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[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think i'm done next year :huh:- 27 replies
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[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A little update...- 27 replies
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- 13
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[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi. The Map is 5 x 5km A Little preview of the castle... -
[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes... -
[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's getting wet -
[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[WIP] The_Swamp
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi After i lost all the data of this map i'm startet a new one. It's the beginning so there come some changes to the ground textures, clutter, water and hopefully the lighting. Hektor -
[WIP] Terrain "X-Cam-Taunus"
hektor_the_dead_medic replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing as usual! -
LOD's for static object
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - MODELLING - (O2)
Ok i check the house sample. Thank you for your help x3kj! After i lost the data for my swamp map i work on a new one and want to try out something. So this object is not for a base building system. ;) -
Hi I created a plane object in blender. It should be walkable for AI. http://imgur.com/a/edsee So far i got... Custom LOD with distance 1.0 -no component. Do i need different distance LOD's for a simple object like this and have it to be a component too? Geometry LOD with mass 1000.0 Vertex Group -component01 GeometryPhysX LOD Vertex Group -component02 Roadway LOD Vertex Group -component03 ShadowVolume LOD Vertex Group -component 04 but i don't realy know if i need that one? Path LOD no component. have it to be a component too? Now my question is, what LOD's do i need exactly for this object? Is it right how i did it or do i need more LOD's? thx Hektor
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[WIP] Terrain "X-Cam-Taunus"
hektor_the_dead_medic replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The screenshots ...man YEAH! Wish you guys a nice time at your MP sessions -
Surface soundEnviron
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
Hello I use Addon Builder to binarize my terrain. If i don't binarize, everything works fine and got my surface sounds. So when i'm finaly ready with object placement i buy mikeros tools, think that should fix the problems. Addon Builder fu%#s shit up like taliban in hammerpants ...or i'm to stupid to use it correctly :blink: -
Surface soundEnviron
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks again! Iater on i give it a try... -
Surface soundEnviron
hektor_the_dead_medic replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
Thank you! I tried it, but still no sound. -
Hey... Can't get the footstep sounds at my surfaces to work. Is it because my surface .paa picture is renamed to matsch.paa? i got no footstep sounds at any of my surface types. I wrote the clutter.hpp and surfaces.hpp into my terrain config because i thougt it has something to do with that but i still got no sounds. my surface .hpp look like this (just a litle snippet) class CfgSurfaces { class Default {}; class matsch_Surface : Default { files = "matsch_*"; rough = 1; dust = 0.05; soundEnviron = "dirt"; character = "matsch_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class matsch_Character { probability[]={0.75}; names[]={""}; }; }; Everythings works fine... the surface and clutter etc. just the damned footstep sounds make me wanna cry!