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Everything posted by Boose82
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First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
tidy -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
class CfgPatches { class custom_items { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_weapons_f"}; }; }; class CfgMagazines { class Weaponparts; class Exile_AbstractItem: WeaponParts { ammo="WeaponParts"; author="Boose"; count=1; descriptionShort="Random weapon Parts"; displayName="WeaponParts"; displaynameshort="Weaponparts"; mass=10; model = "\boose\models\weaponparts.p3d"; Picture = "\boose\images\weaponparts.paa"; }; }; My next attempt -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
tidy -
(SOLVED) Problem with config.cpp (Mod)
Boose82 replied to ahmedslimkw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Could I ask for a link to guides to follow as I'm struggling with my config -
Would any one be able to explain to me how i would go about making a script that enables you to pick singles items that are on the floor (Loot) and play a picking up animation? I have a few snippets of code from about the place but not a working script! Any help would be much appreciated! Jake
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Yes sorry, more info.. This is for exile so the loot is spawned on the ground already, if there is a single item I would like the "character" to bend down and pick it up using the "rearm" Animation.
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This isnt working by the way, i think the arma update broke the processing effect. Any chance of a fix?
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Part Deux - TOA2 - [COOP/RP]Tourists on Abramia 2!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
Charlie team - cannon fodded :) Cabo0se aka ePURGEUK :) -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
Icebreakr can you tweet when the new event is posted please :) -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
Heres my version -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
So my internet fried ! Was a pleasure playing with charlie! II haven't played much "Milsim" for the last year or so. So im LFG any one want to let me join them? My Steam is http://steamcommunity.com/id/ePURGEUKfeel free to add me up :) Love the Map - What saw of it! I forgot how Aimbot the Arma AI is - I peaked when i shouldn't! Well heres a clip from today Hook me up :) -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
The waiting begins :) -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
Boose82 replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
"REQ JOIN - ePURGEUK- solo player -
Capture building script
Boose82 replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply, i was just wondering if it was possible and it iis :) It cool by the way :) -
Capture building script
Boose82 replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes a group For exile as they are all the same side, can it be changed to groups within in one side? -
Capture building script
Boose82 replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi man nice release :) Is there a way to change this so it works for groups rather than sides? -
I really what this! Always have and ive nver been able to get it to work ! Any helpers ?
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Why do i keep getting these errors?
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So i am getting a conflict, is there a way to get around this or is it just not going to work with epoch? 2:04:19 Conflicting addon Shemaghs in 'gasmask\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'm50gasmask\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'neckloose\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'necktight\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'pulledup\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'sasshemagh\', previous definition in 'balaclava\' 2:04:19 Conflicting addon Shemaghs in 'shemaghs\', previous definition in 'balaclava\'
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The Unsung Vietnam Mod 3.0 WIP THREAD
Boose82 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I came here to be amazed and now I'm leaving annoyed!!!!!!!... Why can't I have this now! -
IgiLoad script - logistical support
Boose82 replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just like to say i love this script! I just need the Heli DC :) Good Job!! -
Minedetector - Adding to Hand
Boose82 replied to Boose82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! Ive been so busy lately moving barracks ( back to the UK :) ) that i just put it up here with =out thinking about it! it is very much appreciated and will help greatly with the immersion we are trying to achieve!! -
Hi I have been struggling to get a minedetector script working to how i would like. I am using http://www.armaholic.com/page.php?id=27048 . I am trying to add to it so the minedector is held in hand. I was given this Code but i can't figure out how to add to script or how to call it within the script _holder1 = createVehicle ["Item_MineDetector", (getPosATL player), [], 0, "NONE"]; _holder1 setDir 0; _holder1 setPos (getPosATL player); _holder1 attachTo [player, [0.01, 0, 0.6], "LeftHandMiddle1"]; This is the Minedetector.sqf If anyone has any ideas i would be forever grateful. Jake
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Minedetector - Adding to Hand
Boose82 replied to Boose82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any ideas on this? -
Help Advice needed on mission merging
Boose82 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Im currently trying to add some extra missions to invade and annex, i am creating in a blank mission then trying to merge them together! is this the way i should be proceeding? I would like them to pop up and be in rotation with the current ones. Does anyone know where i can find some info on this? Jake