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commandouksf

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Everything posted by commandouksf

  1. just wanted to drop by and thank you for all your hard work. Had great fun the other day trying to load a Jackal onto your Mk10 landing craft and crossing a river for the first time. Planning on using your LCAC a lot in a campaign set in Australia soon. Just one question are all ARMA 3 maritime vessels indestructible? Have tried to simulate attacking various submarines, LCAC and Mk10 but seem to have no effect even with tank rounds which just push them across the water. Thanks again from an ex 15th MEU (SOC) player
  2. commandouksf

    3CB BAF Vehicles

    Without doubt the Jackals are both my personal and our unit's favourite vehicles to use within ARMA 3. Thank you so much for all your hard work and looking very much forward to the next update.
  3. I have been experimenting with this great Mod in recent days for possible use by our unit. The default working now interaction key is the - (minus) key on your keyboard after you have placed the IED down. Hope that helps until the keybinding is fixed again for user configurable.
  4. commandouksf

    N'Ziwasogo A3 terrain (Released)

    Makhno, Thank you so much for this superb jungle map. My unit has just spent the last 3 months on a series of Campaign missions using N'Ziwasogo and it was awesome. The jungle graphics and sound effects are superb. Navigating up some of the rivers in armed patrol boats and getting caught on the sandbanks was a challenge and added to the difficulty in a good way. Lots of nice buildings and hidden bases deep in the forest canopy. We used the Nimitz ship as a base to operate from. All the best
  5. Goblin, Thank you so much for your very fast reply. I am sooooo...grateful to you because I had absolutely no idea the 'modules' were accessible via the 'boxes' on the edge of the editor, now I know that it was easy to get it all working. I had been looking in the 'objects' all this time We will be using your mod soon for an extensive Campaign set on the Australia and later Helvantis maps, can't wait to see what you have done with the SDVs later today. Very happy indeed, many thanks again Best regards SSM Lancaster
  6. Goblin, First of all I would just like to say how much my clan enjoy using your VQI HALO and Diver mods for our unit's Special Operations simulations. I have used both mods extensively, but am always struggling to get to grips with the SpookWarCom mod and even today's latest release. I'm putting down the XHR-1 in the editor with the HALO box, naming the Vampyre as VQI_HALO_XHR1 but when I go into game there is no load-master as there is in standalone. I'm clearly doing something wrong. Standalone VQI HALO version 1.4.1 works fine, changing out the latest pbo in SpookWarCom with the standalone doesn't solve the problem either. Search online and in docs doesn't really help me with the required instructions so am at a loss. Please if you have the time would you provide some extra guidance? Many thanks All the best SSM Lancaster
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