Jump to content

Boose82

Member
  • Content Count

    66
  • Joined

  • Last visited

  • Medals

Everything posted by Boose82

  1. class CfgPatches { class custom_items { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_weapons_f"}; }; }; class CfgMagazines { class Weaponparts; class Exile_AbstractItem: WeaponParts { ammo="WeaponParts"; author="Boose"; count=1; descriptionShort="Random weapon Parts"; displayName="WeaponParts"; displaynameshort="Weaponparts"; mass=10; model = "\boose\models\weaponparts.p3d"; Picture = "\boose\images\weaponparts.paa"; }; }; My next attempt
  2. Could I ask for a link to guides to follow as I'm struggling with my config
  3. Would any one be able to explain to me how i would go about making a script that enables you to pick singles items that are on the floor (Loot) and play a picking up animation? I have a few snippets of code from about the place but not a working script! Any help would be much appreciated! Jake
  4. Boose82

    Picking up single items

    Yes sorry, more info.. This is for exile so the loot is spawned on the ground already, if there is a single item I would like the "character" to bend down and pick it up using the "rearm" Animation.
  5. Boose82

    Flashbang

    This isnt working by the way, i think the arma update broke the processing effect. Any chance of a fix?
  6. Charlie team - cannon fodded :) Cabo0se aka ePURGEUK :)
  7. Icebreakr can you tweet when the new event is posted please :)
  8. So my internet fried ! Was a pleasure playing with charlie! II haven't played much "Milsim" for the last year or so. So im LFG any one want to let me join them? My Steam is http://steamcommunity.com/id/ePURGEUKfeel free to add me up :) Love the Map - What saw of it! I forgot how Aimbot the Arma AI is - I peaked when i shouldn't! Well heres a clip from today Hook me up :)
  9. Boose82

    Capture building script

    Thanks for the reply, i was just wondering if it was possible and it iis :) It cool by the way :)
  10. Boose82

    Capture building script

    Yes a group For exile as they are all the same side, can it be changed to groups within in one side?
  11. Boose82

    Capture building script

    Hi man nice release :) Is there a way to change this so it works for groups rather than sides?
  12. Boose82

    Hidden Identity Pack V.2

    I really what this! Always have and ive nver been able to get it to work ! Any helpers ?
  13. Boose82

    Hidden Identity Pack V.2

    Why do i keep getting these errors?
  14. Boose82

    Hidden Identity Pack V.2

    So i am getting a conflict, is there a way to get around this or is it just not going to work with epoch? 2:04:19 Conflicting addon Shemaghs in 'gasmask\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'm50gasmask\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'neckloose\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'necktight\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'pulledup\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'sasshemagh\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'shemaghs\', previous definition in 'balaclava\'
  15. I came here to be amazed and now I'm leaving annoyed!!!!!!!... Why can't I have this now!
  16. Just like to say i love this script! I just need the Heli DC :) Good Job!!
  17. Thank you so much! Ive been so busy lately moving barracks ( back to the UK :) ) that i just put it up here with =out thinking about it! it is very much appreciated and will help greatly with the immersion we are trying to achieve!!
  18. Hi I have been struggling to get a minedetector script working to how i would like. I am using http://www.armaholic.com/page.php?id=27048 . I am trying to add to it so the minedector is held in hand. I was given this Code but i can't figure out how to add to script or how to call it within the script _holder1 = createVehicle ["Item_MineDetector", (getPosATL player), [], 0, "NONE"]; _holder1 setDir 0; _holder1 setPos (getPosATL player); _holder1 attachTo [player, [0.01, 0, 0.6], "LeftHandMiddle1"]; This is the Minedetector.sqf If anyone has any ideas i would be forever grateful. Jake
  19. Hi Im currently trying to add some extra missions to invade and annex, i am creating in a blank mission then trying to merge them together! is this the way i should be proceeding? I would like them to pop up and be in rotation with the current ones. Does anyone know where i can find some info on this? Jake
×