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autigergrad

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Everything posted by autigergrad

  1. autigergrad

    Vcom AI V2.0 - AI Overhaul

    Smoke works fine with latest VCOM for me. @eldari I would say that one of your other mods (Exile perhaps) may be causing a conflict.
  2. Anyone who uses VCOM AI or has seen the new additions of dynamic static weapon assembling and disassembling by enemy AI, plus enemy AI making use of mines and explosive, it really adds another dimension to the battlefield. We've had a blast with it using CUP units. I have created a faction config pack that utilizes these features. It contains 13 factions in the pack, including all of my Asian and African CUP factions, as well as enhanced vanilla SLA, Taki Army, and Chedaki forces with new groups, etc. Only dependency is CUP and you get the extra features if you use VCOM AI as well. http://steamcommunity.com/sharedfiles/filedetails/?id=1133783893
  3. autigergrad

    VCOM AI OPFOR Factions

    UPDATE 9/14/2017 #2 I have added my complete Asian Factions for CUP with enhanced VCOM features and units to go along with the complete African Factions for CUP in here as well. **DO NOT RUN MY INDIVIDUAL FACTIONS FOR CUP STANDALONE MODS IF YOU ARE RUNNING THIS MOD AS THEY WILL CONFLICT** Some folks may notice I did not include my Takistan Civilians in this pack. I kept that separate as the CUP team has requested to incorporate it directly into CUP. So the next CUP update should see my Taki Civilians added directly into CUP itself. Until then..continue to use the standalone for Taki Civs if needed. As always folks..hope you like them.
  4. autigergrad

    VCOM AI OPFOR Factions

    Yes they do. Also, for convenience sake...I'm including all of my civilian factions, etc. from my Asian and African faction packs so that anyone who runs this mod will have all available factions from those mods without having to subscribe to both. I will continue to maintain the separate factions packs for those who prefer not to use VCOM AI (although I am a big cheerleader for VCOM).
  5. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1132785548 This is a Revamped Takistani Militia faction I created for CUP. They are fully functioning in Zeus, and with ALiVE. By "Revamped", I mean several things: - New clothing combinations more in line with a Taliban look -2,4,6,8, and 10 man teams to better simulate insurgent style combat -Sniper teams, Demo teams, DShKM teams, SPG-9 teams, and mortar teams -Vehicle groups consisting of 1 vehicle per group to assist driving AI and to also simulate more of an insurgent style combat (instead of 3 technicals at once) In addition...if you use this faction in conjunction with VCOM AI you will get these extra goodies: -2 man Insurgent Demo teams will plant explosives when in combat -2 man DShKM, SPG-9, and Mortar teams will all deploy their static weapons when engaged in combat...then disassemble and continue to move across the battlefield when out of combat. Here is a video showing exactly what I'm talking about with the dynamic assembling/disassembling of static weapons. Adds another dimension to fighting AI. You aren't required to use VCOM but I HIGHLY HIGHLY recommend it for the reasons listed above. VCOM AI: http://steamcommunity.com/sharedfiles/filedetails/?id=721359761 Faction Name: CUP_O_Tban I specifically created this faction for our ALiVE insurgency campaigns that we run wth VCOM AI and we've had outstanding results using them. I hope others get some enjoyment out of them. You can find my other factions in my Steam Workshop including Takistani Civilians that can be used in conjunction with these for Insurgency scenarios and campaigns. Note: I will be doing alternate versions of my Asian and African factions for CUP with the VCOM AI enabled features as well, which will be added to this pack when time permits.
  6. autigergrad

    VCOM AI OPFOR Factions

    UPDATE: 9/14/2017 I have added all of my African Factions for CUP to this pack with VCOM AI enhancements. Please note....do not run both this mod and my standalone African Factions for CUP...either run one or the other as they will conflict. I'll be adding my Asian factions next.
  7. autigergrad

    Vcom AI V2.0 - AI Overhaul

    I created these expanded faction configs specifically for VCOM AI to utilize the new static weapon and explosive features. http://steamcommunity.com/sharedfiles/filedetails/?id=1133783893
  8. autigergrad

    Revamped Takistani Militia for CUP

    Yup Here is a demo of what you get if you use VCOM AI with this faction. I'm in the middle of adding these additions to all CUP OPFORs and my custom Faction OPFORs as well.
  9. autigergrad

    Vcom AI V2.0 - AI Overhaul

    I thought I would mention this.... VCOM AI will allow for CUP or RHS units carrying the tripod backpack (not the weapon backpack) to deploy their static weapons when in combat. I have tested and confirmed this. If you'd like to see how it works I created this CUP Takistani (Taliban) Militia faction that has mortar and heavy machine gun support via tripod backpacks. One of the more impressive additions to ARMA by any AI mod. http://steamcommunity.com/sharedfiles/filedetails/?id=1132785548
  10. http://steamcommunity.com/sharedfiles/filedetails/?id=814770933
  11. FYI, my pack only changes the unis, equipment. I left the default vanilla weapons. I have gotten a ton of requests to do a SMA version which I'll put together as well.
  12. Quick question, Re: the upcoming Dunkirk map...what's the size of the map? 10x10?
  13. autigergrad

    2035 NATO Uniform Replacement Config

    Updated 8/29/2017 -Cleaned up config -Removed the "backpack on the ground" of some units when spawned in with ALiVE. As always, hope you enjoy the mod.
  14. autigergrad

    Script alternative to ALiVE?

    1. The Exile devs appear to be about as rude as you can get...so there's that. 2. I've made literally hundreds of campaigns/missions with ALiVE over the last 2 1/2 years. On average, my server FPS runs between 35-48 FPS...that's with VCOM AI, a gazillion mods, ACE, etc. all running in addition to 100+ AI spawned in. If that's considered unoptimized...I'll take it every day of the week. 3. Given that I can have a legitimate overall AI strategy involved that looks at strategic objectives, calls in attacks, combat support, battle casualty replacements for both sides, including a complete Air combat component now..... OR....I can have a completely developed Assymetric commander who controls suicide bombers, IED planting, recruits civs to be lone gunmen, and generates weapon caches, IED factories..... please tell me what "bunch of scripts" can replicate that to the same level of detail, while still being easy to use and FPS friendly? 4. The ALiVE devs are constantly asking for feedback, constantly working on the mod (I know firsthand) even 2+ years after release, and have a gamechanging persistent element with the ALiVE War Room, which many players have no clue even exists to the level of detail that it does today. (I can see how many shots I've fired from a moving vehicle, what gun I use the most, etc. since I started playing). **EDIT** Oh yeah...forgot to mention that not only do you get all of that..but ALiVE has created an ORBAT tool that allows scripting impaired folks like myself to literally create any factions I want to with any assets that I want to in about 1-2 hours of time. So I can create any faction of any type that I want to if I have the available assets. That's just a "bonus" to the mod. No offense to the Exile Devs, but they are seriously underselling ALiVE and, quite frankly, don't know what they are talking about. Just my .02.
  15. Great stuff on that new blog. Great to see pertlach and his CSA38 crew sharing assets. Both are great mods. I had a bug I've seen that may or may not have been mentioned. IFA3 aircraft, when placed prior to a mission or with Zeus...tend to bounce...causing most of them to flip and crash once placed. This is consistent on both Vanilla and IFA3 maps and with all IFA3 aircraft
  16. autigergrad

    Beketov map, central Russia, 20x20 km

    @dead kennedy What I love about your map most of all...is that it is in a nice middle ground of eras. It isn't too modern that it can be used for WW2 Era Eastern Front scenarios, while still being used for modern scenarios. Even the airfield still has a nice "could be WW2, could be modern" feel to it. Thank you for this. I'm having great fun creating both WW2 era and modern campaigns on large, Russian terrain. Thanks.
  17. autigergrad

    Asian Factions for CUP

    Hey fellas, Small but useful update today. - Added Su-34 Fighter Jets to Asian Army Faction. -Cleaned up some config errors, removed the "backpack on the ground" issue that occurred for some units that were spanwed in with ALiVE. As always, I hope you enjoy the factions.
  18. Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=928095301 This is a simple config that combines several popular British mods into one combined faction. The faction uses the outstanding 3CB packs as the "base" of the faction, then adds in missing support pieces through CUP and Burnes mods. This should be particularly useful for any ALiVE mission makers who want to be able to easily use one fleshed out British faction in their missions/campaigns. I am now up to 3 fully fleshed out factions for Desert, Woodland, and Tropical campaigns. I will also be adding a Snow faction in the future.The combined faction includes:-3CB: Infantry, Woodland Landrovers, Jackals, Coyotes, Apaches, Merlins, Wildcats -Burnes: Foxhound, Husky, Panther (manned by 3CB crews)-CUP: Challenger Tanks, Wolfhounds, Mastiffs, Ridgebacks, Warrirors, Bulldogs (all manned by 3CB crews), Harrier Jets, Chinook HelicopterFaction Name to use with ALiVEMTP Uniforms with Woodland Vehicles: Brit_Army_MTPDesert uniforms with Desert Vehicles: Brit_Army_DesertTropical Uniforms with Woodland Vehicles: Brit_Army_TropicalI plan on continously updating these configs as the required mods are updated, expanded, and/or tweaked. If new vehicles for the Brits appear, I will add them to the config as needed.
  19. autigergrad

    African Factions for CUP

    Hello, Small but fairly significant update today. Cleaned up the config and eliminated the "backpack on the ground" issue that was occuring when spawning units in with ALiVE. As always, hope you guys enjoy the factions.
  20. Gunter, If you'd like a crash course in all things ALiVE, hit me up on Steam (my username is AuburnAlumni). I'd be happy to go over any questions you might have and show you examples of how to create different things within a campaign/mission as well. I love the mod and believe it's the single best addition to the ARMA community re: it's ability to create a living, persistent, dynamic battlefield with very little effort on the mission makers part.
  21. I use ALiVE extensively, The default IFA factions work fine, as do the tanks and mechanized. I have a mission on steam currently using all of these with no issues. In order to utilize them...you'll need to use multiple factions in the Military AI Commander module (LIB_WEHRMACHT, LIB_PANZERWAFFE). 2 different ways to go about this.... 1. Place the Wehrmacht Faction in the CIV Objective module, Place the Panzerwaffe Faction in the MIL Objective module (or vice versa) and then place both faction names in the Military AI Commander module. Tanks, Infantry, Halftracks, etc. will all spawn just fine. 2. Choose one faction (Either Infantry or Panzer) and place that faction name in both MIL and CIV Objective modules. Then manually place units of the other faction on the map and sync those manually placed units to the ALIVE Virtual AI module. Put the faction names of both in the Military AI Commander module as done in #1. Again...both tanks and infantry will spawn fine. ***NOTE**** The next ALiVE update will include IFA3 specific vehicles for logistics as well. I added all IFA3 factions into the static data so ambient vehicles, supply boxes, and transport trucks will be the correct ones from the IFA3 faction Aaaaaaaaaaaaaaand...... (shameless plug here!) Speaking of ORBAT... I am in the process of creating several WW2 faction configs combining the "best bits" of all of the wonderful WW2 mods out there now. IFA3, IFA3 Liberation, Faces of War, and CSA 38. I'm currently working on Early/Mid/Late War Wehrmacht factions with appropriate weapons/vehicles/tanks for each. I also plan on doing a British faction with Cromwell Tanks, Sherman Fireflys, etc., An Expanded Afrika Korps faction, and several others. I will post these on the forums an steam of course. I have already completed my first ORBAT WW2 config which represents a 1942 era Wehrmacht. This is used in my next ALiVE IFA3 campaign that I will be posting in my workshop. Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1116469221 Keep up the great work IFA3 team!
  22. Increase their courage, disable going prone, disable suppression
  23. For anyone looking for a persistent WW2 campaign, I created a campaign on Neaville. We've had a blast with it the last week on our own dedi. Uses IFA3, Faces of War, GEIST, and IFA Liberation. Really impressed with the amount of WW2 assets available now in ARMA. Great job to all the modders. Mission link: http://steamcommunity.com/sharedfiles/filedetails/?id=1104620518
  24. NEAVILLE ASSAULT June, 1944. Allied Forces continue their push from the Normandy beaches into occupied France. You are a part of that push through the dangerous hedgerows of occupied territory. Full mission description, features, and mod list here: http://steamcommunity.com/sharedfiles/filedetails/?id=1104620518
  25. Regarding Lythium....will there be destructible versions of the awesome custom buildings by you guys in the near future or is that still a ways off?
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