of my old mini missions, Dusk Menace, to a AAF 2017 Version. You can find it here. If you already played the original vanilla one, this one is not really any different, all that was changed were assets and a few words in the text information to align with the scenario correctly; it will play basically the same, just using RHS and AAF 2017 assets.

    • Thanks 1

  13. Was always disappointed flares didn't give off any real light. Always thought it would be super cool to script tripwire flares for jungle missions to spook players. But without the brightness every time I try it I never feel like a deer caught in the headlights and it doesn't make me want to crap myself for setting it off.

    • Like 2

  14. If you find any modified versions of any of my missions floating around, please let me know. I'm already getting complaints and emails from people yelling at me because "co-op" doesn't work right for the Bariga mission... which means people are taking it, trying to modify it for co-op, and then redistributing it somewhere without my consent. So if anyone sees any of my missions floating around that have been modified please let me know, because to date, not a single person has asked me for permission to modify any of my missions. Thanks.

    • Like 2
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  15. Other than having zero clue what to do or where to go at the beginning of LZ Nowhere which was frustrating for a bit until I got it fixed, I liked the DLC a lot. My only complaint/observation was 

    Spoiler

    the AAF troops and sympathizers in the beyond hope campaign seemed really accurate and hard to kill when compared with the CSAT forces in stepping stone. Now, I will say this: if that was intentional to create the feeling of being in an under-armed, desperate guerilla group vs being in a trained NATO team, then the effect worked because beyond hope was really hard, but I steamrolled most of stepping stone. Just not the best way to go about achieving that effect if that was the point in my opinion, especially when the logical progression is to do the campaigns in chronological order. I'd rather the difficulty ramp up over time minorly vs being really tough out of the gate and then getting easier.

     

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