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hektor_the_dead_medic

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Everything posted by hektor_the_dead_medic

  1. hektor_the_dead_medic

    [WIP] The_Swamp

    I think i'm done next year :huh:
  2. hektor_the_dead_medic

    [WIP] The_Swamp

    Hey I want to show you my project i'm working on. It's a very small one, maybe for little tvt events or something like that. I made this map just to learn how TB and everything works before i put my hands on a bigger one. It is still wip and will take a ton more hours till i'm gonna release it. Now, pictures of the swamp. http://i.imgur.com/CuvY1on.jpg (609 kB) http://i.imgur.com/htpeSpo.jpg (694 kB) http://i.imgur.com/okJUd7d.jpg (683 kB) http://i.imgur.com/rVSl6VP.jpg (700 kB) http://i.imgur.com/mksku3g.jpg (669 kB) Hektor
  3. hektor_the_dead_medic

    [WIP] The_Swamp

    A little update...
  4. hektor_the_dead_medic

    [WIP] The_Swamp

    Hi. The Map is 5 x 5km A Little preview of the castle...
  5. hektor_the_dead_medic

    [WIP] The_Swamp

    Yes...
  6. hektor_the_dead_medic

    [WIP] The_Swamp

    It's getting wet
  7. hektor_the_dead_medic

    [WIP] The_Swamp

  8. hektor_the_dead_medic

    [WIP] The_Swamp

    Hi After i lost all the data of this map i'm startet a new one. It's the beginning so there come some changes to the ground textures, clutter, water and hopefully the lighting. Hektor
  9. hektor_the_dead_medic

    [WIP] Terrain "X-Cam-Taunus"

    Amazing as usual!
  10. hektor_the_dead_medic

    LOD's for static object

    Hi I created a plane object in blender. It should be walkable for AI. http://imgur.com/a/edsee So far i got... Custom LOD with distance 1.0 -no component. Do i need different distance LOD's for a simple object like this and have it to be a component too? Geometry LOD with mass 1000.0 Vertex Group -component01 GeometryPhysX LOD Vertex Group -component02 Roadway LOD Vertex Group -component03 ShadowVolume LOD Vertex Group -component 04 but i don't realy know if i need that one? Path LOD no component. have it to be a component too? Now my question is, what LOD's do i need exactly for this object? Is it right how i did it or do i need more LOD's? thx Hektor
  11. hektor_the_dead_medic

    LOD's for static object

    Ok i check the house sample. Thank you for your help x3kj! After i lost the data for my swamp map i work on a new one and want to try out something. So this object is not for a base building system. ;)
  12. hektor_the_dead_medic

    [WIP] Terrain "X-Cam-Taunus"

    The screenshots ...man YEAH! Wish you guys a nice time at your MP sessions
  13. hektor_the_dead_medic

    Surface soundEnviron

    Hey... Can't get the footstep sounds at my surfaces to work. Is it because my surface .paa picture is renamed to matsch.paa? i got no footstep sounds at any of my surface types. I wrote the clutter.hpp and surfaces.hpp into my terrain config because i thougt it has something to do with that but i still got no sounds. my surface .hpp look like this (just a litle snippet) class CfgSurfaces { class Default {}; class matsch_Surface : Default { files = "matsch_*"; rough = 1; dust = 0.05; soundEnviron = "dirt"; character = "matsch_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class matsch_Character { probability[]={0.75}; names[]={""}; }; }; Everythings works fine... the surface and clutter etc. just the damned footstep sounds make me wanna cry!
  14. hektor_the_dead_medic

    Surface soundEnviron

    Hello I use Addon Builder to binarize my terrain. If i don't binarize, everything works fine and got my surface sounds. So when i'm finaly ready with object placement i buy mikeros tools, think that should fix the problems. Addon Builder fu%#s shit up like taliban in hammerpants ...or i'm to stupid to use it correctly :blink:
  15. hektor_the_dead_medic

    Surface soundEnviron

    Thanks again! Iater on i give it a try...
  16. hektor_the_dead_medic

    Surface soundEnviron

    Thank you! I tried it, but still no sound.
  17. hektor_the_dead_medic

    [WIP] The_Swamp

    Thank you dudes! :) So far... Hektor
  18. hektor_the_dead_medic

    [WIP] The_Swamp

    Some new shots from the island... [/img] [/img] ...more in a few days! Hektor
  19. hektor_the_dead_medic

    [WIP] The_Swamp

    Hi. The deepest parts of the water in the swamp are just 1 meter, mostly a bit less ...so you can run thru or kneel without any problems. Near around the island the water is atm 5 meters deep and outside about 20 meters. Maybe i change the water depth a little bit or the Island grows a bit ...i don't know ...we will see :D
  20. hektor_the_dead_medic

    [WIP] The_Swamp

    Hm think the upload page was sh@#!
  21. hektor_the_dead_medic

    layers.cfg problems

    Hey everyone! After the update TB dont want my layers.cfg anymore ...is it just my fault or got someone else the same problem? I googlet a lot and triple checked my .cfg but i cant find a thing. With my new project TB say: Can't load image from file 'P:\': file does not exist. Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. Layers generation - Unable to load the file "P:\". When i open an older project TB brings this: SimpleCPP - SimpleCPP.cpp bool CSimpleCPP::Open( const char* filename = "P:\mapname\source\layers.cfg" ) Desired file cannot be opened for write operation, please check file attributes and possible opening by another application... Parse layer cfg - Failed to load config file 'P:\mapname\source\layers.cfg' Would be great if someone could help. Sry for my bad english! Hektor
  22. hektor_the_dead_medic

    layers.cfg problems

    Thank you :) Solved the problem a day later. Dont know what it was, i just wrote a new layers.cfg Hektor
  23. hektor_the_dead_medic

    layers.cfg problems

    Yes it is.
  24. hektor_the_dead_medic

    X-Cam 1.0 for Arma 3 released

    Yeah thank you Silola ...the next three days i'm in the editor :cool: Erst mal Kaffee kochen...
  25. hektor_the_dead_medic

    "X-Cam" and "DAC" Project

    :D ok ok
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